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This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
This week's topic is - Steam Tank
How do you use the steal beast in your list? Why would you take it over the other options?
I am still new to Empire and I only have a few games in with the Tank.
I am wondering what people's general strategy is with generating Steam Points, especially early in the game. Turn 1 do you play it safe with 4 or go for 5 so you can move 9" and fire the cannon? What about mid-game after a couple wounds. Always go safe or try and go big to raise the damage output?
Its never advisable to fire the main cannon on the ST, as it has a chance of misfiring and self inflicting wounds on itself.
I personally try to get it in the middle of battle right away and start grinding impact hits. Its also useful to hold a strong unit in place while you can get a flanking units of knights to charge.
I agree with gunsmoke here. It's also one of the few things in the Empire army that is just out-and-out destructive: people will split their battle line to avoid it. We also don't have many Terror (or Fear, for that matter) causing options, so again useful against any low Ld armies.
I've got a question considering the Steam Tanks impact hits.
It says in the rulebook, that impact hits are distributed like shooting hits, but does that mean that if the steam tank grinds say 5 swordsmen, then the front rank of that unit hasnt been removed and the swordsmen will all be able to hit back at the Steam Tank? - Thats makes the steam tank rather weak doesnt it, since it really cant be allowed to charge into anything with a strength of more than 4 (unless its curtain it can kill it), since the counterattack will most likely cost you a few wounds...
Bumping Tashin's questions as I am new to the Stank and was wondering the same thing. Do the Steam Poitns spent on grinding in CC count as impact hits distributed before CC proper takes place. Meaning no CR kills?
steam tank is unbreakable who the f*** cares if they count or not
- Kills caused by impact hits count for CR
- My armybook says "modells killed by impact hits, just like other victims in a fight, can't fight back" ( it says so in Dutch, but this is what it aproximately means )
You've got a 1+ save and T6, the odd str5, or even str6 hardly matters, when you can grind away a dozen enemies in a single turn. And you're unbreakable anyway. The things you have to watch out for are cannons, bolt throwers, and weapons that increase strenght against high toughness targets. My dwarf BSB for example has a special runic weapon, and his strength gets doubled against enemies with T5 or higher. Two days ago is bashed the steamtank apart in CC after shooting a few wounds off with my cannon and bolt thrower.
That's the stuff to look out for, but if you ram it into an infantry unit you can happily grind away without worries. That's the best thing to do I think; destroying big enemy regiments with str 4 or lower. Supporting another unit by charing into combat.
Is it just me or will the steam tank still be instantaneously killed by a strength 7 hit or more.
'An open mind is like a fortress with its walls unguarded and its gates wide open' -Blood Ravens
Ah, I love playing devil's advocate:
-> Q: Is the steamtank classified as a chariot?
-> A: Yes -> Kaboom! Bash it apart in one hit!
-> A: No -> Ow.. then we have a problem.
-> Q#2: As what is it classified then, I'd assume a chariot because it does impact hits?
-> A: A warmachine -> It says so in it's entry in the empire book, just below it's stat line: Except where noted otherwise, a steam tank counts as a warmachine in all respects. Page 50 of the empire armybook. The steam tank however, moves similarily to a chariot, and it does impact hits because it is a bloody big piece of metal, just like ogres and minotaurs do impact hits because they are bloody big.