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I was looking through my army book and noticed that outriders use repeater handguns, which are move or shoot weapons. since their mounted, does the move or shoot rule still apply?
And reguardless if it does or not, why use outriders istead of pistoliers?
Yea the move or shoot rule applies to outriders.
As to why to take them over pistoliers? Well I personally like pistoliers better, but here are some of the obvious reasons:
- Longer range than pistoliers.
- The only good place for a Hochland Long Rifle is on a outrider champion.
- More shots per model.
meh ... double post
Last edited by Tashin; March 26th, 2010 at 10:22.
They don't do the same job, I wouldn't try to compare them like-for-like.
Well, they do compete for a special slot, so it's fair to ask why one should take one over the other...personally, I don't use either one. My specials are tied up in a unit of greatswords to escort my BSB and 3x artillery. I'd really like to see a rare cavalry option for empire, or at least the ability to take specials in a rare slot, since empire rares are either cheesy to the point of being cheats (stank) or useless (helstrom, helblaster). The only exception is the flaggies, but they're core for me Even if you do like empire rares, you would probably agree that you can get more for your points with six specials than you can with four specials and two rares...
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
I quite happily use both, I can't imagine not using Pistoliers for march blocking/generally annoyance and I usually sacrifice my first turn of shooting to get my Outriders into a good shooting position. Unless they're deployed opposite a unit of Knights, then they are staying put!