Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hello everyone. Im thinking about doing a knight heavy Empire army and i was wondering is this effective at all? I am brand new to fantasy so any ideas and tips would be appreciated. Thanks.
Real players go Guard....Real Men go Airborne!
Just make sure that you have some magical defenses like a warrior priest and at least one wizard. This is because any smart player will see your setup and (if their army uses the standard eight lores) choose the lore of metal, which can be fantastically devastating against your knights. I learned that one the hard way when I played a heavy magic High Elf army, all of my 15 knights were dead in two turns. Just be ready for the magic.
I run an almost full knight army and its very effective (against most armies). Horde armies tend to do the best against this set up, or a lot of chaos knights...
3 wp and an AL gives you 7 dd. Take the casket and as many other bound spell items as you can fit. I tend to get 1/4th of my bound spells off every round against magic heavy armies. 3 larger groups for the WP to hang out in and smaller groups for support charges works best. You really need some cannons in the back though, knights can only do so much. Put the AL on the War Alter of course. It keeps him safe with 2 magic resist (9 potential dd which is great) and it adds to the bound spell pool.
If you want more specifics I've go np typing it out for you.
~shrug~ You can play empire that way, but you're leaving empire's true strengths (artillery, firearms, the detachment system) on the table. My first question would be, if you want puny human kaniggits, why aren't you playing Bretonians? What you're proposing is about like playing an all-infantry bretonia list...
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
I must say I agree with the above poster very much. Just looking through the army builder you might get an impression Bretonnians don't get knights that are all that much better than Empire (hell, we get +1 armor save and that's pretty big). But that's where you'd be wrong. Brets are -meant- to be played as an almost exclusively offensive army and as such their knights get a bunch of bonuses to CR which the Empire simply doesn't get (compulsory banner-guy, hero bonuses if he's in a unit, banner bonuses etc etc.) Without getting into a long and pointless discussion as to why the Brets simply get -better- knights I'll just say that pretty much every other army that fields knights trumps the Empire's knights offensively (not counting the elves here as those sissies aren't really knights nor are orcs riding on the backs of pigs).
Knights are meant to be mostly a defensive flank-and-artillery-guarding, flank-charging, routed-enemy-chasing force and not something to go and make a whole army out of (if none of the above convinced you why, consider that the cheapest knight costs 23 points while the next most expensive GROUND troop for the empire is 10 pts. Empire is all about cheap infantry spam and static combat res.. if you try playing with a mindset of someone who has chaos, blood knights or bloodcrushers you'll end up failing spectacularly.
HOWEVER, having written this huge long rant I will say that one or two units of Inner Circle Knights with a Grandmaster and a beefed up captain leading them are pretty damn tough, just try to keep in mind that they will set you back as much as your entire artillery park or a couple of solid infantry lines. So yeah, 2 cheap sets of 5 basic knights with no bells and whistles to protect your other guys and chase down stragglers and AT MOST two deathstar IC units (but realistically 1) for getting in heavy.. anything above 3-4 sets of 5 knights IMHO is pointless.
agree, an EMPIRE army needs that combined arms approach in order to succeed. Their Knights are good, but not spectacular and such an army list, if you were going up against my LizardMan army, yeah, my Slann leading it would immediately take LORE OF METAL and would have a field day against an all Knight Empire Army.
On topic, I think the idea is sweet and have wanted to toy with it before. I agree that ALL knights may be a bit over the top, but a hell of a lot sounds fun and sweet. Like afore-mentioned, Empire knights are not as offensive as Brits, but they can be more durable and you can get a ton of them. Plus they look cooler. I'd say a deathstar with some smaller support units and then a lot of ranged support and maybe some fast cav would work well.
*read the below post. Well done sir, that was pretty funny. I agree, but then again I think GW is trying to keep every army with atleast 1 mobile hard hitter. But yea WE cav don't really count, they're kinda silly, but ya gotta love em if ya use em.
Last edited by insomniac666; April 17th, 2010 at 01:06.
Heh..I guess I didn't really make myself clear.. I didn't count them because I dislike the idea that those armies actually HAVE such good cavalry (ok, maybe HE and DE but WE?!) The sad part is the boar riders are ALSO possibly better than the Empire Knights (offensively, at least). The reason I called elves out is just because I frankly seriously dislike the "let's give EVERYONE cavalry of the knightly-seeming type" approach GW has as -especially- Wood Elves seem a ridiculous choice for any sort of land-based cavalry units.. (that must be why they cause fear.. Empire Guy 1: "Heh, heh.. these elves might be nasty and all but at least you know they never really bother with cavalry much..you know, living in dense forests and all..plus not enough unicorns and all, right?" Empire Guy 2: " He, he, yeah.. suckers..hey wait a minute, what is that over there?" Empire Guy 1 & Empire Guy 2 "BY SIGMAR'S SAUSAGES THEY HAVE CAVALRY RUN FOR YOUR LIVESARHHH")
But yeah, most every other cavalry has more punch than we do but that's not what our boys are for so it's all good.
Last edited by EbonKnight; April 16th, 2010 at 04:35.
When are spells selected, before or after deployment?
Always before deployment... So that is when all the things like 'ring of volance' or 'plaque of tepok' come out.
It is so everyone knows what spells can be cast by which caster, otherwise deploying the casters is pretty much a guessing game.