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I'll start with this: I've never played a game of WHFB before in my life, but I've played 40k for about seven years, off and on. I've flipped through the rulebook a few times, and I've seen some games played, but beyond that I'm an ultra-newb.
But recently I saw the new Battle Wizards and I think they look awesome (plus I like plastic kits), and it got me thinking about starting an Empire army. Aside from all the things I need to know about how WHFB works, and how the Empire army works, what are some good things to know about Wizards in particular?
Which lore is good for what? Which magical items should I look into? Have any particularly unstoppable Wizard configurations up your sleeve?
Also, as a matter of fluff, how unlikely is it that an army would be led by Battle Wizards and Warrior Priests; is that some kind of fluff sin?
Well mate, the new Wizard kit is indeed fantastic.
Wizards are almost a mandatory choice for every army. The ability to purchase Arcane Items is a great asset. Wizards can take Dispel Scrolls, one of the main uses for Wizards is to dispel enemy magic.
There are a lot of possible combinations for magic items and it comes down to play style and taste.
Lore's are also a matter of taste and can be used to fill any gaps in the rest of your army. Which Lore is better against what opponent depends on too many factors to present a reasonable answer (without writing an essay).
I tend to favour the Lore of Metal against heavy armour armies (brettonians) but there are no hard and fast rules.
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i also love the new wizards, GW's models just keep getting better and better
In game terms i dont know if youd want a battle wizard leading your army but no reason why a wizard lord couldnt, as for warrior priests..no reason they cant lead! A particularly nasty magic heavy army could be one that involves some combination of priests and wizards only.
As for human wizards, they aren't anything spectacular in terms of the game, but neither are the slouches. They're an average price and have fairly average stats. I think their big advantage is that you get to pick from one of 8 lores right before you play a game, that means that you can adapt which lore you want for your opponent (lore of beasts is great vs beasts of chaos armies, metal vs brets, light vs undead). This is something most other armies dont get to do as a majority of them have to pick between 2-3 lores rather than 8, giving you a lot more flexibility which is always nice.
If you really do want THE most powerful wizzards in the game take a look at lizardmen slann or chaos tzeetch wizards, but they will be expensive and youd have to use them as lords which means games over 2000 points.
I personally like shadow and light lores the best for just a general situation (unseen lurker has won me several games) but every general is gonna have their own favorties
As for magic items and combos, being a former 40K player myself i can see how youd be looking for some unstobable combo but fantasy really does a much better job of keeping things blananced meaning fewer ultra characters but more fun overall... rod of power can be nice though... One fun combo is probably best used with priests rather than wizards but it involves giving one of them van horstmanns speculum and finding a nasty enemy character to challenge... imagine their surprise when their vampire lord gets its butt kicked by your lowly battle wizard!
best of luck, empire is a good choice!
As has been said before certain lores are better against certain opponents, personally ive made one of the wizards as from the Amethyst order as personally i think its the nicest combo with the scythe etc. the Lore of Death is also not too shabby.
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empire wizards have to be the most economical casters in the game with the ability to take all 8 laws and with the average fighting stats of a empire soldier.
as skarsgard said, against heavily armoured armies like bretts or chaos cav, Law of Metal is great. I like this law the best.
Lore of Light is good against daemons and undead, but there are a few spells that can help you out regardless.
Lore of beasts is always good at holding up enemy cav or moving your own cav around, not to mention the bears anger rocks.
Lore of fire is everyones staple magic list so you can get sick of going up against it all the time, although there are some nice spells, like conflagration.
Law of Heavans is another lore everyone seems to take (at least where i play) to try and get the thunderkeg spell or forked lightning, or the coemt. i actually like the default spell portent as the reroll 1's to hit and wound can be really helpful on greatswords.
Lore of Shadow can be helpful when you get unseen lurker or pit of shades for the kroxigor or other low I value stuff. steed of shadows can be great in moving warrior priest around the battlefield and into nercomancer and such to law down the smacketh.
Lore of Life is great as most of the spells are centred around terrain and so have near unlimited range.
Lore of death is great especially if you get doom and darkness going off on that annoying Ld 8 or 9 unit and then slapping them down in combat to watch them run.
thats a quick guide but to really think about which lore to take try them all out once and see which one you like.
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- Chaos Undivided: way too many points for my small budget
- Empire: reliving my first army
- Lizardmen: too many skinks dammit
- Space Marines: who doesn't like a man in armour? lol
Ogre Kingdom's Butchers are the most economical but the empire wizards are definately up there.empire wizards have to be the most economical casters in the game with the ability to take all 8 laws and with the average fighting stats of a empire soldier.
I would say that goblin shamans are more economical too.
Dtok: But ogre butchers are like double the points to a empire wizard.
I tested all the lores for a couple of games thats how i learn to use magic properly and thtsa how i feel its best done but everyone else makes a valid point on magic.
empire wizards are some of the best models, plus you get all those extra pieces. also, Empire has recently been redone, so if you want to start them they are a great army.
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