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Hey, so I'm pretty newbie empire player, just bought the army book a little while back, and have yet to purchase anything except a battalion. I was wondering your thoughts on cavalry in this edition? I often hear people say pistoliers are gold, but what about the rest of the cavalry the empire are packing? Are they worth it, or am I best advised to stick with the pistoliers?
Traitor!!! Back to the Chaos boards you!!!! Although I'm starting Empire too so I can't talk.
This edition is all about prolonged combats and that's something most Cav units aren't designed for. So small units of 6ish Knights with lances will no longer run down whole units (they'll charge, kill a few, the enemy wont run and then you'll loose the next round). A unit of 18 Knights with a Priest in there and a Razor Std certainly looks scary and you can give these guys a few little boosts with magic to make them really scary. As for Weapons, this edition changed to how combats are generally fought so I would take Great weapons on your 'hammer' units. This will mean they can still pack a punch after the first round. You can still get away with small units of Knights with lances but they won't be the unit killers they once were, they're simply relegated to flank duty.
As for the 'other' cav. Pistoliers look pretty handy and Outriders can be just outright nasty. Although I've never used these units myself they've always performed well in the games I've seen them in.
OMG how did you find me on here? I'm sure your interested in empire for the same reasons as I am then...being able to shoot!!!
I see the reasoning behind taking so many knights, especially since they're decently cheap for so many! To be honest, my first reaction would be to take GW's, I've never been a fan of lances, sure they have there uses, but having that S5 or S6 attack permanently is much more rewarding IMO than only having it for the one turn. I'm most definitely taking at least one unit of pistoliers when I make my army, and now I may consider bringing some knights along too.
This seems to be a thread for all chaos getting into empire lol. Borak has a pretty good summary. The outriders are best left off in favour of handgunners you get about the same amount of shots for your points but the outriders have less wounds and are going to be vulnerable to charges. They have their uses but if you want to take them proxy them first and see how they do.
Knights wise greatweapons are brilliant and for a decent sized unit a warrior priest is a must especially if you ever do think about taking lances!
Well, seeing as we're all here anyway we might as well call this an invasion or at least some stealthy cultist based infiltration.
As for "why I am here". No it isn't about being able to shoot, although it is a novelty!! Nah I fancied a change and the Mordheim sprues inspired me.
their good vs bow-fire with their 1+ armour save with shields..... rmove the shield and it a 2+ save but higher Strength. so your choice as to the weapon loadout. Inner Circle with S4 as basic are good. if non-inner circle give them a lance and shield as they can do more damage and not suffer to badly from high-strength attacks back
~shrug~ They aint what they used to be, but if you manage your expectations, they have a place.
They're a decent BSB bus, for the reason that if you put the BSB in plate on a barded warhorse (to get a 2+ armor save), you only get a decent LoS! if you're embedded in a cav unit...if you put the BSB on foot, you can't get a great armor save and a ward worth speaking of in the same model. a BSB with talpres, plate, and barded in a unit of knights is expensive, but it's as survivable as it gets...and if they're KOTIC with great weapons, they're no pushovers in extended melee, either. I don't go this route, but it's viable.
Other than that, they can be the straw that breaks the camel's back for the enemy. Your melee staties should, by virtue of a melee detachment, have their own means to disrupt and potentially win combat...but a knightly charge into the enemy's opposite (opposite the detachment, that is) flank can up the casualty count to the point where you're virtually guaranteed to win and more likely to make them not steadfast... This is by no means necessary, but it is useful....and it's pretty much the only way knights make an impact in the main fight...alone, they pretty much can't break a unit, but they can tip the balance in your favor in what is essentially an infantry fight. Otherwise, all they can really do is try to break into the backfield to run down shooters and war machines...for which they are a bit pricey and more than a bit slow (compared to a flier, such as a captain on pegasus).
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