Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hi, I'm just trying to figure out what the purposes of the various State Troops are, both in detachments and as large units. What I mean is, how do I know whether to use - for a job or - for it. I just thought of this when I was trying to figure out what to use as a big asault unit, and I couldn't choose between Halberdiers and Swordsmen. Then I realized that I'd need a support detachment or two, and couldn't choose between Spearmen, Swordsmen, or Halberdiers! I could really use help with this.
Spearmen are good at defending, being able to unleash the Dickens of an amount of attacks, 11 from one unit. However, you may want to use Detatchments as they will be struck befre they strike (from the whole charge thingy).
Swordsmen are very good fighters. On par even with Elves, they should do best in reasonably prolonged combats where their superior skills will favour them, unless their opponent is Chaos Warriors, Temple Guard etc etc etc.
Halberdiers are probably best as a Detatchement. Use them with Swordsmen/Spearmen to hit tougher enemies with that high(ish) strength of theirs. They're useful as a Detatchment because whent hey countercharge they'll be striking first.
Handgunners are useful as Detatchments and as a parent Unit. How many times has a strong unit beeen charged and you wished a Missile unit nearby could shhot them? Well, now you can. As a Detatchment, just use them to wear down the enemy as they advance and as a great Stand and Shoot unit. Never charge the enemy. If they charge you, then flee as your Combat units can charge next turn and you may even regroup. As a PArent unit, use them as a Firebase. They should do a good job that way, just remember to keep theur LoS clear.
as said before, spearmen great in defense...
swords 'good' at attack, as far as state troops go,
but halberdiers with shields and warrior priest are your middle road, when charged use your shield for the swordsman's 4+ save and when charging make use of the rerolled attacks at the higher strength for your maximum benefit!
I actually didn't think too much of halberdiers as detachments when you compared them to last ed's militia, but now they are just viable.
for a great advancing fire screen use archer detachments, as handgunners can't move and fire, but i use handguns all the time as i play defensively and i've seen the mess they make of chosen chaos knights!
We will never match your standard chaos army for stat lines but we just have to out think them!
run detachments three wide as it helps keep everything close which is important for leadership benefits, and use warrior priests their hatred extends to the detachments and you'll really need those extra attacks. I find I always do!
And militia really aren't to be sniffed at, 5 pts for two attacks is very good, if all else fails the more dice your roll the more damage you'll cause!
small mind is a tidy mind...
I find, especially if u have a hill, a unit of 10 handgun detatchments, + a unit of 10 freecompany does awsome, seeing as hwo u counter charge ans shuffle to maximise with units, free companies rock, nothin like 10 attacks from a 50 pt unit, which also negates ranks, the handgunners r usually good as they hit on 4's, and wound on 3/4's so thay can put down 3-4 models, the free comapny another 2-4, leaving about 25-35% of the enemy unit gone before they even get to attack ur states troops (i use halberds and swordsmen, deply them where needed)
To decide what state troops to use, well i field a unit of each and have designated spots for them, spearmen guard artilery, swords and halberds usually center my army and are positioned depending on enemy deployment, its always good to be able to adapt, so u deploy your halberd in front of tuff 4 infantry etc. As Rommel wrote 'plans are instantly changed upon contact with the enemy.'
note: what i have here is a defensive view on infantry.
If your planning to take the fight to them, then assault units would stay as halberds, but perferable swords. Detachments should never be spears in my opinion as they loose all their advantages when charging, so you should stay with free company, or halberds for those tougher enemies lie orcs, dwarves and lizardmen.