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you may remember me from such posts as Considering (Considering Empire) Empire and Greatsword (Greatsword models) Models (I wanted to link, but don't know how )
Well, here I am again.
I've had a look around, and found plenty of discussion about the Steam Tank, but all of it seems to be regarding the Steam Tank of the old Empire army book, the one that supposedly could have done with its OWN book, there were that many rules...
Well, having heard that the new Steam Tank has been streamlined (apparently it has Wounds now?), I was wondering what people's opinions of it now were. Is it still a total monster that should cost more? Is it a bit more balanced? Is it still so different from anything else in the game that it should be reserved for the occasional fun game, rather than your standard list?
I ask because I'm still considering Empire, and I must admit that the Steam Tank is still a big drawcard for me...
Well i am just starting with empire and i have to admit im not going anywhere near the steamtank. This is not because i think its bad, far from it. From what i can tell, it is an excellent unit choice. It is nigh impossible to destroy and has a beefy ammount of punch to it. Personally i think its over powered for a normal size game (2000pointish) but could still be delt with by an army with the right composition. However there are many viable armies around that could do bascially nothing to the stank. I think it is more fun for me and my opponant if too well balanced lists can deal with each other nicely, leaving who wins due to tactics instead of the great big monster choice. However bear in mind that this is from someone who has never used or played against a steam tank so i could well be wrong.
Am i right that it only takes up one rare choice? The posibility of taking one in under 1000pts seems to be kinda daft. Taking up two rare choices would surely make more sense?
Everyone makes mistakes. mine was to leave her head in the fridge.
The game is designed to be balanced at 2k points. Actually, I think 2250 pts would probably be the most balanced game you could have.
The problem with the steam tank is either the opponent will have something that can take it out, and then its a waste of 300 points. Or, the opponent won't and you will have a great edge.
Not a good choice for a tournament at any rate.
Well it can be an unstopable monster or a big juicy target. It all depends on what army you are faceing and what they have. Like for instance if your fighting an army with no cannons they will have a very hard time dealing with while armies with cannons (or worse great cannons) it will be in a bit more trouble.
Still with how many points it is worth it that you keep the thing from being destroyed though don't forget that since it is a warmachine that you have to lose all of its wounds to get any victory points for it.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
I have found the tank to be very difficult for my opponents to finish off completely.
The problem, however, comes with the rules for steam points.
I have found that once the tank has taken 3 wounds, it is virtually useless, as it becomes very dangerous to plug a decent amount of steam in without causing further wounds.
In one game versus orcs & gobbos, i used two tanks!
Unfortunately two gobbo bolt throwers, by turn 2 had caused 3 wounds to one tank and 4 to another, rendering them very attractive plant pots!
I managed to luckily squeeze out threee rounds of firing with them, but by turn 3 the combined efforts of the bolt throwers had rendered them completely unsuable, and i had to sit back and wait for them to be finished off!
So if 2 cheap bolt throwers can do this, i hate to think what other, more dangerous armies would do to them!!
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Steam tanks are big and tough until you start doing them a bit on damage. Any high strength warmachine that removes armour saves is key to taking them down. Cannons obviously being the ultimate as it will wound the tank on a 2.
Also spells like Eadbutt proved very useful as it gives a strength 5 hit with no armour save. It meant valuable dispel dice had to be used dispelling a low cost spell because a roll of a 5+ meant another wound to the tank.
If you are going to use a tank it has to get into combat and start smashing stuff up as soon as is possible to avoid being a target for cannons/bolt throwers/stone throwers etc.
Helper monkey, bring me beer and donuts
Steam Tanks - I'm just starting an Empire army, but I can tell you it will never include these things. The model looks horrible, and the idea is just too lame for my liking.
As a combat unit, I think these gents have summed it up - It can put a lot of hurt on your enemies, but losing it means handing a lot of VP's to your opponent. I wouldn't bother with it unless you're sure you can protect it.