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So the volley gun has to roll to hit and to wound?
This is a turn off The dwarf organ gun just rolls to wound?
I just wanted to make sure that this was true for the volley gun.
Yes, you do have to roll to hit and wound for the Volley Gun. Its advantage over the Organ Gun is that it can pump out 30 shots instead of 10.
When comparing it to that Dwarfen contraption, it's a bit of a double-edged sword really. Psychologically, I terrify opponents by placing my Helblaster, but the Organ Gun is generally viewed as efficient at bringing down small (often hard to hit) units.
On a six sided dice rolled three times thats by my reckoning an 50/50 chance too missfire, that I have too roll too hit I find makes the choice too poor and less preferable too a cannon for hard hitting units such as chaos knights or mortar for blocks of infantry.
Then again I may just be grumpy I can't use the warrior priest re-roll ability on it, then perhaps it would be teh shizzle.
An arguement can be made that the organ gun and perform in both roles but each time I fielded one it was nothing too write home about.
There is technically only a 42.1% chance of misfiring, not to mention that even if you do misfire there is a better chance than not that you still get some shots off.
I know someone will question my math - but just know that I'm an accountant by trade. Trust me.
Well, it depends also a little bit on the personal viewpoint:
Player A sees the risk of three artillery dice followed by a 2 in 6 chance of blowing the Volley Gun to bits (that one of those two chances mean that it goes of with maximum capacity before self-destruct is pessimisticly ignored)
Player B sees the potential of up to 30 St5 armor piercing shots
Now the in-game value of the Volley Gun varies between those two viewpoints, but that's what you get for a game with random number generators (i.e. dice)
While it is a bit weak against skirmishing troops it's still a reasonable choice (and not comparable to a cannon which has a different tactical use)
It ain't easy bein' green... :-)