Welcome to Librarium Online!
this is a friendly just fun games army...mainly aginst Lizards, ogres and elves....
Lance, heavy armor, warhorse + Bardings, shield, Dispel scroll, Biting blade.
Level 2, Dispel scroll, Wizard’s staff.
Light Armor, Repeater Handgun.
Free Company Militia Regiment 20
Sergeant, Light armor.
Standard, Musician, Duelist.
Detachment: 1 of Swordsmen
Standard, Musician, Sergeant, Shields.
Detachment: 1 of Spearmen
Free Company 8
Detachment: 2 of Spearmen
Knights of the Knightly Order 12
Musician, Standard, First Knight, Knights of the Inner Circle. Griffon Standard
Great Cannon x 2
so what do you think?...can it hold a chance?...i was thinking of making one cannon a mortar, and add some upgrades to something else...
or making one cannon a mortar and then take away the griffon standard then add another mortar...
P.S. Blood angels rule, the anger lets us ignore wounds ...hehehe
The army is fine, but for one thing.
20 Free Company run fast due to their low leadership. They won't hold.
Instead I'd take a small unit of 6 Knights with a musician to support your large Inner Circle unit, which is currently on its own.
To pay for the difference, I'd drop the Griffon standard for a Steel Standard. Those extra inches are always useful. The enemy will be taken by surprise and exploited the first time. Then subsequent times you'll have him on a hook fearing your knights even more.
And the Griffon standard won't do that much good for Knights anyway, it's meant for infantry formation, who'll then have sth like 9 static CR.
Those changes applied, you'll have an army with good projection in the form of abundant artillery supported by the Engineer; a very hard hitting, much enduring and well supported unit of Knights; and not too shabby defensive anchorage with your infantry.
Well balanced I'd say.