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Currently I use a General to lead my army, and I equip him as follows: Sword of Power, Full Plate Armour, Shield, Pistol, Dawnstone, Crown of Command. Some of the good items Ive already taken, he is backed up by a Wizard Lord with the Fencer's Blades & Talisman of Endurance, a Captain BSB with the Holy Relic, and a Warrior Priest with the Armour of Meteoric Iron. (There is another WP & 2 more Wizards but they don't take any magic items or just Arcane ones). I REALLY want to keep the Crown, as well as the Pistol (why not take advantage of BS 5?), but I feel like he is going to die a painful death the minute I play him. Can anybody help me out with some better item combos? I really just want to use him for the cheap leadership, and the stubborn ability, but I want to be able to use him in combat as well to augment the swordsmen.
Has anybody used the Sword of Anti-Heros? Is it worth 30 points?
Would it be a good idea to give the AoMI & the Dawnstone to my BSB & give my General the Holy Relic? If so, how should I then equip my WPs? (The one with the AoMI carries a great weapon, but I can just give him a shield instead.)
Whats the official ruling on giving your General's unit the Banner of Discipline? Will the LD 10 then transfer to all my units within 12"? Stubborn (the Crown) LD 10 with Inspired Presence seems way too good to not take advantage of it. If that is illegal, whats another good banner to give my State Troops? I primarily use Swordsmen supported by Halberdiers, one big block of Halberdiers with no detachments, and some Crossbowmen. I was thinking of using the Standard of Arcane Warding on my General's unit to protect them from magic, is this a waste of the Ancestral Heirloom rule?
My Lv4 Wizard Lord uses the Fencer's Blades & the Talisman of Endurance, mainly because he is going to stay with the General (to take advantage of the lifeblood rule) and to give them all Regen (the Earth Blood spell) and so may find himself in hand to hand. He has 20 pts left over for items, and the other two wizards are already carrying the Rod of Power & a dispel scroll for him. Is there anything else helpful that I could give him to help this unit become even more durable or deadly? Is this even a good idea? I figured WS 10 would make him harder to hit so its purely a defensive decision, it makes him into a really good swordsman.
Thank you for reading my very long post & I would appreciate any good discussion on the topics covered. I'm still new to playing so bear with me!
woah, i dont know what kind of games you play, but unless its over 3000 then you have WAAAY to many points in characters and magic items.
I would drop the fencers blades from the mage... hes not even gonna be that good with them in combat, better to just hide him and used the 35 poitns elsewhere (1/10th of teh way to a steam tank!)
I like Armor of metioric iron for WP on foot. With all those characters i would think that you wouldnt have to be super protective of the BSB however if you feel that he is dying too much you can put that one on him ( i liked that plus dawnstone as a combo... very protective)
not sure what happens with standard of discipline in a genearls unit but im sure that he would NOT transfer a ld 10 or his stubborn ability to other units. It would be ld 9 unstubborn just like normal. For banners for state troops i still really like the griffon banner as that extra +3 for ranks can be huge. A cheap and sometimes very effective banner is the banner of eternal flame... saw a unit of 10 glade guard with that fend off a unit of 8 trolls (they were in a building..but still very impressive)
anyway, if these are real games i find that usually its not worth it to load up your characters with magic items. I usually take 1 or so items per character (if even). Though i often trick out my general, definately dont max out points on everyone though as i find that you pay for stuff you dont use when you could be buying more troops and more guns. Plus these arent chaos characters, they arent going to be spectacular no matter what you put on them so id go for quantity over quality.
Nah, I run with several rather "naked" characters in my lists. Almost every major regiment has a Warrior Priest in it. Most armies have no problem spending the 25% caps for their characters. Go check out the Warriors section!
Now, I'd go ahead and keep your AoMI and the Dawnstone on your general. Just be prepared to send him into combat at the heart of a regiment.
If you want to give his regiment the Standard of Arcane Warding, because with armor that thick, he's going to be the target of many a spell. Drop the pistol- it's not really worth it. You might get on offhand wound, but I doubt it.
Remember- Stubborn doesn't transfer out to the rest of your units. If your general is Stubborn, his stubborn only works with the regiment that he's in. If another regiment is stubborn, they may either use their own stubborn leadership, or they may use his modified leadership.
If you're worried about your Wizard in hand to hand, why not give him Armor of Tarnus and put him on a barded steed? That's going to give him a 3+ armor save. If you want to give him the Speculum, you could certainly have some fun with him and the Sword of Power. That would free up your general to beat the daylights out of enemy mundane troops, and you wont risk losing his Leadership/Stubborn if you flop your rolls.
I personally would give the wizard some sort of dispel scroll, and use him for defense. The L2 Wizards are pointless. Swap them over to Priests and go from there. The Priests give you plenty of Magic Defense (free dice? Yes please), and their Hatred and Prayers can take care of the rest. If you want scrolls, maybe grab up a lower level wizard, otherwise naked, or maybe on a barded steed.
Empire has cheap characters. We're better off taking them in support of our regiments, and then using the extra points to add to those regiments.
What the captain said!
Seriously, the most cost-effective characters we have are 98 point priests (heavy armor and great weapon) leading melee regiments. They add some punch (effectively S6), they add hatred, they dilute enemy DD pools with prayers, and they add a DD to your own pool. Nothing's funnier than having more DD than your opponent has PD (happens a lot when you run an AL and a pair of priests for + 4DD).
A naked engineer to babysit a pair of artillery pieces is a fantastic investment.
A BSB with AoMI and Dawnstone is pretty tough to kill, although I prefer to give him plate, a barded steed, and a holy relic for a 2+/4++ and save the AoMI for a dismounted priest.
The only place I'd spend big points on a character is a L4 WL...mine's got a pegasus, rod of power, and 4+ ward save. It ensures that he's survivable (monstrous mount protects against 2/3 of shooting, ward save does the rest), mobile (erm, flying), and versatile (PD=DD=PD)....when my opponent rolls low on PD, and my +4 DD is excessive, that just means I get a stronger magic phase next turn (so long, and thanks for all the fish!)
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