Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Absolutely, the potential for 30 S5 shots is way too good to pass up!
No way, they have been nerfed too much in the new update
Only against a few select armies, like High Elves (please state)
With the new Codex being out for nearly 4 months, most of us will have come to terms with the changes. So, a question I've been meaning to ask for a while is: Does anyone use a Helblaster Volley Gun?
The way see it, it costs 110 points (check me on this one) and uses up a Rare Slot. What do you get for these points? (rant follows)
You get a 40% chance of rolling a Misfire on the first turn, increased to 70% in 2 turns. The Misfire chart confers a 1/2 chance of blowing itself up. The target had better be good for this apparatus to be worth it's points.
Assuming you get lucky, and go 2 turns without Misfiring. You can expect approx. 18 hits (rolling a 6 for all 3 barrels), not bad. Until you roll to hit. It has a short range, so will likely be firing at Long Range. BS3 becomes BS2. Still bearable, 6 hits. Until your opponent tells you to subtract 1 for firing multiple shots. BS2 is now BS1. On T3, you can expect 3 wounds, maybe 2. Worse still, that's a further -1 against Skirmishers. Great against Fast Cavalry provided thier Leadership is low enough to be sure of fleeing, and they have a unit of 8 or less. (rant ended)
Based on that knowledge, do you bother with them? If so, then how well do they work?
Hmm I don't think they suffer from mutiple shots as if they did then they become completely worthless. Not 100% sure on that though I know I read about it on Warhammer-empire.com awhile back.
Also if you like rolling a lot of dice I don't see the hellblaster as that bad also depends how your luck is too. Though I have heard some people having decent succes with them I haven't been able to test it out myself so this is all theory and what I have heard.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
Im not an empire player, but i know that the knew rules have diminished the helblasters ability.
I still think that as an empire general i'd always have one, They have a massive psychological as well as battlefield effect.
And they always seem to tear my units to peices with dice that seem to have lost the side that says misfire.
Compared to the Rocket, there is no reason to ever take the Hellblaster.
The helblaster does not suffer from a negative to hit modifier for multiple shots, only weapons that say they are multiple shot have this modifier.
For example DEs repeater XBows are stated as having 2x multiple shots in there rules and therefor have a negative modifier.
I sometimes still take the hellblaster but prefer the helstrom nowa days, If you really want it to hit take a engineer and he gives it +1 BS which is not bad but will cost you a hero choice and you cant reroll a misfire so its worth a gamble i guess .
yea, there is no multiple shot penalty, just like DE and HE repeater bolt throwers
The multipul shots thing is a greg area, as in the Dark Elf book it says that if firing multipul shots from a Bolt Thrower work them out just as you would a bow or crossbow, and crossbows would have the -1 for multipul shots. However in the new rulebook they have moved that modifier away from the normal 'to hit' modifiers into special rules for weapons so I assume this means it has to explicitly state '2 x multipul shots' to suffer the modifier.
On the topic of the hellblaster, you will mostly be at long range which means you are hitting on 5's basic. You can take a Engineer but that takes up a valuble character slot and makes it a very expensive war machine. Therefor if you averate 15 shots then only five are hitting. Also it has a one in two chance of blowing up every turn! I much prefer the Hellstorm. It can provide the same strength 5 shot, but is less likely to blow up and there is no need to roll to hit. It takes time to get the aim right but I would almost always take the Hellstorm over the Hellblaster, the only time the hellblaster really comes into its own is against cavalry.
I still use one for old time sakes really. I remember when I could park that bad boy somewhere and it would dictate my enemies tactics. Oh wait it still does that.
"He made it look easy. Even though it never was. He never stopped fighting for what he believed in...or for what he believed his country should be."-Captain America the Death of a Dream
Also, you don't get a penalty to number of shots or strength firing at long range.
2,500 points Empire
1,300 points Dwarves
500 points Cygnar