can you help me to make an all round force? - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 9 of 9
  1. #1
    Member halflingchef's Avatar
    Join Date
    Apr 2008
    Location
    Essex
    Posts
    57
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    can you help me to make an all round force?

    I am wanting to go to the UK GT soe time soon and i need help comstructing a good force that can take anyone, can you help?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member SlayerofAsmodean's Avatar
    Join Date
    Jul 2006
    Age
    25
    Posts
    254
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    27 (x1)

    What is it that you want your army to do? Do you want to shoot your enemies to death, do you want a knight army, or lots of infantry? A good list in these styles can take all comers fairly well, or a combination. Empire are very diverse
    You?! No!
    --Famous last words of Asmodean

  4. #3
    Member halflingchef's Avatar
    Join Date
    Apr 2008
    Location
    Essex
    Posts
    57
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    I think i would like to focus on shooting and defense

  5. #4
    Dethskullz Warboss Morden's Avatar
    Join Date
    Nov 2003
    Location
    Glasgow, Scotland
    Age
    31
    Posts
    1,245
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    211 (x5)

    Alrightie seems you want a gunline but balanced force. i'd go for a few units of swordsmen/spears/halbs are a good start for cores, i'd take at least 2 unit of 25, 1 swords and 1 other spears or halbs, most players i know only take halberds for detachments but i took a parent unit and They done suprizingly well in several battles.

    Now i'd go for couple units of 10 handgunners or crossbow but it totally depends on your fancy the extra ap or extra range difference. Some artillery would help as well mayby a cannon, mortar or 2 depending on who your gonna be fighting.

    Next some knights would be great try for 2 units of 5-6 for counter charging other enemy cav. I would recommend some greatswords there the best fighters we have in the army. There plenty of choices to choose from.

    You will need a few characters so it depends how you wanna go about it mayby take a captain and battle wizard or warrior priest to start you and experiment with combos.

  6. #5
    Senior Member tuxedo clank's Avatar
    Join Date
    Mar 2008
    Posts
    680
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    17 (x2)

    i myself am not an empire player, but my friend uses a gun/magic army, i can explain most of it.

    warrior priest
    2 mages
    2 units of 10 handgunners
    10 crossbowmen
    2 mortars
    1 cannon
    1 hellblaster
    20 flagelants
    20 greatswords
    2 units of 5 knights


    the rest of the stuff varies but that is what he uses mainly. the flagelants are there to keep big units occupied, and the knights to remove any opponents shooting. warrior priest makes flagelants core, and has a small bit of magic. greatswords for obvious reasons.

  7. #6
    Benevolent Dictator CaptainSarathai's Avatar
    Join Date
    Feb 2005
    Location
    inside your head
    Posts
    9,221
    Mentioned
    77 Post(s)
    Tagged
    2 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1480 (x8)

    Essentially, that list given to you isn't too bad. It depends: that one focuses more on a balance, and drawing the enemy into a pincer between the flagellents, greatswords, and knights. It's the list I'd go with.
    Other things to consider are:

    more cannons, more mortars, more helblasters? a mortar is strictly anti-infantry. A cannon is good against dragons, monsters, and ranks of tough foes. The helblaster is simply devastating, but nothing that a similar unit of handgunners can't do.

    The other consideration: several large units, or detachments of missiles? Crossbowmen and handgunners can be deployed as detachments. Small detachments might not last very long on the field, but they allow you to better alocate your shooting, as well as possibly counter-shoot/charge in combat.

    Finally, my only disagreement with what's presented in that list is the Warrior Priest. Maybe he has some incredible setup on him, but I'd probably go with a captain of some sort, or perhaps an engineer.
    Pts Values for AoS here!

    Nippon Armybook: Isuu, Scribd, and free at Google Docs

  8. #7
    Member halflingchef's Avatar
    Join Date
    Apr 2008
    Location
    Essex
    Posts
    57
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    at the moment my army is:

    general of the empire
    2 wizards
    warrior priest
    20 swordsmen
    20 spearmen
    10 crossbows
    10 handgunnners
    10 free company
    10 huntsmen
    10 halbiers with shields
    20 flaggies
    cannon
    helblaster
    5 pistoliers
    5 knights

    i am getting 5 more knights and 5 outriders instead of pistoliers. maybe a motar or cannon but i would have to rejig points.

  9. #8
    Benevolent Dictator CaptainSarathai's Avatar
    Join Date
    Feb 2005
    Location
    inside your head
    Posts
    9,221
    Mentioned
    77 Post(s)
    Tagged
    2 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1480 (x8)

    Right now, you have too many points tied up in heroes. You need to make some of those core units bigger.
    Pts Values for AoS here!

    Nippon Armybook: Isuu, Scribd, and free at Google Docs

  10. #9
    Senior Member tuxedo clank's Avatar
    Join Date
    Mar 2008
    Posts
    680
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    17 (x2)

    as i said, that is the army i see, my guess is that the handgunners are detatchments. and the warrior priest is there to make flaggies core, and i play goblins so...mortars are very effective. i rarely play anything more than one giant so the cannon is not too important, excepting long ranks of infantry.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts