[list] 1000 Point Empire - Warhammer 40K Fantasy
 

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  1. #1
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    Ok, this is my first list so tell me whatever, I'm thinking of converting the knights into pistoliers. :huh: :o


    HEROS

    Captian-122
    -General
    -Warhorse
    -Barding
    -Shield
    -Hammer of Judgement
    -Talisman of protection

    Captian-87
    -Pistol
    -Hand weapon
    -White Cloak

    Battle Wizard of the Light Order-145
    -Dispell scroll
    -Doomfire Ring

    CORE

    22 Halberdies-187
    -Halberds (Duh)
    -Sergeant
    -Standard
    -Musician
    -6 Free company (Detachment)

    6 Knights-178
    -Standard
    -Musician
    -First knight

    6 Knights-178
    -Standard
    -Musician
    -First knight

    Special

    Cannon-100


    Total=997

    What do you think? The armor is like a navy, "hired" to fight something by the knights. (That's why the knight is the general.)

    Battle record.
    W/D/L
    Ultramarines:6/0/1
    Orks: 4/0/1
    World eaters:1/0/2
    O & G: 5/0/1

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  3. #2
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    Originally posted by Cheese!@Jan 15 2005, 13:15
    Ok, this is my first list so tell me whatever, I'm thinking of converting the knights into pistoliers. :huh: :o
    HEROS

    Captian-122
    -General
    -Warhorse
    -Barding
    -Shield
    -Hammer of Judgement
    -Talisman of protection

    Captian-87
    -Pistol
    -Hand weapon
    -White Cloak

    Battle Wizard of the Light Order-145
    -Dispell scroll
    -Doomfire Ring

    CORE

    22 Halberdies-187
    -Halberds (Duh)
    -Sergeant
    -Standard
    -Musician
    -6 Free company (Detachment)

    6 Knights-178
    -Standard
    -Musician
    -First knight

    6 Knights-178
    -Standard
    -Musician
    -First knight

    Special

    Cannon-100
    Total=997

    What do you think? The armor is like a navy, "hired" to fight something by the knights. (That's why the knight is the general.)
    [snapback]303732[/snapback]
    I think that you should add another cannon or a mortar to get some extra firepower or you could take another wizard

  4. #3
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    i think too many knights for small 1000 point army. Include detatchments, cuz no empire army should be without em. I wouldnt go with another wizard, I only use my wiz as a scroll mule.

  5. #4
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    Do you think I should make the captian with the hammer a priest of sigmar? And should I make the knights pistoliers? And this is all I have, I don&#39;t have anything else, and I&#39;m not getting stuff for a while.. <_<
    Battle record.
    W/D/L
    Ultramarines:6/0/1
    Orks: 4/0/1
    World eaters:1/0/2
    O &amp; G: 5/0/1

  6. #5
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    Originally posted by Cheese&#33;@Jan 15 2005, 23:43
    Do you think I should make the captian with the hammer a priest of sigmar? And should I make the knights pistoliers? And this is all I have, I don&#39;t have anything else, and I&#39;m not getting stuff for a while.. <_<
    [snapback]303932[/snapback]
    With the suggestion you gave, id say no to swaping the captain with a warrior priest of sigmar, but you could swap the knight with the pistoliers to give you a bit more firepower.

    The captain could do with being replaced with a engineer, which id give a hochland long rifle. This allows you to take pot shots at champions etc. which will soften them up for your halberdiers. You could also do with another cannon, and id take a unit of knights out to allow you to do this.
    For those lovers of Deus Ex: Invisible War, visithttp://www.deusexwargame.tk

    DEUS EX: THE WARGAME

  7. #6
    Senior Member Iron Loki's Avatar
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    i guess it&#39;s to late to sujest you make your soldiers up as swordsmen huh? also, drop a knight on one unit to make room for the cap&#39;n. a 7 wide knight unit will be really annoying. but then again i&#39;m a bit of a perfectionist, and there&#39;s nothing really wrong with a single knight trailing after the unit. other then it doesn&#39;t look nice. also if you can find the room, through on some handgunners. you get 4 or 5 from the militia boxed set, and you can make the others with pistoles. it should fit your theme aswell, what Empire navy would be complete without our lil mobile cannons we give handgunners.
    that's the thing about perfection, it can only get worse.

  8. #7
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    take 3 wizards and handgunners and cannons and one unit of knights.
    I have prytty much that, exept this other list which is funny:
    1 Asarnil the dargon lord (2 heroes
    16 handguners
    18 swordsmen
    1 cannon
    1 wizard
    1 unit of knights of the white wolf

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