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very new to empire, but need some feedback for a list ive been playing around with, feedback would be very helpful
1.)General of the Empire(GENERAL)-Ogre Blade, Full Plate, shield, barded warhorse, Skaven Slayer Helm 186 points
9 Inner Circle Knights, FC 255points
2.) Battle Wizard Lord (using the lore of shadows)- Level 4, Feedback scroll 250points
3.)Captain of the Empire- Full Plate, Shield 68points
34 Halberdiers, FC 234points
4.)Battle Wizard (using lore of beasts)- Level 2, dispell scroll 125points
5.)14 Handgunners- Marksman, Repeater Hand Gun 146points
6.)14 Handgunners- Marksman, Repeater Hand Gun 146points
7.)Master Engineer- Hochland Long Rifle 85points
8.)Helblaster Volley Gun 120points
9.)Great Cannon 120points
10.)Captain of the Empire-Full Plate, Shield 68points
34 Spearmen, FC 200points
2003 Point Total with Lords-21.7% Heros-17.2% Core-48.8% Special-6% Rare-6%
I wanna try to control the magic phase by using my cannons, Sniper, feedback, and gunners by killing all opposing magic users, so my shadow and beast mages can rule the table. I put a Captain in all the big block groups (5 acrossed and 7 back) so i can use the hold the line rule. The knights with the general get an easy side flank with the halberdiers or spearmen. What do you guys think?
definately drop the hochland on the engineer as he cant shoot and direct the artillery in the same turn. if u really want snipers give them to the marksmen instead of the repeaters. i would also try to work in a WP either by dropping one of those capatains. aslo get a BSB.
also the list is very hard to read. might help if u reformat it a bit
Spears stink, you need a bsb, too much spent on characters, and you're over on points (seriously, how hard is it to drop one peon wound counter worthless statie???)
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Here's what I suggest:
General - he already has the +1 save from all his armour and horse so drop the helm and save some points.
Captain - turn one into a bsb, whats better then hold the line, a rerollable one! Kit this one out to survive with full plate, enchanted shield and talisman of preservation.
Other captain - turn into a warrior priest with basic gear
Wizard lord - feed back scroll is very situational, it all relies on your opponent throwing down 6 dice at one spell
Engineer - drop the hochland as was mentioned, since he can't use it while using artillery.
Spearmen - turn into more halberdiers or handgunners, maybe crossbowmen
Halberdiers - make them larger and throw in your bsb and warrior priest
Handgunners - I would drop the marksman in both and the hochland rifles and maybe go 3 units of 10 for drops.
Volleygun - pair it up with the engineer and it'll rain metal, but it's best used in pairs with dual engineers, as they can tear up a single unit with good dice in one turn.
Cannon - grab a second one
So that is what I would suggest to your list. Though the biggest thing is either run only 2 hellblasters or 2 cannons since they're more effective that way, but at 2400 you can run all 4 .