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Im trying to build up a good Empire army and am wondering what i should i focus on. How do halberdiers, spearmen, and swordsman fair and which is probably the best choice. From what i have seen at the hobby store we do have some chaos players (slaneesh, tzeetnch etc), tomb lords, orks, and high elves.
So which should i devote more to?
so far my army consists of one troop of swordsmen, rifles detachment, great cannon, general on horse, warrior priest with shield, and knights.
Well it sounds like you got a variety of players where you game, so really there is no set answer. You might want to look at this thread, I think it can answer alot of questions you have: http://www.librarium-online.com/foru...alberdier.html (Defending the Halberdier)
In short, I would have to say that swordsmen are the best. They are durable w/ their 4+ save and WS 4, they will strike sooner or simo w/ other basic troops and might just last long enough for you to get something in their flank and win by pure combat res, which is what you should be doing in the first place. You can't really expect too much out these guys.
since there seems to be a majority of chaos players where i am at maybe swordsmen with a halberdiers detachment?
Last edited by Cadian Guard; August 30th, 2008 at 05:09.
I would say that makes sense, haliberders do seem to do best in detachments, where they can for certain go first and be most effective with their armour reduction. Personally, I like to run detachments of swordsmen, 3x3. Reasoning behind this is to emphasize what I believe is the heart of state troops: Win by static combat res, not wounds. By taking 3x3, they are more manuverable because of their smaller profile and they save precious board space. And swordsmen are the most durable of the three, they will be most likely to not only survive and provide what they are supposed to (negate ranks and flank bonus) but it also keeps my opponent from gaining combat res by having another soft unit to mash up. It all has to do how you want to play them.
swordsmen are a must for detachments. mainly because they are the most surviable and thats exactly what a detechment needs to do. as for the parent block, yes swordsmen are the best all around. but halbierds arnt that bad if you dont give them a shield and you just go for sheer numbers. an added plus for halbierds is you get bonus points at tounaments and from other players by taking halbierds instead of the most optimal choice, swordsmen.
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