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I am wanting to go to the UK GT soe time soon and i need help comstructing a good force that can take anyone, can you help?
What is it that you want your army to do? Do you want to shoot your enemies to death, do you want a knight army, or lots of infantry? A good list in these styles can take all comers fairly well, or a combination. Empire are very diverse
--Famous last words of Asmodean
I think i would like to focus on shooting and defense
Alrightie seems you want a gunline but balanced force. i'd go for a few units of swordsmen/spears/halbs are a good start for cores, i'd take at least 2 unit of 25, 1 swords and 1 other spears or halbs, most players i know only take halberds for detachments but i took a parent unit and They done suprizingly well in several battles.
Now i'd go for couple units of 10 handgunners or crossbow but it totally depends on your fancy the extra ap or extra range difference. Some artillery would help as well mayby a cannon, mortar or 2 depending on who your gonna be fighting.
Next some knights would be great try for 2 units of 5-6 for counter charging other enemy cav. I would recommend some greatswords there the best fighters we have in the army. There plenty of choices to choose from.
You will need a few characters so it depends how you wanna go about it mayby take a captain and battle wizard or warrior priest to start you and experiment with combos.
i myself am not an empire player, but my friend uses a gun/magic army, i can explain most of it.
2 units of 10 handgunners
2 units of 5 knights
the rest of the stuff varies but that is what he uses mainly. the flagelants are there to keep big units occupied, and the knights to remove any opponents shooting. warrior priest makes flagelants core, and has a small bit of magic. greatswords for obvious reasons.
Essentially, that list given to you isn't too bad. It depends: that one focuses more on a balance, and drawing the enemy into a pincer between the flagellents, greatswords, and knights. It's the list I'd go with.
Other things to consider are:
more cannons, more mortars, more helblasters? a mortar is strictly anti-infantry. A cannon is good against dragons, monsters, and ranks of tough foes. The helblaster is simply devastating, but nothing that a similar unit of handgunners can't do.
The other consideration: several large units, or detachments of missiles? Crossbowmen and handgunners can be deployed as detachments. Small detachments might not last very long on the field, but they allow you to better alocate your shooting, as well as possibly counter-shoot/charge in combat.
Finally, my only disagreement with what's presented in that list is the Warrior Priest. Maybe he has some incredible setup on him, but I'd probably go with a captain of some sort, or perhaps an engineer.
at the moment my army is:
general of the empire
10 free company
10 halbiers with shields
i am getting 5 more knights and 5 outriders instead of pistoliers. maybe a motar or cannon but i would have to rejig points.
as i said, that is the army i see, my guess is that the handgunners are detatchments. and the warrior priest is there to make flaggies core, and i play goblins so...mortars are very effective. i rarely play anything more than one giant so the cannon is not too important, excepting long ranks of infantry.