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I was reading through the rules on a steam tank, as I have never used one, and came across some things that I didn't quite understand how they played out. Can someone shed some light on these?
When making an impact hit, does it do D3 hits or D3 D6 hits? The rule for impact hits in the rulebook says it does D6 hits, and the Stank says it does D3 impact hits. Then it also says it does an extra D3 for each SP used, is this an additional D3 hits, or D3 impact hits?
Same question for the Close combat phase referring to D3 impact hits.
The Impact Hits in the rulebook are referring to standard chariots only (Tomb King "light" chariots do D3 hits).
A Steam tanks "Impact Hits" are always D3.
So, a 5 Steam Point Charge inflicts 6 D3 Hits. 1 For "The Charge" then 1 per Steam Point put into the charge action (1 + 5 = 6).
In close combat each Steam Point is D3 Hits.
Hope that helps
I had a question on this as well. It pertains to the Steam Tanks movement. If i have 5 steam points can i 1) move the stank 15 inches 2) march the stank 30 or 3) something else
I don't think the Stank can march, being a Chariot. Imagine the horrible brokenness of it if it could.
You can mix and match what you use Steam Points for (eg, you can move 9", and do 2D3 Hits, or whatever).
To the OP, the question was answered pretty well, but the key thing to remember that Army Books always take dibs over the BRB, this case being a prime example (in fact, I might steal it for future reference ). The D3 hits override that of the D6.
Thanks for the insight. I thought it sounded too good to be true
I just cant see a huge reason for taking a steam tank to be honest. Maybe someone can shed some light on this for me.
It just seems like it either stands back and shoots, or gets into close combat, where it can only do so many hits, it cant attack back when it is being attacked, and it just becomes a tie up for enemy units.
I qite often take the Steam Tank. Having an Unbreakable US10 unit with T6, W10 and a 1+ save that can move up to 15", and is immune to most magic is quite useful. Also, as it is a warmachine it doesn't count for any VPs until it is destroyed, not just down to half wounds, so its a big chunk of points that your opponent has to work really hard to get.
Its a good pinning model to put into the side of a unit. If you do this, most R&F troops in units will struggle to even harm it in their turn.
A point of note - never, ever fire the Cannon. Its just not worth the grief of the misfire. The steam gun is fine.
Do you still have the different class of steam tank or have they become standardised again? Also do Skaven still have there captured steam tank warp powered?
Last edited by ArchonFarseerGuy; February 27th, 2009 at 10:12.
To answer your question, yes it has all been standardised, sadly. Helblaster + Stank = horrible unit of ultimate scariness. As for the Skaven one, I never knew it existed O_O.