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  1. #1
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    Need help, what to buy!?

    Hi guys!

    I recently started collecting and playing empire, and i've collected a nice group of soldiers, but now i don't really know what to buy next to get my army to the next step.

    So far i have:

    1 General (mounted)
    1 BSB (on foot)
    2 Mages
    1 Warrior Priest

    2 Cannons
    1 Mortar
    1 Steam Tank

    29 State Troops (20 Swordmen, 9 halberdiers)
    28 Handgunners
    10 Flagellants
    20 Greatswords
    5 Outriders
    5 Knights

    So what do you guys suggest to buy next?


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  3. #2
    Organised Chaos saltrock36's Avatar
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    Looking at what you have i would get my hands on some more state troops to build up a solid core of troops (spears halberds or swordsmen) and allow you to field more detachments. If i am taking a unit of great swords i like them to have a 2 big block units in support about 30 strong each, maybe with one or two detachments depending on what points i have to play with.

    If you were taking knights i would only take them with a musician at 5 strong with no other upgrades and no character acompanying them. if you want to use them as a hammer and not just war machine hunters i would bulk this unit out but dont go overboard on it just yet unless they will be the main protagonists of your force.

    Another option may be some crossbowmen. Their longer range over the handgun may lack the armour piercing but can come in handy when you need to force your enemy to back off or come forward when they intended not to. I know Archers used to be good in 7th with skirmish but with 8ths new rules i havent given them much thought.

    It may be worth looking at a hellblaster. just to ad some punch to your handgunners.

    Hope this helps a little. i would start first on more state troops and detachments.

  4. #3
    Son of LO Marnepup's Avatar
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    Definitely more state troops. 9 halberdiers isn't enough for a detachment anymore, you probably want at least 12, if not 15, and of course that means 25-30 for the parent regiment. You also want more than one such regiment...so I'm saying at least 40 more state troops. After that, maybe an engineer to babysit artillery, and maybe a second mortar? Another priest, for sure...you want to be generating at least 3 bonus DD, so you'll want an arch lector. He doesn't need to be on a walter, he can just be run as a regimental commander. After that, maybe build the greatswords to 25-30 models strong. 20 is the bare minimum unit size for them to be worth fielding.
    IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
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  5. #4
    Benevolent Dictator CaptainSarathai's Avatar
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    You have enough to start playing smaller games already. I would look at adding models to your regiments so that you can play larger games. That would mean buying more Swordsmen (you want about 30 in a State regiment at 2.5k) and more Flaggies and Knights.
    I would play a few of the smaller games, around 2k, to see what stands out in your army, and then move forward from there. For example, if you wanted to play my army, you'd need another STank and a bunch more Handgunners. But I don't know if that's what you're in to. Work your way forward.
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    Some Pistoliers would be a great addition to your force. Small, mobile and able to move and shoot, which the Outriders can't do. With the Vanguard movement, these are great for getting quickly to enemy warmachines, or hunting down groups of lightly armoured scouts.

    Cheers,

    Zutta
    The careful application of terror is a form of communication in itself - Zutta Law #4.

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    Senior Member alvenom's Avatar
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    I'd bulk up the regiment of Knights. But failing that you can't go wrong with more State Troops.

  8. #7
    Son of LO Marnepup's Avatar
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    Quote Originally Posted by Zutta View Post
    Some Pistoliers would be a great addition to your force. Small, mobile and able to move and shoot, which the Outriders can't do. With the Vanguard movement, these are great for getting quickly to enemy warmachines, or hunting down groups of lightly armoured scouts.

    Cheers,

    Zutta
    The only thing is that the enemy warmachine is very resistant to pistol fire...and in melee, the warmachine crew's statline is similar to that of the pistoliers, so the only thing you have going for you is a 3-1 numbers advantage (when you count the horses' attacks). I miss being able to ride up and shoot the warmachine crew!
    IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
    Brets 1997-1999 __ TK since 2009 __ Empire since 2010

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    I agree - it can be a risky business charging a war machine crew. Considerably less risky than standing in front of it shooting at it, though. The Pistoliers also get their 5+ save, which has saved them from many a goblin crewman.

    I miss the Fusillade days as well.

    *sigh* good times....

    Zutta
    The careful application of terror is a form of communication in itself - Zutta Law #4.

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