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Beasts of Chaos
My own countrymen (Empire)
Hordes of Chaos
Dogs o' War
Orcs n' Goblins
As an empire general we must realize that we have one of the most tactically versatile armies in Warhammer. A full selection of combat infantry, missile troops, light cav, heavy knights, and artillery are at our disposal. Despite this, there are still opponents that regularly cause us difficulty. Which army is hardest for you to cope with?
"Sometimes I wonder why I still live amongst the humans." -
For me its Vampire Counts
Having an all cavalry army I allways get bogged down in combat cause the damn skeletons/grave guard dont run then i end out getting swamped by wolfs and other skellies from that spell;o ( cant remember what it was ). ITS ANOYING WHAT SHOULD I DO.
Try the Seal of Destruction. A Dispel Scroll that can remove the spell from the casters mind is just too good to pass up. Considering how much the VC's rely on that spell (the Invocation of Nehek) and that they will ALWAYS take it, 45 points seems like a worthy investment.
As to why I think they are so hard to beat: All those Fear causing units do so well against Ld7. Also those auto-breaks are just lethal.
Wood Elves are also pretty hard to beat. Their Warmachine hunters are second to none, and they can avoid combats pretty much indefinately. Also the Glade guard will almost always win a shooting battle.
Last edited by ArchonFarseerGuy; September 18th, 2007 at 01:04.
I have found that anything causing fear will give you a tactical headache.
Not least the outnumber auto run, but more usually having to pass a Ld test just to have the luxury of charging!!
The biggest problems i have encountered come from Wood elves and Lizardmen.
The ridiculous manoveroubility of these armies makes a mockery of the Empires static lines.
Not only do they force you in to the game, but when you get in to a decent charge position, they will flee, whilst getting in behind and to the side of your lumbering force.
Artillery and missile troops offer scant back up as these armies are traditionally skirmished and hard to hit at range, whilst out-ranging you to boot!
Yes we can choose fast cavalry, but against a shooty mobile force they will die.
I am not a negative player by any means, just talking from experience against these armies.
Has anyone else found similar stumbling block(s).
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Well, I haven't played against them all but I've always had a very big problem shifting a Dwarf army, especially in a long protracted game (I used to play Orc & Goblins years ago and then Wood Elves or High Elves and more recently Empire).
I only really found Wood Elves effective against Dwarfs because I didn't have to engage my enemy much
It made for a bit of a "wimpy" show from me though and I had to withstand a game's duration worth of abuse about being a wimpy elf before I finally won
Besides, almost EVERY VC army has more than 2 wizards and they all know the spell. It wouldn't do that much anyways.Thats fine if your tailoring your list for VC ahead of time, but most people I know aren't going to be taking the SoD in an all-comers/tourney list very often. (which most of the people in my area run). If you end up playing someone such as Bretonnia, Khorne, Dwarves, or any army running a magic light list, its nothing more than an expensive dispel scroll that likely won't affect the game at all.
To the point though,
I always struggle most against dwarves and skaven gunlines. My opponent always seems to roll particularly well and i can never seem to break their units in combat.
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
Chuck Norris invented water
Skaven is my pet hate.
3. More magicy
4. Very shooty
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The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I've had the most problems with chaos.. in every area other than the shooting phase, they have even more flexibility and choice than Empire does.
Another army I find annoying is O&G. The Night Goblins aren't too much of a problem, but when those Orcs charge...
Even my beloved Detachments don't seem to do much . The best way I've found is to bomb them out with Magic (actually very effective).