<3000 2500 Sigmar Themed Army - Warhammer 40K Fantasy
 

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  1. #1
    has a ca-fading facade Jackmoddle's Avatar
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    2500 Sigmar Themed Army

    I have been trying to come up with some semi-competitive lists that are a little unique and a bit fluffy too. I want to make it so that my opponents can feel they are facing off against something other than "the Empire army". But I also like to give myself a chance at being competitive. My criteria for these lists are:

    1) Don't always take the same character/unit builds unless there is a reason
    2) No including War Altars and Steam Tanks unless there is a good reason (and almost never together)
    3) Take units based on belonging in the army (halberds rather than swords for a less rich army, no 3 cannons in a woodsman army)

    This is my first one, an army based on warrior priests and flagellants. I figured a Sigmar-based army would be adept at banishing daemons but wouldn't have much in the way of artillery. There should be lots of rabble-type units (limited to the number of models I actually have though), and they should have lots of magical and holy protection. Here goes:

    LORDS

    Arch Lector on War Altar (General)
    Dawn Armour, Shield
    263

    Wizard Lord (Light)
    Lvl. 4, Holy Relic, Rod of Power
    285

    HEROES

    Warrior Priest 1
    AoMI, Sigil of Sigmar, Great Weapon
    134

    Warrior Priest 2
    Heavy Armour, Shield, Shroud of Magnus
    146

    Captain BSB
    Talsiman of Preservation
    128

    CORE

    48 Halberdiers
    Full Command, Detachment of 20 Free Companies
    Wizard Lord and WP 1 go here
    360 (260 to Core)

    30 Flagellants
    Prophet
    310

    6 Knights
    Lances, Full Command, Steel Standard
    198

    SPECIAL

    22 Greatswords
    Full Command
    WP 2 and BSB go here
    250

    8 IC Knights
    Great Weapons, Full Command, War Banner
    273

    RARE

    14 Flagellants
    Prophet
    150

    Total: 2497

    Whaddya think? First of all, I know, no artillery. But I am not necessarily crutched on artillery, and I think this army can still handle big monsters with its solid unit blocks. I think I will be pretty tough against magic, hopefully meaning I can convert on the offensive with the Rod of Power and lots of small spells to buff my units (going for the 12" bubbles when possible). Shooting will be a problem, which is why I included some knights to throw in front of the flaggies for hard cover. Also they can make me a bit more mobile. And those units should be pretty hard in CC, especially first round.

    Honey badger don't care.

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  3. #2
    Son of LO Marnepup's Avatar
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    I'm not sure I'd take a mage in a strict sigmarite army. I'd probably take the casket and the ruby ring, though, so as, in combination with the jade griffon, to not be naked in terms of offensive magic. I'd probably take significant levies of free company. I'd drop the Mage and the smaller flaggie unit to buy 10 crossbowmen, the casket, and the ring, then spend the rest on free company.
    IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
    Brets 1997-1999 __ TK since 2009 __ Empire since 2010

  4. #3
    has a ca-fading facade Jackmoddle's Avatar
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    I agree with what you say except 1) I used up all my non-swordsmen foot troops and 2) I always like to control magic and I just couldn't resist converting those DD to Power Dice. I figured Light was a good compromise since the Altar gets it too...if i went through with it I could make him look more like a withc hunter or something. Casket, maybe. I'll think about it. I could probably drop one or two of the items giving MR to get it. Thx.
    Honey badger don't care.

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