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Hey guys, I'm putting together a 1500pt empire army for a tournament and i was hoping to get some advice on what the most effective combinations of parent units and detachments are for both defence and offence. Any advice would be great
In my opinion 20 swordsmen with a detatchment of 10 halberdiers is the best combo .
But if you want to go defensive go with 20 spearmen with a detatchment of 5-7 hand gunners.
hope this helps
Wood elf player- 2000 points worth, Autumn theme
Empire player - 3000 points worth, Green and white
Eldar player - 1500 points worth, Blue and white
I run a block of 20 swordsmen with 10 halberdiers an 5 handgunners and a block of 20 greatswords with 10 halberdiers and 5 handgunners.
The handgunners soften the enemy attackers up a bit, the swordmen get charged and i then ram the halberdiers into the oppossing flanks.
Death to a lot of enemies!
Free company are are also a very good choice as they end up being very inexpensive. Handgunners are definitly a must.
thanks for the tips guys. Are there any uses for crossbowmen, or should i always choose handgunners? Same points so i don't think there's much difference except in their weapons.
This is why you almost never see crossbow detachements but a lot of handgunner attachements.
Depends on whether you want infantry to be the focal point of your army or not. If you're not depending on the infantry as your primary means of delivering punishment, then I'd say the above mentioned set ups work well. But, if you plan on using infantry extensively make sure the parent blocks are 25-30 man strong, so as to allow you to withstand 5-10 casualties before you begin to loose valuable rank bonuses.
It's generally considered that the most optimal combo is a 25 man strong swordsmen unit with a 9 man sword cube, and possibly the 5-8 man missile unit in the form of handgunners or archers. The sword cube is chosen to be more maneuverable, any larger and it gets awkward and unwieldly.
The entire purpose of the above set up is to simply survive and defeat your foe through sheer static combat ress, which means having both a durable parent and detachment, which equates to using swordsmen.
While some folks put missile detachments in such a formation, a few don't and either put another sword cube or use an archer screen. It's felt that the additional five or so shots are a bit moot and simply produce a weak point in the line. The archer screen isn't meant to protect your parent unit per say, but to protect the detachment from missile fire and ensure that it does not drop below 5 unit strength prior to engagement. In addition it's used to awkardly position chargers so as to allow for flank and rear charges. The secondary sword cube is there simply as an additional back up in case the first cube fails in some way or simply to get more bodies on the table.
At worst the parent and detachment will be capable of holding for a few turns, giving you a chance to counter-charge with something more killy.
As for cross bowmen versus handgunners as detachments, go handgunners. You want that harder hitting force, since at such close range the lengthier range of crossbows is moot, as Zemaphore pointed out already. I'd go with archers myself though, for the archer screen. It reduces the weak points in your line whilst simultaneously strengthening another weak point, in this case the sword detachment.
thanks for all the post guys!