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I've just been poking around the forums and was just wondering how Empire fair against the newer army books and mainly Skaven.
From what some of my friends say Empire are lackluster compared to every other army. Which I find hard to believe. So how do Empire deal with the newer army books? How do they deal with Deafening Peals from the screaming bell, which i guess wrecks Empire artillery being T7?
I play Warriors of Chaos myself but I like to know how other armies work.
If anyone wouldn't mind giving an answer to those few questions that would be greatly appreciated.
The bell can wreck artillery but that is very dependent on the roll and certainly no guarantee. I forgot the result they need for that but it is a risk. In all the bell is not that popular of a choice for Skaven. The main reason is that it allows your Grey Seer to be shot at without getting a lookout sir roll and if a miscast happens the bell contacts a lot of the unit and thus the misscast result that does a STR10 hit to every model in B2B is now really bad. So overall you don't see them that much and when you see them you should still be able to destroy it in 2 turns or so. I have the flaming attack banner on my BSB and if I see aboms he goes into the handgunners. They remove regen and then the cannons finish them off. Certainly you can have bad luck and have your opponent bring the bell and get the deafening peals but you run the risk of something going horribly wrong in any game of warhammer. In all I just started Empire and I have been to 1 small tourney and won all 3 games and the championship with them. I think they are a very good army with a full tool kit. No great magic or combat but a very good balance making them arguably one of the best allround armies.
I agree, Empire can fare well against any army because it has the tools for any situation. The one thing the Empire lacks is truly elite troops, but it makes up for this with other things. Against Skaven, the Empire is pretty evenly matched. Slave units can of course be a hassle, as they are for most armies that don't want to be tied up by uber cheap speed bumps. The abom is tough for any army to beat but like Sly said, flaming shooting and cannons can quickly take care of that. Having cannons (at only 100 pts apiece) is one of the Empire's greatest advantages, and they will seldom see a game where they don't get put to good use.
My experience with the bell is that it is pretty dangerous and can do some damage, especially since it makes the unit Unbreakable. The turn where it destroys your artillery is also painful, and always happens to me. But the thing about the bell is it makes the skaven player invest in elite troops and most likely a deathstar-type unit. When I see it on the other side of the table, I act like I'm going to take it head on, then completely avoid it the rest of the game while I run around killing the other units on the board. Then at the end, if I have the resources to go all in against it I will. But like any deathstar it's easily avoided and hard for your opponent to maneouvre
Honey badger don't care.
Empire can handle just about any situation from Chaos Warriors to Skaven slaves.
With skaven armies it comes down to what is in it as skaven can get more artillery than empire from poisoned mortars and the like, not to mention heavy sniper troops that can wreck the knightly orders.
That said the empire doesn't have a bad unit from experience with them, you just need to get the right combos in the list, every unit where possible should have detachments to remove rank bonus (great against skaven) and pile in a couple more wounds. And at least a cannon and a mortar for good fire support.
Missile troops are good pick what you want really as I'm always tempted by archers for the skirmish formation.
I haven't really faced skaven yet but I'm looking forward to playing them soon and if they have a bell, well good luck it's got a good chance of buggering up and my cannon has in the past pasted the grey seer and damaged the bell then next turn finished the bell off. Even more fun if you get a lucky flank shot and kill a few rats on the bounce.
Otherwise the bell hasn't been scary last time I faced it partly for the above noted cannons shots and my greatsword regiment hacking the supporting units to pieces over two turns.
Empire rock and can fight well against any army with a balanced list without too much hassle.