I have been trying to come up with some semi-competitive lists that are a little unique and a bit fluffy too. I want to make it so that my opponents can feel they are facing off against something other than "the Empire army". But I also like to give myself a chance at being competitive. My criteria for these lists are:
1) Don't always take the same character/unit builds unless there is a reason
2) No including War Altars and Steam Tanks unless there is a good reason (and almost never together)
3) Take units based on belonging in the army (halberds rather than swords for a less rich army, no 3 cannons in a woodsman army)
This is my first one, an army based on warrior priests and flagellants. I figured a Sigmar-based army would be adept at banishing daemons but wouldn't have much in the way of artillery. There should be lots of rabble-type units (limited to the number of models I actually have though), and they should have lots of magical and holy protection. Here goes:
LORDS
Arch Lector on War Altar (General)
Dawn Armour, Shield
263
Wizard Lord (Light)
Lvl. 4, Holy Relic, Rod of Power
285
HEROES
Warrior Priest 1
AoMI, Sigil of Sigmar, Great Weapon
134
Warrior Priest 2
Heavy Armour, Shield, Shroud of Magnus
146
Captain BSB
Talsiman of Preservation
128
CORE
48 Halberdiers
Full Command, Detachment of 20 Free Companies
Wizard Lord and WP 1 go here
360 (260 to Core)
30 Flagellants
Prophet
310
6 Knights
Lances, Full Command, Steel Standard
198
SPECIAL
22 Greatswords
Full Command
WP 2 and BSB go here
250
8 IC Knights
Great Weapons, Full Command, War Banner
273
RARE
14 Flagellants
Prophet
150
Total: 2497
Whaddya think? First of all, I know, no artillery. But I am not necessarily crutched on artillery, and I think this army can still handle big monsters with its solid unit blocks. I think I will be pretty tough against magic, hopefully meaning I can convert on the offensive with the Rod of Power and lots of small spells to buff my units (going for the 12" bubbles when possible). Shooting will be a problem, which is why I included some knights to throw in front of the flaggies for hard cover. Also they can make me a bit more mobile. And those units should be pretty hard in CC, especially first round.


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