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In the earlier Empire Army Book there was a short story which I was hoping could be used to form the basis of a new Empire Army. It described a lecture given to the son of the Elector Count of Hochland regarding the Army of Hochland and the many units it contained.
I can remember that there was an order of Knights, called the Knights of the Silver Mountain, but I was wondering if anyone who still has the book could tell me the names of the characters mentioned in the story as well as any details the story contained about them.
I seem to remember 2 priests of Sigmar and at least 1 Bright Wizard. Also was a Grand Master of the knights of the Silver Mountain mentioned by name?
As a historian, who studies the Early Modern period, I'm always amused by the fact that the preceptor (they guy lecturing) is called Erasmus von Nuln...
At any rate, the bright wizard was "old Hermann Feuer and his two apprentices." Unfortunately, neither the Grandmaster of the Knights of the Silver Mountain nor any priests of Sigmar are named, other than the Grand Theogonist and the Ar-Ulric when talking about who has an imperial vote.
You could also bas eit on the recent Empire Amry novels that came out, Ironcompany and Call to Arms, these are both based on Hochland armies. Call to arms has some good character about regiments such as 3rd Hochland Swords Regt. Uniforms and Heraldry book also had mention of Hochland unit and its champions and detachments with background history.
Cheese… milk's leap toward immortality
Lessons on the Empire
Excerpt from a lecture to Konrad Ludenhof by his precptor, Erasmus von Nuln
"Young man, one day will suceed your father as Count of Hochland and it is therefore of primary importance that you learn about the military and political structure of our great land. From your court here in Hergig, you will reign over the Province of Hochland. You can see the borders on this map. Always remember, your first duty is to govern and protect your people. Furthermore, you are already aware that your full title will be that of Elector Count, a title which brings with it an even greater responsibility. You will sit in the Imperial Council, together with the other fourteen Electors. Do you remember who these important people are?"
"The Counts of Averland, Middenland, Nordland, Ostland, Ostermark, Reikland, Stirland, Talabecland and Wissenland," repeated the young noble in one breath. "Together with the Grand Theognist of Sigmar, the two Arch-Lectors of Sigmar, the High Priest of Ulric and..." the boy stopped, embarrassed.
"And the Elder of the Moot," concluded the old man. "Don't you forget him again, his vote counts as much as yours and we don't want to cause a diplomatic incident, do we!
The Council has the difficult task of electing a new Emperor when our ruler, Karl Franz of Riekland, departs this world and joins the almighty Sigmar.
This election is a delicate game of diplomacy, politics and intrigue. It can be as dangerous as any battlefield and you need years of experience before you can even think to take part in it. At present, though, the power seems to be solidly in the hands of the Counts of Reikland, who can rely on the decisive support of the Sigmarite votes. It is no coincidence that the Temple of Sigmar in Altdorf grows richer and more splendid with every passing year. I am no seer, but my educated guess that the next Emperor will still have his court at Altdorf. Always remember that the Emperor is your lord and you owe him your allegiance. This means that if he calls for help during a military campaign, you must send a contingent of troops as requested. Failure to do so would be considered high treason and that would be the undoing of your family.
Since we are on the subject, let us examine the structure of the Army of Hochland which, if it is not fighting under the Emperor, will have you as its supreme commander."
"Sorry to interrupt you sir, but why would we need to fight if the Emperor does not call us?" asked the boy.
"Well, you are lucky because you grew up in an exceptionally peaceful period for our province. Can you rememeber when, eight years ago, your father led his army against a horde of foul Beastmen which emerged from the woods on the foothills of the Middle Mountains?" asked the preceptor.
"Hardly sir, I was only four at the time," smiled the heir.
"Mmh... I see... Anyway, our land has many enemies," continued the old man. "You may have to fight the tribes of greenskins and the creatures of Chaos that live hidden in the vasts forests and high mountains of your domain, or even some more civilized opponent, if the count of Ostland pretends once again to have a strange understand of where our border should lie.
Now, as I was saying, you are the supreme commander of the army of Hochland, but you can delegate command of smaller forces to any officer who you consider to be a valid leader of men. You will always have at your disposal the regiments of our state army, what we call 'regular troops'. These are the professional soldiers who you see training every day on the drill grounds. They are armed and equipped at your expense and are ready to fight at any time. Mostly they consist of infantry regiments, distinguished by the weapons that they carry, such as halberdiers, spearmen, swordsmen and handgunners. The sons of the nobility form our most modern and deadly cavalry, the Pistolier Corps, where you too will serve for some time in order to gain some invaluable experience of warfare."
"With pride, sir. And what about the Greatswords?" asked the boy with enthusiasm, "And the cannons!"
"I was getting there," retorted the old man. "The Greatswords form your bodyguard and the garrison of your castle. They are your best soldiers, stern veterans who have sword to give their lives to protect you. They are equipped with the best weapons and armour we can afford, specially commisioned from the Guild of Dwarf Smiths.
The Count's artillery train, on the other hand, comes from my home town of Nuln and can field many cannons and quite of few of the new mortars that the Engineers have developed.
You can also rely on the Engineer's School to try their experimental weapons on the field. I've heard they are quite effective, if they don't blow up the first time they are fired.
If your state troops are seriously outnumbered, you can resort to militia or 'irregular troops'. The bulk of these is normally made of the riff-raff regiments known as 'Free Companies': a collection of adventurers, cut-throats and scum who lack discipline but have respectable fighting skills. Furthermore, trappers from the northern woods make splendid scouts and there are always Tilean crossbowmen looking for employment.
If you are looking for a more reliable force, you can summon the Knights for help. The closest Order, just a few days north of Hergig, are the Knights of the Silver Mountain, who have come to the aid of our House many times in the past. If the Knights join your forces, you can count on a formidable ally, but you must be prepared to share the command of your forces with their Grand Master.
A more esoteric kind of help can be had from the wizards and priests of Sigmar. At your father's court, old Hermann Feuer and his two apprentices represent the College of Fire and they can contact their bretheren in Altdorf to recruit more magicians. It is more difficult to get the priests to come to your aid, as they respond only to their superiors in the clergy of Sigmar. The most zealous and radical ones tend to defy even the centralized control of the Temple of Sigmar and let the voice of their god decide their course of action. However, you can be sure of having them on your side every time you are fighting Chaos in any of its guises.
Finally, do not underestimate the bands of desperate religious fanatics who travel through the Empire chastising themselves and announcing the end of the world. People call them 'flagellants' and they are a strange lot. Their presence is probably not too good for the morale of your troops, but in battle they fight with the strength and ferocity of madmen.
That is all for now, and I sincerly hope that you will not have to use the knowledge which I have tought you today too soon.
Now go. It is time for your fencing lesson."
Last edited by Knightorder; February 25th, 2010 at 04:26.
Wow, that must have taken a while to write up, props to you for commitment
Cheese… milk's leap toward immortality
Thanks, that's exactly what I needed. Thanks to everyone who contributed.