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An interesting question for you. I am planning a balanced Empire list with a heavy 'Cult of Sigmar' influence. So state troops with holy symbols, heavy religious reliefs on unit banners, high number of free company etc.
And a religious order of Knights. 'The Order of Sigmar' sweet and simple, to the point. Hammer weilding cavalry, crushing greenskins for Sigmar, in Sigmar's image. Led to battle by a prophet of Sigmar with litanies of benediction on his lips as he cracks some skulls.
But therein lies the problem. I want my Knights armed with cavalry hammers, so i want i unit of White Wolves. But it states that a Warrior Priest can never join a unit of White Wolves. Now i can see no other reason for this than fluff. I mean there is no massive abuse of the rules that can occur from this (is there?), so it must be fluff. But if i model my Knights as Templars and it show that they clearly follow Sigmarite doctrines why can i not have a Warrior Priest in the unit???
Is there a FAQ that deals with this? What is your opinion on the matter? Would it be tournement legal if it was possible?
A potentially simple work-around would be to use the Cult of Ulric list and replace the iconography with that of Sigmar.
Problems that might occur... you can't use any of the sigmarite magic weapons, sigmar prayers, etc. On the plus side, you get to use the (better?) Ulrican prayers. You lose the advantages of artillary and detchments, but you get a stronger religious theme!
Rules are rules. Even if they are modeled as anything else they still are White Wolves. This prevents people of justifying cheese choice with a mere theme. In isn't to any harm in your case, but if this slide it can lead to a greater problem.
If you want your theme to be upheld, just use knightly orders, wich you can fashion has anything you like. Theme always as the top over effectivity if you want it taken into account.
Your point is well taken Wolf-Pack, However i would still like a justification of the rules. I can see no abuse arising from this. But i think i will just have to settle on Lance armed kinghts, perhaps i will give them warhammers as hand weapopns.
That would be the best approach without causing problems. Alternatively, you could arm your knights with hammers but tell your opponent that they work exactly like lances (+2 S on the charge, no other effect).Originally Posted by Origin
It's ALWAYS better to proxy models than to break the rules.
if u have white dwarf 310 u can get round this. they let u give your knights all sorts of crazy junk inclueding hammers, pistols, morning stars, flails and great weapons. u can also give them other speacel ablitys inclueding always out numbering there enermys. the only problem is u have to take a disadvantage but there not to bad
There once was a happy prince bounce. One day he noticed a spot on his face, so he ignored it. A year later he died of skin cancer.
There is a very simple solution to this.
Warrior-Priests of Ulric can be taken in normal Empire armies (though their Power Level is a normal 3, they can't take any special Middenlander items and still have item restrictions imposed upon them), and, lo and behold, the only Knight unit they can join is White Wolves.
If you can put up with the limited magic item selection, they make a fine choice to lead the KotWW.
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD