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Hi there. My friends and I just started playing warhammer and I've been collecting Empire. So far we've stumbled through a few games and we've had some questions about rules that I was hoping you all could help us with.
1. If a warrior priest is in a challenge can he still use prayers and if so what are the rules.
2. If a unit has a model with a different toughness and armor save and is taking ranged fire from something like a helblaster how do you determine if the tougher model is wounded when targets can't be singled out.
3. When a unit that is defeated in combat has an attacker to the front and flank do they flee from the stronger unit and if both units have equal strength does the player fleeing get to select the direction.
4. Can magic items like the Doomfire Ring or spells with similar descriptions be cast or used in combat.
I'd like to thank ya'll in advance as I've seen some really good feedback and discussion on these forums in the short time I've been reading. I look forward to talking with ya'll about the Empire more in the future.
I'll try answer them.
1) Yes. Most of the prayers are only supporting spells except soulfire which can be cast. Don't forget the prayers are done in the magic phase.
2) In shooting phase, single characters (including champions) can't be hit as long as the number of hits generated does is not more than the number of models in the unit. If the number of hits are more, then you randomise them. For example, helblaster gets 10 hits. Unit have 6 models with a character in it. Assuming the character is placed to the far right, so you assign from right to left, 1 to 6. Roll 10D6, any roll of 1s would mean the hit is on the character. Roll to wound based on his toughness.
3) Yes they flee from the stronger unit strength. If both are of the same unit strength, I guess you can choose. Someone else have a better answer?
4) This has been debated quite a number of time but I would say spells that can be casted in combat will be specifically mentioned that it can be casted during close combat.
"Sigmar commands!!!" and.... "Blood for the Blood God!!!"
Empire and Daemons of Chaos Articles
Thanks for the answers chief. During the game the other day we had a challenge between one of his paladins and my WP and I figured I was screwed because of not being able to use magic and he just scraped by and won the challenge in the 2nd round.
Yep, I would agree with the previous answers except for the last one.
I think that it is moreso the opposite, if the spell cannot be cast while in combat I think it would say so and the same applies to actions which cannot be performed in combat - namely shooting magic missile spells.
For example, look at the flaming sword of rhuin which is only cast on the wizard. It doesn't specifically say it can be cast while in combat, but you would think that you should be able to since it benefits you while in combat. It would be pretty useless to have to precast this spell a turn prior in anticipation of getting into combat the next phase and wasting PD to do so.
The burning head is not a magic missile spell, rather it says to draw a line from the character so I think it is usable in combat. Anyone else think so?
I came up with another question. I've read a few posts on here stating that swordsmen have a 4+ armor save. I then flipped through my Empire book and found only light armor and shield which would make a 5+ armor save if I'm not mistaken. Am I wrong or is there something that I'm missing to achieve the 4+ save and does it change the saves of the other 2 state troop types at all?
Swordsmen have there 4+ save from "Parry". This is gained in close combat when wielding a hand weapon and a shield only.
And the shooting randomisation given was wrong. Characters can NOT be hit in a unit provided there are at least 5 rank and file (not champions) modles in the unit. If there are less then 5, then all hits are evenly distrubted with left overs randomly allocated(ie: 6 hits on a unit of 4 and a character, would give 1 to each, and one being allocated at random)
The rules for that is under the character section, page 74, "Characters inside units"
Hmmm, I don't know about that. So you think that if there's a unit of 10 with a character in it, and the unit gets hit 20 times that the character will be totally safe while the rest of the unit takes all the punishment? I'm pretty sure that rule is used to prevent shooting from specifically targetting the character rather than using his units as operation human shield.
Long answer: Units are, plain and simple, a human(/orc/goblin/dwarf ) shield. Shooting or magic can indeed wipe a unit out around a character without him being touched.
While it is counter-intuitive, that's the rule. Think of the soldiers bravely sacrificing themselves so their mighty leader/general/priest/troop rupert can live to fight another day.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone