Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey guys... sorry this is a noob question.. Halberdiers being strength 4.. do they cause a -1 to armour saves?
If this is the case.. that should make them quite viable as detachments... although there seems to be quite alot of halberd hate lately.
I'm currently assembling my empire army and i cant decide whether to make my combat detachments halberdiers, swordsmen or militia
I will be versing High Elves and Dark Elves most of the time.. I can see that the WS4 of the swordsmen would be more beneficial against elves than the halberds S4 as theres not much point of S4 if i miss all my WS3 attacks against the elves WS4... But i still cant decide.
I see quite a few players taking milita and halberds as detachments.
Last edited by Schulzy; July 7th, 2009 at 17:20.
My post has been edited.. Its a bit more informative now
Thanks for the reply.. I swear i read that S4 weapons -1 to armour saves... Im new to WHFB sorry.
Wait... what? Unless Empire have fancy special halberds, the standard halberds have the restriction of needing two hands, but unlike great weapons they don't have the "strike last" rule.
Yes, once you get into (and beyond) strength 4, you'll start to reduce the opponent's armour, so strength 4 would be a -1 armour modifier.
Yes, Halberds and/or militia should do nicely as detachments, given how they're good on the offense, but when it comes to defense, well... not... quite so good.
Personally what I would do is have swordsmen as main combat blocks given how well they can take a charge (comparing to other empire forces, that is. Humans simply can't compare to the magesty that is a sturdy line of dwarf shieldbearing warriors.), and then the detachment of halberds on the sides to swoop in to cut through your opponents armour.
I was about to say... i thought they were just standard halbreds. And my freind uses them on my all the time and are a real pain when i dont remember to (or cant) charge them first.
And also, ws 3 or 4 makes no difference on your to hit against ws4. The only difference is the can hit you easier.
Last edited by CultofNurgle; July 7th, 2009 at 20:49.
Death Gaurd: 6/6/2
Warriors of Chaos 3/1/1
Mh, seems i remembered halberdier rules wrong.
S4 is nothing to sneeze at and the option to give 'em shields can be nice in some situation: sometimes giving up the extra strength but gaining the extra save is nice.
Last edited by Zema; July 8th, 2009 at 11:12.
If your looking to make a strong competitive army then go all swordsmen, Especially against High Elves, and to a point dark elves to.
When facing HE and you charge your halberds in the HE strike first, they will hit them 2 out of 3 times, and wound them 50% of the time, and you will only save 1 in 6, making for some combat rez for the elves. Now if there swordsmen it's 50% to hit and wound, and you save 50% of your save, making them last longer, and giving up less combat rez, which is pretty much as good as causing a wound. This is just taking into account there basic elves.
Swordsmen will last longer so if you don't break them the first round, they can keep fighting on longer and deny ranks, while militia and halberds will die off easier, allowing them to get there ranks back if you don't have at least 5 guys on there flank.
Halberdiers make lousy parent units but excellent detachments. Swordsmen are by far the best parent unit (although spearmen are also acceptable) because it is the job of the parent unit to get charged. The detachment is designed to actually do damage and because, in most instances the detachment will be striking first (due to counter charging) a defensive unit isn't as necessary.
In my army halberdiers and free company compete for my combat detachment slots, free company have a larger number of str 3 attacks, while halbers deliver a small number of str 4 attacks.
Thanks for all the advice guys... I didnt realise that WS3 or WS4 makes no difference..
I think i'll go with at least 2 halberdier detchments... Im definatly keeping my parent units as swordsmen though.