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I'm trying very hard to be a good geek and -not- go racing off after a new army the second I see something cool. I picked up a box of Empire Soldiers to stand in for a regiment of Dwarves (for looks) and made the mistake of looking over the codex. I read the rules for detachments and thought that they were the niftiest thing since sliced bread and really allowed me to have my units behave in a way I wanted them to. I'm having a hard time picking the words to ask this question, but how involved are detachments? Do they really add much to the game, or are they just something that hangs around and then goes "SMASH!"?
I see all kinds of info on detachments in the web and various theories.....
Is there an experienced Empire player out there that has used detachments extensively and to good effect?
Composition numbers etc?
I won best general at the Atlanta Games Day tournament, and have been playing Warhammer since 6th ed. had just come out. I would consider myself an 'experienced' Empire general, and I never leave home without detachments. They are the definitive thing that makes Empire go in my opinion. One unit of 20 spearmen with the griffon standard with a detachment of militia can take and then break even the charge of chaos knights. Your combat resolution for the battle should start at around 9 when your detachment gets it's flank charge.
You can never underestimate the power of a flank or rear charge, and the detachments ability to charge whatever it can reach so long as the main unit is also charging is awesome. Combat is a game of battle resolution, not who can kill more models, so a detachment or two can work wonders by robbing your opponent of his rank bonus and getting the flank bonus for yourself.
Another thing to keep in mind about them is that they don't cause panic among other Empire units, so they can be used as bait to draw frenzied attackers in and set yourself up for a countercharge. Since they are cheap and don't cause panic they are some of the best units in the game to do this with. I usually take some small detachments on some other units I have that I plan on using for just that purpose.
I hope that was helpful.
I dont have the credentials that mupchurch does, but ive played empire for three years, and i never leave home without my detachments. Whether using them as a skirmishing archer screen, flank attacking halberdiers or supporting fire handgunners they are invaluable and the one aspect of the empire that makes them truly unique.
I have never used detatchments in a game with my Empire. I have been playing for 4 and a half years so far and have never got around to using them (hmmm maybe thats why I consistenly seem to lose ). i fare pretty well but powerful charges on my infantry normally does me in, so I would suggest you take them anyway......
I've recently started using Detachments, and they are working out really well. The one thing that many people are telling me is to use the Detachments as Swordsmen, so that they can also fight on the flanks. I keep using handgunners, archers, and spearmen as my detachments because the way I see it, they are more meant to negate rank and get the flank bonus, not really to kill. If you get a few kills with them, its only that much better.
Another thing, a lot of opponents do not target the Detachments, more the Parent Unit. Why this is, I don't knoww
The best thing about them is their flank charges, two about 6" away do well together.Originally Posted by GorthortheBlack
Perhaps you should try using Freecompanies, and Haliberders... they make way better detachements. I think you'll find you're rates of sucessful closecombats will be higherOriginally Posted by GorthortheBlack
You're right, free companies are the top! :yes:Originally Posted by Magic69
I wouldn't go for archers, handgunners instead.
Archers are best for surprise attacks, you should upgrade them to huntsmen and take out crews of war machines.Originally Posted by Cairocopter