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Hi I'm back for some davice again. My upcoming match against VC is in a couple of days and I just wondered if there is something I should be aware for the different bloodlines.
The match is 3000 points.
Thanks in advance
VC was my first army. I like playing against Empire, to be honest. Medicore leadership makes them easy to deal with IMO.
You need to look for ways to counter fear. Rerolling psych tests. Immune to Psych units. Magic banners, whatever you can get.
The speculum is a nasty item against a Vampire. I won't send a vampire against an Empire mage for fear of that thing.
Bloodlines: Von Carstein, generic. Blood Dragons have to challenge are exceptional in combat. Strigoi are just as nasty as Blood Dragons. Lahmians are rare because their bloodline powers suck. Necrarchs have very nasty magic.
Look for ways to stop the VC magic phase. What's that item that can steal a spell? Taking away Invocation of Nehek could save your ass.
As stated earlier fear is going to be a big problem for you against VC.
The biggest achilles heel in a VC army is the general. Take him out and the army starts taking leadership tests and crumbling away. So the Hotchland Long Rifles are your friend. Steam Tanks may be a good way to deal with the summoned hoardes as it should be able to wipe most units out with a single charge. Note that this will not work so well on his ranked units that he brought rather then summoned.
A VC armies speed is limited by its general as well. Unless the general is within X inches they cannot march. The Von Casterin line has a power that extends this range. In addittion they have no shooting so that phase will belong to you, make good use of it.
Blood Dragons: CC monsters, will often look to wreak havoc mounted on either a zombie dragon or winged nightmare for mobility and terror causing. They are less potent in the magic phase then their brethern.
Von Casterin: Vampire generals, bloodline powers enhance their summoning and support options.
Lahmian: Blood line powers center around leadership tests with various effects. Limited use due to the fact most things you would want to use these powers on have a good leadership.
Nerachs: Casting monsters. They will look to dominate the magic phase with mass summonings to overwhelm your defenses. While less offensive in combat then the other bloodlines as vampires they still have very respectable stats.
Strigori: CC monsters with a focus on a potent offense but not as much defense as a Blood Dragon but they have better spell casting then Blood Dragons.
As always a generic piece of advice is if you can afford it buy the army book. That will give you a great deal of insight into the sort of things he may bring.
Do not question the dice gods for their wrath is swift and terrible.
Dave, that item is the Casket of Sorcery. I'd never thought of that item against VCs. Imagine up to 18 Skeletons marching against his units, or 21 Zombies.
Another nifty one would be the Seal of Destruction. If that Vampire Lord can't cast IoN, he's in trouble.
More to try: Icon of Magnus (Immune to Fear), Speculum (as mentioned), Dispel Scrolls- as many as you can fit in, the Laurels (Kurt Helborg is a monster against Undead!) and pretty much anything that racks up CR, gives you Magic Defense or psychology defence.
Another rule of thumb: Take units of at least 25. Undead players need that Outnumber bonus, and a Detachment flank-charging a unit can be catastophic- for the VCs, this is. So, you'll have Outnumber, 3 ranks, a banner and a flank charge. That's 6. He may get a banner. Bang, 5 guys die before blows are stuck.
shooting against VC is not all that great. The amount of kills you get with those missile weapons won't balance out the number that he'll probably res each turn.
Close combat is going to be the decision maker in this game. With magic running a close second. Go for combat resolution wherever you can.
This is one place where spears are going to help ALOT. With everything you're fighting having WS 2-3, the swordsmen aren't going to hit much more than the spearmen. Difference is that the spears are going to get twice as many attacks. That means twice as much damage. And spears are cheaper (i'm pretty sure).
Detachments will help, it'll negate the rank bonuses off his hordes. I'd use free company. Lots of attacks, REALLY CHEAP guys.
Remember, if you lose a fight and you're outnumbered, you AUTOMATICALLY flee.
Some things from my experience against VC i have found that Long Rifles, Cannons and Flagalents are all a must. Along with as many Warrior Priests as you can fit in...
Having your long rifles pick off there necromancers can really hurt there casting phase and its always a laugh (well, for me it is) to see a monster of a Vampire get killed by a cannon ball because he failed the "Look out Sir" test...
Some things to look at that haven't been mentioned are Orb of Thunder (if he is going to take flyers) and a MUST is the Horn that lets you rally
The biggest thing for them is FEAR. As many people have said, plain and simple.
Without a general within 12" though, they are slow moving and cumbersome. I would suggest that a good amount of shooting, imparticular mortars would be a wise investment here. Those guns can really dent his units, and as long as you can take out any flyers (fell bats) and fast units (dire wolves), you should be ok.
Beware of Ghouls. They are tough to wound, and they can flee as a charge reaction. Many an unaware player has been caught by me in that trap!!
In the end, the set up of two large units of swordsmen (25-30) with a detachment of 10 free company and 6-8 handgunners will have you win the day in combat. If you can hit a vampire with a cannon all the better, and keep his magic low.
Hope this helps
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Once again, Fear. Don't get caught in a combat you can't win or your unit will be gone.
Another thing that others have not mentioned is to counter the Invocation Of Nehek Spell at all costs. Even if that means letting other spells go, dont let him get that spell off. If you can get a good amount of shooting on his generals unit, and have 2 wizards tooled up with Dispell Scrolls to stop the raise spell then you'll be doing well.
Typically my Empire army works like that. Shoot everything at the generals unit and for the love of Sigmar don't let him get a single raise spell off in his first 2 turns at least. Once the general is ash, the army will soon follow.
Great, but one problem: why take Swordsmen when you have Spearmen? Striking first against those Zombies at a superior WS.two large units of swordsmen (25-30)
Furthermore, this is one time I'd recommend using 2 combat detachments. Nothings more annoying than losing a game due to a duff Fear Test (so now you have to fail 2 to make them inefficient), and those Handgunners won't do much. At all. I'd say take one detachment of Free Company and one of Halberdiers. Loads of attacks combining with good killing power.