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New to Empire, working on my new army now and playing some games with it for the first time.
I am not used to playing with move-or-shoot units and it seems a tricky tactical decision to decide to pass on a turn of shooting to move or vice versa. Seeing how Outriders bring awesome firepower and are very mobile how do you make you decision which to use which turn.
Do you always move up the first turn to get close range for the next few turns? Or start taking shots on the first turn and move only to avoid a charge or get LoS to shoot?
Any of other tips on how to use them effectively?
One tactic that works well is to send your Outriders up against slower cavalry (with a M of 6), units like Trolls, infantry, and pretty mucha nything that's pursuit roll will only be a 2d6. Get into range to stop their marches, and fire off during your round; and if he charges, either stand and shoot if you think you can stop it, or flee and fall back and lure a unit away from his main line.
I would normally field my outriders with my main line (near my warrior priest). That's because I have the outrider champion armed with hochland long rifle. My priest would cast hammer of sigmar on him and enable him to reroll hits and wounds. Then he would snipe at opponent wizards/champions/characters.
When the opponent units gets close, I would then move that unit away to a safer location and continue with his shooting in the following round.
Normally I would get about 2 rounds of shooting with the outrider unit before having to move them to another location.
"Sigmar commands!!!" and.... "Blood for the Blood God!!!"
Empire and Daemons of Chaos Articles
as, always - it depends on your opponent and his playstyle. The Empire is a very good reactionary army (meaning it can go on the offensive or defensive as needed)
Outriders do well when screened , then the screening unit can zip out of the way and outriders unleash fire on the enemy moving forward. When the enemy is more stagnant, I like my outriders screened again (5 man unit of knights with musician work well, sometimes combined with my pegasus captain or anothter unit) but this time on the flank. the knights clear the flank, then outriders then move into position and have a field of fire across more than half the game table. Anything that has to move across that field gets blown to bits.