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Ive been creating / refining my empire list lately and because its a fluffy list everything needs to work well together if its going to stand a chance against some of the more nasty lists out there.
whilst thinking about my Battle Wizard (RoP, Lvl 2) who's role was a defensive one, i thought it was a little sad that his 'life' was about to be one of half his potential.
So I'm after little tricks people use to boost the effectiveness of units that are otherwise wasted like scroll caddy's, or character combo's, UNIQUE ONES or at least uncommon ones.
What I'm thinking is throw my battle wizard in my unit of greatswords with my battle standard bearer and use it as a center unit, something juicy for my opponent to try get. I can make him pay dearly getting to it, then when he does, my wizard casts the bears anger on my armor of meteoric iron BSB so theirs now a Strength 6, Toughness 5, 6 Attacks, +1 armour save captain backed by a unit of greatswords tearing apart the unlucky squad that managed to live through the hail of black powder weapons just to die.
So any other Character Combo's / Tips to keep the less useful units in your army useful?
A few times, I had mounted my wizard and put them in a unit of pistolier /outrider. He would benefit from the fast cavalry rule and be able to manuever around the battle field casting / dispelling spells. This had actually worked well.
Another combo which would be quite good is casting Hammer of Sigmar to the Outrider champion with Hochland Long Rifle. This would enable the champion to snipe any character and be able to reroll to hit and to wound rolls.
"Sigmar commands!!!" and.... "Blood for the Blood God!!!"
Empire and Daemons of Chaos Articles
i like the first one, does that mean the wizard has a 360 degrees line of sight for being fast cavalry? i always thought if a non fast cavalry unit joined a fast cavalry unit, the unit loses fast cavalry, but then again I'm new to Fantasy
You will often see a shadow mage with van Horstmann's Speculum, give the wizard shadow steed and ram him into an enemy character, switch stats and watch your opponents tears.
Bit of a 1 trick pony, but if it works, it's horrid.
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
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The Dutch Legion
As to the original question, my characters tend to vary from the norm only slightly, though I have had success with the (very mundane) combo of the Sword of Might and Shield of the Gorgon on a Captain. His role is to add leadership to the unit and get some kills in at the same time, which he does for a decently low price. In games of ~500pts, I go the extra mile and use him as the General, as the WP is typically more expensive, and his prayers are easier to dispel. Like I say, it's a rather mundane and uninspiring combo, but it works pretty well.
The way I always go about tooling a character is by looking at the role I want them to play, and then picking up equipment pieces to suit that role. For example, if I want to go for a flying character hunter, I'd take a wizard with the VHS and RoVolans on someone else. An offensive caster will typically see a Grey Wand added to his aresnal, and a flying mage-neuter will get a pegasus and Casket of spell-stealing (whatever it's called). While none of these are deathly original, they serve as examples as to how I personally would go about tooling a character to carry out a specific role, also keeping them flexible where possible. There's no real right or wrong way to do it, but the best way to find out what works is to play around with combos.
One final observation I've made over the years: pretty much any list can beat pretty much any list out there. It's all down to the deployment and tactics of the commander at the end of the day. While a powerful character combination can prove very efficient and a nasty tool to use, keep in mind that characters rarely pull out any game-winning performances (especially Empire ones).
Hope this helps.