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I have been experimenting with many army compositions of late.
I have tried the all infantry approach, all cavalry, all artillery, compact with dragon, all magic, no magic, balanced etc.
All of these variants have met with differing levels of success.
The common achilles heal of every army, however, is maneuverability.
I have tried many different solutions to the problem, lots of infantry units to combat being flanked, all cavalry for more mobility, a gunline to pick off the fast movers etc.
Recent games against Orcs and Chaos have been relatively fruitful, but a recent game against an all minotaur beasts army highlighted the maneuverability issue, as well as highlighting how Empire struggle to deal with brute force.
I have now hit a wall in creativity terms for writing an "all round" army able to do relatively well against all armies.
Now i am not looking for someone to write my army for me, i am purely looking for insight, inspiration, and ideas to bounce around.
What unit / character combinations have worked particularly well for people, what item combos have you found work well etc.
Last edited by Cyric the Mad; August 8th, 2007 at 16:20. Reason: Fixed spelling
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The key is to have enough magic/ranged firepower to make the enemy come to you. Once you have accomplished that you don't need to move all of your units.
Have enough infantry with detachments so that you can defend a wide area.
Pistoliers are key. So good.
Flagellants make a good forward center. It doesn't matter if they are out maneuvered. They will stick and you can counter charge from a distance with your knights.
They key is to have the firepower.
That is why dwarfs stomp wood elves. The elves' maneuverability doesn't mean anything when they have to charge straight into the defensive shell of the dwarfs.
Pistoliers, archers and crossbowmen will make a big difference.
Application of pressure will force your opponent to come to you. Also magic helps a lot.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Yes, magic and firepower go a long way in an empire army. A hard hitting unit is a group of knights with a priest.