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I am going to be playing a 1000 pt. battle against a Skaven army this Friday.
Knights of the White Wolf
Greatswords (swordsmen detachment)
These are the guaranteed units Im using. What kind of artillery/heroes/items/anything else should I be using?
From my limited experience with Skaven, I would say that mortars are VERY useful, due to hordes of low toughness, low save troops.
For the same reason large blocks of spearmen should do well, as they get 11 attacks across a five wide frontage.
Ranks and Lead from the Back
Skaven gain courage from raw numbers, which is reflected in their units adding their Rank Bonus to their Leadership. This makes a full-ranked unit of Skaven Ld 8, and up to Ld 10 if near the Warlord.
Life Is Cheap
Skaven are the only army allowed to deliberately shoot into close combat, with casualties randomized between units. The typical tactic is to tie up a unit with cheap slaves, then fire into the combat. Losing a few 2 pt skavenslaves is a small price to pay to drop a 20-some point knight.
Losing Ranks and Leadership
The Skaven are dependent on their rank bonus for their leadership. Anything that negates rank bonus will reduce their leadership down to 7 at BEST, and usually 5. Flank charges will almost guarantee a Panic, and detachment counter-charges are devastating. This also means that any Skaven unit without ranks will have a fairly low Leadership, especially the Jezzails, or any Skaven unit that is fleeing.
No Fast Movers
The Skaven are M5 (with some units at M6), but they have no mounted units, and no units that can pursue 3d6 inches. Skaven have problems with highly mobile units.
Low Strength Attacks
Skaven are S3 across the board, and have only one unit that can carry halberds. Rat Ogres are S5, but are the weakest unit in the list. The Skaven troopers have real troubles against heavily armored and high Toughness units. Jezzails are a notable exception, and several support units have no armor save weapons as well, but the mainline troops depend on numbers to win the day.
The Skaven definition of "reliable" is a weapon that only kills its user on TWO "ones" in a row, instead of just on the first one. Seriously. The Skaven arsenal is full of weapons and spells that can come back to harm the user. Warp Lightning may be a S5 magic missile, but a roll of a "1" on the number of hits means a hit on the caster instead. Roll snake-eyes on the number of hits, and the caster is likely backfired into a pile of ash. When the Skaven work, they work well. When they don't work, its painful for the rats.
What I would use...
Mortars for sure... Helblaster would be good aswell. If they are going to be cheese take a STANK if you got one. Beware of the Jezzils they are knight killers and can easly take down you're knights of the white wolve because they are lacking the extra +1 without their shields.
I would take one cannon, just to take out the units that are causing problems. Use lots and lots of infantry in hopes that you can beat them... they win with sheer number, so take FC as detachments. Other than that good luck
All very good. Definitely consider the hellblaster/mortar. Lots of artillery and maybe a special hero... lots of handgunners and pistoliers.Originally Posted by Magic69
No pistoliers would get slaughter so easly against skaven. Skaven armies don't have any calvary, and they do have lots of shooting and magic arsenals. Taking pistoliers would defintely be a waste.Originally Posted by Cairocopter
Good thing you told me because I was going to take Pistoliers. I don't have a mortar painted so thats a no go. I was to use
1 level 1 wizard with 2 dispell scrolls, lore of heavns for rerolls (second sign)
1 lvl 2 wizard with doomfire ring, wizard staff , lore of fire for killing mass units
1 captain, horse/barding, full plate, great weapon, helm of the skaven slayer, to run with my knights and scare those little rats.
7 white wolves
spearmen, swordsmen detachments,
WELL GET THAT MORTAR PAINTED! However if you were going to use the pistoliers, just make sure they have some form of cover so they don't get shot to pieces, cause they die real easily.Originally Posted by GorthortheBlack
Really? They worked quite well for me. I discouraged my opponent of jezzails (cheese) and pistoliers gunned down those clanrats. Stand and Shoot is deadly. Its just when skavenslaves turn up...Originally Posted by Magic69
All they need is a couple of rattling guns, and you're pistoliers are no more... they don't have a good save either so that doesn't really help.Originally Posted by Cairocopter
Lately I've been using less and less handgunner troops (I am guilty of taking cannons however) because I want to master my CC skills. Being skaven in closecombat shouldn't be super hard, all they have is Outnumber and ranks... so you should hit them in the flank or use you're ranks to you're advantage.
Thanks, I'll consider that when my friend starts taking ratling guns (hasn't got one yet).Originally Posted by Magic69