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G'day my fine lords and ladies; I hereby present this thread to you all for use in the fighting against Empire. This is to be used in whatever way you all seem fit but the idea I have behind this is...
A tactica type thing. All generals are welcome to post here any tips, tactics, unit break downs, do and don't of the armies and all list break downs (note - not army lists but maybe a skeleton list used to build off etc)
Well that's the idea, I hope it works. I will be watching these and any abuse of thread or things I decide that are not to be in here will be deleted without warning.
Last edited by King Ulrik Flamebeard; September 24th, 2005 at 17:42.
Well I have been playing empire for a while and know quite a bit about how to do well against them, but remember, I am not what you might call a veteran, so I could be wrong easily.
They will hit your flanks if you charge the main unit they are attachted to and then proceed to take away your precise rank bonuses. So either charge them with a small untit to kill them, which should not be too hard because they are usually small and vulnerable depending upon the player's choice of detachment. Otherwise, it will be very hard to kill off enough of the detachment in the first round of combat unless you are khorante or something of that flavour.
You could also shoot them, but usually, empire will have some other targets such as the main unit itself, or knights, or handgunners, or something that needs to be shot more, but if the opportunity presents itself, make sure that those detachments are not allowed to charge your flanks or it could very well be the end of that unit you made, even if it costs twice as much.
They are good. 1+ saves, lances, and inner circle especially. Empire players generally take 1 or 2 units if 5-6, but the empire list can be used in sooo many different ways, don't really count on them to take some. I personally like to use them to hold a flank against fast calv because of their high save. Of course I am also different from other empire armies I have seen, but surprisingly, I see very few empire armies. Anyways, Knights, shooting with arrows won't due much unless it's massed is what I have seen, black power seems to do the trick just fine, and just do your best to not get flanked by em.
Something fast, they're so easy to kill in close combat unlike the godly dwarf crewmen. But no, I degress(right word?), Fast calv, scouts, things like that, just don't get within the 8" grapeshot range, it's like a whole squad of handgunners firing at you, not good. Make sure they cannot hit your ubero units or big creatures because the empire player will do his best to aim for those.
Weird word. Empire magic is really varied, watchout for I think it's called the staff of power where you can store dice. That can really hurt. Also, if you can, kill the lone scroll caddies, if theyre not in a unit of course, it will make your magic phase(if any) much easier usually. Empire magic heavy armies usually are not as great as other magic heavy armies, but I haven't really tried one before, so yet again, I wouldn't know from personal experience.
Haven't gotten to using mine yet, but they carry two pistols, both of which can fire on the charge, and they're fast calv, and they're cheap. Be careful around them. They could take out a good unit quick and just roll down your line.
Unbreakable, flails, higher than average toughness. Awsome in my eyes. They just don't give up, and they're cheap relatively speaking. All they are is a tarpit and they preform that duty excellently. Make sure to send some not too weak, but not really important unit to make sure they don't run around freely.
Eh, I think they're alright for 12 points, I still prefer flagallents, some people like em, some don't, but what they do is be stubborn, which is pretty cool. Sorta of tarpit/semi-elite unit
This will probably be in a knight army, in which case, he will usually lead a large unit with the laurels of victory, at least thats what I have seen, and shoot the unit with all you've got, it has to die. If that unit charges a unit, the only thing I could think of that would still be standing is something like hammerers with a dwarf lord and a battle standard bearer within 12" or some other really strong unit. The grandmaster is THE premier empire fighter in my opinion.
Overall, kill the knights, deal with the detachments and cannons, and dont let pistoliers run free!
Hope it helped,
Good guide, I particurlary hate pistoliers as they have two nasty pistols, but though the flagellants are cool they don't tend to be very fun to play against (also they die to your missile fire).Originally Posted by allgemeinblucher
What about hellblaster?
A fast firing war machine with a short range. Its best at protecting the other war machines from pesky deployment units such as gutter runners/miners. Best for defensive purposes, so if you just shoot at it and wait hopefully it won't get its points back!
Last edited by Cairocopter; March 11th, 2006 at 17:34.
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what about mortars?
I've been told by several people that mortars can be better that cannons at times.:sleep:
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You are; Empire (truly)
You are 63% Honorable, 47% Bloodthirsty, 37% Magic-minded, and 85% tactically-oriented!
The Mortar, as has been said, is quite different from the Cannon in its use. The lack of accuracy and power makes it practically useless against heavy units and monsters, but the scale of the explosion is lethal against light enemy troops. A range guess for the Mortar should anticipate that the shot may veer off up to 10â€?: Therefore, the General should aim into the centre of a dense concentration of light forces, so that even a badly deviated shot will hit a considerable amount of enemy troops. It should be clear that the Mortar is nearly useless against armies that consist of only a very few units, especially if these are heavily armored. Using mortars in masse is a lethal tactic against horde armies (one only needs to imagine the effect of three or four 5â€? templates per turn on a Goblin army), but is also seriously frowned upon by the gaming community, including the author of this volume.Originally Posted by CowboyAdam512
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Why is this frowned on ? It's a valid choice in the army book, and a good unit selection against Goblins, Skaven etc. Is it frowned upon because it's effective ? ? By that criteria, lots of things should be frowned upon : picking lots of Skaven Jezzails when facing Empire for example, or bringing Beastmen or Ogre units on at the rear of the enemy army.Originally Posted by Amadis
I admit, I'm sore about Skaven. I can't beat Skaven - never have. The only time I came close was with 3 mortars blowing the hell out of them as they zoomed across the table, but then, he got off a Plague spell. 2 CC units wiped out / fleeing, my last CC unit reduced to half strength. From ONE !%&!&! game winning, over blown spell, that had zero to do with tactics, army selection or skill, the so called differentiators between good and bad players. I pretty much gave up on FB after that.