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im new to empire and reading thru posts and such have seen that champions are advised against. but in talking to local store workers/warhammer players they say a champion is good for challenges and soaking up wounds from upper chaos lord or something. what do you guys think?
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I take champions all the time, pretty much for the reason that you've just stated. If I think a powerful character will hack up my Rank and File warriors, I challenge them. It helps a lot, and can sometimes swing the combat in your favour.
Also, they can always hit back, unless your opponent focused an attack on him and killed him. Plus the extra attack is always nice.
One final word on champions, the LO members may have been talking about ones that shoot. I hate them on my Wood Elves, they're too expensive for what they do, unless you use them for the first use illustrated. Of course, Handgunner champions get access to some cool equipment (sniper rifles anyone?), otherwise, they're nothing to brag about really.
Before I go, I think this should be for General WH or the Empire, not really for army lists.
I don't know what posts you are talking about, but in Empire especially, you should always take champions on your rank and file infantry. The place that you may not want to take champions, is with a small flanking unit of knights (5strong, with musician) or with fast cav (muscian only usually) sometimes I take a champ in the pistoliers because then I can get the reapeater pistol and hit on 4's instead of 5's.
For 90% of infantry, champions are a must. ;Y
yeah sorry for posting on battle reports. was reading some and thought of new topic but didnt put it in the right place. and thanks for the clear up, my champions shall stay in my lists.
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Champions are also very expensive.
It all depends on what points you have leftover.
Often you can get another support unit if you just cut your champions.
Im going to go against the grain and say Im not a fan of unit champs (on the basic rank and file Core troops, lets say Elven spearmen for example).
I think more elite troops who are expensive, so cant afford lots of ranks & numbers rely on their attacks, which are usually pretty good and worth paying points to get an extra one. (as opposed to basic troops who can get lots of static CR, but their attacks are lame).
I do agree with the pros already stated. However, chances are if an enemy unit has a strong character, they'll also have a unit champion.. So when you declare the challenge to soak up afew wounds, he can jsut accept the challenge with his own champ, allowing the character to carry on hacking apart several troops.
I only ever take champions for 2 reasons:
1- Elite infantry who need more attacks to make up for lack of numbers (DE Witch Elves & Executioners are a good example, as are most units of heavy cav)
2- To protect a character in the unit (i.e to issue & accept challenges).
It doesnt seem like they cost a lot, but if you have 4-5+ champions in a list, it can quickly add up. Sometimes even enough to get you another small unit of skirmishers or a few dispel scrolls etc etc, much more useful IMO.
Dark Elves - Game #28 vs High Elves: Draw
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Well, I think that's a given for the most part. But if you only have 2 champions in your army and some wizards, you can really only place them in 2 units and it limits your deployment of characters for protection. It's not that big of deal in some armies, but in others it is. It also depends on what army you play and what the unit is or what you plan on doing with the unit. I'd still stick with as a general rule, big infantry rank and file blocks should have full command. Cavalry should never have anything but a musician unless you're making a hammer unit with a magic banner and character with them ~ then full command. Everything else probably doesn't need any command.
That being said i usually give champions to the units that are PREORDAINED to babysit characters and so it isn't actually limiting their deployment capabilities.But if you only have 2 champions in your army and some wizards, you can really only place them in 2 units and it limits your deployment of characters for protection.
In some instances champions are simply not worth the points for the single extra attack. whereas in some units (high elves) the champion has access to magic items making it a more valuable asset.
It depends on the situation and the unit,
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