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  1. #1
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    1k empire list

    hey guys so i got my book in the mail yesterday and runned a couple "test" lists try to stick with a knight heavy list at a mid competive level.

    Empire General , Barded Warhorse , Lance , Full Plate Armour ,Shield , Talisman of preservation 183

    Captain , Lance , Full Plate Armour , Shield , Barded Warhorse , Bsb 115

    Warrior Priest , Barded Warhorse , Heavy armour , Shield , Great Weapon 90

    21 Spearmen
    Detachment 10 handguns

    10 hanguns

    10 inner circle knights , full command , Steel standard 325

    so guys what do you think?


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  3. #2
    Son of LO Marnepup's Avatar
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    281 (x8)

    I think spears stink, and 21 of any kind of melee infantry is too small no matter what size the game. You don't get bigger infantry units as the games get larger, you get more of them. I would say that you need to go with either halberdiers (probably preferable at this low points level) or swordsmen, and you need at least 35 of them, preferably 40.

    If you want to spend 18% of your budget on shooty troops, make them a single block, and make them crossbows, not handguns. I run a block of 20 crossbows, but not at 1000, those don't make the list until 2500! Shooters are just too inefficient to make low points games.

    You should NOT spend 40% of your points on characters, then put them all into a deathstar knight-block. I would go with a mounted arch lector in the knight block as my general, and a BSB on foot in the state troops block...

    If you want to go knight-heavy, why take infantry at all, though? The unit of knights that you already have satisfies the 25% core requirement. Why not take a mounted BSB in that unit (with no command), a L2 mage (or, my favorite, a L1 lore of beasts with wyssan's wildform and a ruby ring of ruin) in a unit of outriders with a musician, and another unit of knights, reiksguard this time, with the aforementioned mounted arch lector? That would be 520 points worth of knights, another 115 for the outriders, 102 for the mounted wyssans caster, 124 for the arch lector, 107 for the BSB (including plate armor), leaving a thin 32 points for wargear...so 9 points for a lance and shield on the BSB, 9 points for heavy armor and great weapon on the arch lector, leaving 14 points...I'd go with a dragonhelm on the arch lector, to get his armor save up to 2+. That gives you two blocks of 11 S4 knights, plus a firebase that is fast enough to get away when the enemy sends a unit to crush it (not to mention that outriders have a save and handgunners don't!)
    Last edited by Marnepup; August 30th, 2012 at 23:35.
    IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
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    i could drop the non handgun detachment and upgrade the spearmen to 32 halbieders ?

  5. #4
    Drill Sergeant Lord Borak's Avatar
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    1677 (x8)

    That sounds like a good plan. I'd also think about ditching either the Captain or General. You don't need both. If you made the Captain a BSB it's all good. Otherwise taking a captain for killing power is a bit 'meh'. For his points you could get another 5 Knights and that will help you to break steadfast.

    Lastly, there's no points giving the Priest a GW and Shield. He can't use the shield in combat with any 2 handed weapon. As he's there purely for the buffs he gives I'd grab the enchanted shield for a 1+ Save and maybe a cheap magic weapon.

    Otherwise, I'm only going to repeat what Marne has said

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    yeh i took the bsb to make sure the unit doesnt run away and the genral is there for a higher ld i was tempted to drop the steel standard for a crown of command on my genral just to make sure they dont run away if i dont break the unit i charged or got charged by

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    Drill Sergeant Lord Borak's Avatar
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    1677 (x8)

    As a rule, don't invest too many points stopping yourself running away. Spend those points on actually trying to win combat instead Making the unit 15 or 6 (with 2 characters) will go a long way for you winning the combat and then breaking the enemy as they wont have steadfast.

    A BSB plus the "Hold the line" rule is usually enough to keep you in place If you're loosing that many knights that you're loosing so much that you can't hope to pass a Break test, you're unit is dead.

    As Marne said, you could combine the General and the WP into an arch Lector. You still get your spells and you still get your LD9. The freed up points can then go to other places such as making the Knights and Halberds bigger.

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    1677 (x8)

    As a rule, don't invest too many points stopping yourself running away. Spend those points on actually trying to win combat instead Making the unit 15 or 6 (with 2 characters) will go a long way for you winning the combat and then breaking the enemy as they wont have steadfast.

    A BSB plus the "Hold the line" rule is usually enough to keep you in place If you're loosing that many knights that you're loosing so much that you can't hope to pass a Break test, you're unit is dead.

    As Marne said, you could combine the General and the WP into an arch Lector. You still get your spells and you still get your LD9. The freed up points can then go to other places such as making the Knights and Halberds bigger.

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    i like that idea of the general and warrior priest i could take the arch lector with the following heavy armour , +2 shield (forgot what its called ) barded warhorse and talisman saving me 75 points which i could buy a lvl2 wizard which means il have to drop the steal standard but then i can drop a halbierder and buy banner of swiftness so im still M8 just not getting the extra bits or i could invest the 75 of 3 extra knights ? also i was thinking of taking lore of beasts on the wizard mainly for wildform?

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