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I play 40k and am thinking about getting into fantasy. The whole magic thing is kind of blah to me and one of the main reasons I've been playing 40k for years and not Fantasy. One of the reasons why I'm thinking about maybe trying Dwarfs. I'm also thinking about Empire. I could see enjoying a paladin (a bunch of warrior priest) themed army, maybe one wizard with lore of light, That lector guy, and some engineers to go with cannons and mortars.
I probably shouldn't be bothering you guys with this thread seeing as how I haven't played a game of Fantasy and my books on digits are on a hard drive that is in the mail so this is really just a shot in the dark for me here.
Hope I'm not completely wasting your time.
What if you took 3 big blocks of state troopers for the main line, all close enough to be in BSB range and then for detachments, lined archers up, preferably in two rows in front to block line of site. You could march and shoot without you melee units getting shot at, or just sit and shoot and wait? The archers could flee and it shouldn't matter right? I understand most of you have a very low opinion of archers. Do you think that might be a viable tactic.
Not really...the reason is that archers aren't any cheaper than the troops they're supposed to protect. You might as well just take more men in the three big blocks in anticipation of casualties. Also, most other armies aren't really focused on shooting, so designing your entire army around minimizing shooting casualties isn't going to be very successful.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Good point. Thanks for the reply
That, and the major advantage of detachments are stripping ranks and getting a flank charge bonus. Shooty detachments aren't going to serve you well for that. You also can't upgrade detachments to make use of those wonderful ranged weapon upgrades for champions (I'm well known at my local shop for my love and uncanny accuracy with Hochland Long Rifles, but that's just me).
"I like your style. You make up your own rules, just like me. Bean counters said I couldn't fire a man just for being in a wheelchair. Did it anyway. Ramps are expensive." - Cave Johnson, Portal 2
I'm by no means any authority on the matter but from my own experience i've actually found something like what you're suggesting quite useful. I've been running my melee blocks with two detachments one 15 man and one 5 man of archers. Placing the archers out front does...maybe... stop some shooting casualties that's not their main reason for being. They've worked well in some games(mind sometimes they've just been wasted points) in redirecting charges thus opening holes in the enemy battle line allowing for easier support and counter charges.