Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'll get the simple question out of the way first, before I rant on too long.... How much fire support/what types of support would you expect an infantry-based, non-gunline empire horde army to have at the 2000pt level? As is I'm thinking about using huntsmen to harass/slow/bait the enemy, a small unit (5) of knights for obvious reasons, and the obvious artillery (thinking about 2 cannons, a mortar, and a hellblaster). Can wizards/artillery make up for the lack of shooting units to give my dilapidated free-company a shot?
I've been exploring the dark horrors of the 40k universe a little too much as of late and have found myself in the midst of several upcoming fantasy tournaments with a relatively unused Empire army, and I'm curious to see what the reactions and suggestions from the community are towards my potential army.
First off, in the past I've played core-based infantry armies with little cavalry support... simply because I love it when the body count is high in games I play- I find I have more fun in games where I'm devastatingly slaughtered to the last man out of hundreds than when I get my butt handed to me when I had only thirty or so.
I don't field greatswords (on account of not having any), and tend to loathe gun lines (on account of the hideous luck I have with handgunners). The current army setup I have is something akin to a cultish, crazed peasantry force.... I've got about 100 free company models and tend to field close to all of them in 2k points (many of the models are set up so that I can use them as crossbowmen or huntsmen if I so decide, but most of the time I end up with three or four solid blocks of regular, good-ol, angry mob). Presently, I also tend to use a big block of flagellants, with warrior priests as my only characters (sometimes I take a wizard or two) and a couple of state troop units at the center (usually spearmen and halberdiers), and the obviously essential great cannon. Tactically I tend to focus on static CR to win battles- with all those models its not terribly difficult to make every battle a tarpit.... and I know I'll regret saying this now, but I've NEVER had a problem with empire leadership. Ever. I'll get the snake-eyes if my life depends on it, and that rarely happens as is.
While I love to play the army this way (and it can be pretty rewarding, given the usual look on the faces horde-style players I outnumber) it obviously has its fair share of difficulties... namely, deployment, and the unforseen (due to absense from the game) issues of flexibility against the other players who undoubtedly won't share the same love of gritty, brutal high-casualty combats.. I never seem to have space to place all of my units in a manner that is beneficial to all of them, and I just know somehow that perhaps not having the shooting to weed out the inevitable units of chaos warriors/whatever other nasties are out there right now might be handicapping myself in a manner that means I won't stand much of a chance at winning against competative armies. Either way, I'm in this for fun more than I am to win, but the winning might not be such a bad idea either. Suggestions?
Seems quiye do able to me. Silver hourn (item that rallies any fleeing units) or whatever its called is a must. Apart from that, make sure you swarm the enemy units and if you can avoid anything thats either armoured, has a high amount of attacks or doesn't run easy... Basicaly anythign thats not bog standard infantry.
invest in a war alter gives you 1 more thing to hit elite units with, while keeping the theme of rabble. id drop the mortar for pistoliers not too scary but potential too destroy a elite unit adding another trick to the pony.
too awnser your question i field in 2k 2 cannons 2-3 wizards and 1 unit of 10 hand guns, not really a gunline. ive always done well as i tend to find and unit that could easily duuf yp my fighter units are easily range weaked by said shooty stuff. the handgunners get extra rations if they kill a single model. but for 80 poimts they a core choice.
2000 points is 250 less than I use, but 2 detachments of crossbowmen, 2 cannons, 1 Helstrom Rocket Battery (10x better than the hellblaster) and a big unit of Outriders or maybe pistoliers is what I'll use. Empire armies can have very competent magic phases. We have decent bound items, the staff gives us more dice and whether using a level 4 or the Archlector, you've got more than the opponent has in dispel dice.
Thanks for the replies.
My usual tactic is to field the Arch Lector on foot in one of my large units, a warrior priest in my other primary unit, and two battle wizards- I end up with enough dispel dice to compete with many magic phases, and I can throw out a lot of bound spells to weed out an opponents dispel dice during my phase (otherwise I end up with unbreakable units etc.)
Looks like I should finally invest in pistoliers/outriders again. Back in the day I had a small unit of outriders that I converted to marksmen on foot for my handgunner units when they were no longer in the army book.
I've been meaning to pick up a helstorm, and it saddens me to no end to find that the hellblaster needs to roll to hit now (which means I'll be rolling 30 dice and wounding with 2), but its what I have... and it still scares the hell out of people. (not quite as good as the "your steamtank has a what!?" reaction, but I take what I can get.)
One of the tournaments will be a 2250 list, while the other one is going to be a simple 2k list. Traditionally I like to take detatchments of halberdiers and free company, but more and more I've been debating using crossbowmen instead. The main thing that has kept me from fielding them in the past is the issue of deployment/facing. I usually have so many models on the table that it is extremely difficult to place ranged units in manners that optimize their firing power (a straight line of 10 takes a lot of board space that can't have anything in front or behind it if there aren't any hills).
How would/do you handle this problem?