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I've been painting miniatures for 25years but never actually got in to playing Warhammer. Just tended to buy stuff I liked the look of to paint.
Now my kids are getting into Warhammer 40k so I thought i'd dig the old figures out and see if I can educate them into playing fantasy .
Will be buying the Army book next week and the new rules (my rule book is early 90's) but i'd like some advice on what troops to purchase.
So far over the years i've acquired
16 halberdiers inc command
16 handgunners inc command
5 blazing sun knights
BSB mounted (think he was a named hero type)
war altar with grand theogenist
Emperor on a Griffon
That's about it although I do have a lot of miniatures that could do for more hero types warrior priests wizards etc.
So any suggestions on how to flesh an army out would be appreciated, ultimately want to aim for 3000 points and I'd prefer not to paint too many horses if possible.
Also would like similar advice on undead , but will stick that in the undead section.
For the moment i think you are fine for war machines and to a lesser extent characters ( as long as you have something you can use as a wizard).
I think your main purchase is going to consist of State Troops, and quite a few. People are running between 30-40 men with full command in each block unit, and thats not counting your detachments (detatchments will be explained in you army book but basicaly smaller units you take with a perant unit to support them). I would bulk out the halberdiers as an option first and then deciding on what other units you want more halbadiers or some swordsmen.
You will have more than enough with that and what you have for at least 1000pts to get you going.
Probably your best bet would be to pick up the battalion box. It fleshes out our core significantly and gives you the added benefit of giving you Greatswords, a unit that you don't already have. From there, I would suggest a general and/or wizards box to give yourself some options. You should be able to manage some small battles at that point but I would suggest possibly purchasing a second battalion box or just some more core choices. Like what saltrock said, you're going be pretty good once you fill out those core choices.
Have you made a list that you want to play?
I would get the following:
Battalion to get access to more state troops and a different war machine as well as more knights. Probably 2 to be able to field massive blocks and allow you a decent regiment of Greatswords... discount sites have normally 10-15% off these boxes and it is well worth it
Knights of the Blazing Sun conversion pack (to modify your plastic knights appropriately - to look more like your metal ones which are the best knights models in my view...)
Knights of teh Blazing Sun Grand Mastr if you don't already have him
The Empire general set to give you a Captain/Lord on barded steed and a BSB which are very important
The battle wizards plastic kit to give you some magical offense
A couple of Warrior priests on foot, to lead units and give you some backup fighting characters
A box of flaggelants to up the size of your own unit, giving you an unbreakable block quite capable of tearing apart many very expensive monsters through a war of attrition.
total outlay I'd say of £150 at discount sites will give you most of that and you will have a VERY credible 3000 point force...
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I'd get more handgunners, or maybe branch out into a unit of crossbowmen. You desperately need more state troops. I'd actually do the following:
1. Use the three command models from the halberdiers as command for a unit of swordsmen, leaving 13 halberdiers. Build up a unit of at least 25 swordsmen (I tend to field blocks of 30 swordsmen) around those three command models, then use the 13 remaining halberdiers as a detachment for the new unit.
2. Build up the blazing sun knights to at least 8, if not 12 models.
3. If you use the flaggelants, you need at least 30 of those to make them viable. The problem is that they're so deadly, yet extremely vulnerable to shooting, making it hard to get them across the board and into melee combat if you don't bring along some "ablative models" in the unit that you expect to die uselessly along the way. (personally, I prefer greatswords to flaggies, their offensive output is less, but a 4+ armor save makes them far more durable!)
After that, you probably want a second large block of melee troops. I've found that you need at least three large blocks of melee troops as the core of your force in the current edition of warhammer. You could substitute the knights for one of those blocks, but only if they're at least 12 models strong.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Thanks for all the replies chaps.