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Some points costs edited due to GW Copyright. -Spector
Flameseeker + Anthraxium (1st turn)
Noble (General) -123
Sea Dragon Cloak
Seal of Ghrond(+1 DD)
6 Dark Riders-151 (Noble here)
10 Xbow men-115
Cold One Chariot-97
Black Orc Big Boss- 89pts
19 Orc Boyz-158
Additional hand weapon
20 Orc Boyz-165
Additional hand weapon
Orc Boar Chariot
Total points: 978 points
Power Dice: 2
Dispel Dice: 3
Tossy + Demandred "Lord Hyppee Lefleur's Tree Hugging Knights"
Paladin- 120 - General
Lance and Shield
Virtue of Knightly Temper
5x Knights of the Realm- 128
Musician + Free Champ
6x Knights Errant- 127
Musician + Free Champ
16 Peasant Bowmen- 122
Branch Wraith - Lvl 1 wizard - 115
-Lvl 1 Wizard. Spell: 1 Tree Singing
-Travels with dryads
12 x Glade Guard
10 x Dryads
10 x Dryads
Power dice: 3
Dispel dice: 3
Last edited by Spector; November 5th, 2007 at 15:36.
im not going to write a long tactics explinantion here but this is what will happen/general things on the matchup
the chariots will be brutaly effective against this army with the impact hits, the S5 will threaten the knights and the weaker wood elf units will be blown away.
the main target of my shooting will be the glade guard followed by the pesant bowman and then the knights if they arnt in combat yet.
We have large amounts of static CR and a good amount of High T which will reduce the effectiveness of enemy shooting.
also if my DR have multipule duties to attend to the noble can charge out of the unit to kill a weaker unit, say the peasnt bowman or the glade guard in the flank.
I will write the tactics for both of us today
This will be short but sweet. We have combines shooting, good enough to cripple any 2 armies. i have seen lots of orc armies fall under a volley of arrows and run before they even reach me.
not to mention that all of our CC troops have high armour, a ward save... some with both.
Our knights will combine their charges on single units and break them quickly. dryad units will also double charge and lets not forget fear rules the roost when it comes to these sort of fights
The DE have few threats and they would be dealt with quickly so we are able to sweep the rest of the army
Wash: This landing is gonna get pretty interesting.
Mal: Define "interesting".
Wash: [deadpan] Oh God, oh God, we're all going to die?
Looking at the armies there, the only solid and sturdy thing I see in the first set is the 2 largish orc boyz units and I honestly believe that with those thinned out by shooting they can be easily defeated by the remaining CC units of the second comb-army. The chariots are a threat, yes, but the cold one chariot for example can be outranged by the knights and hence not get the charge. Bretonnian Knights and chariots are both pretty much useless when not charging mind you. I also don't think that if team 1 does well and the dryads for example are charged by the chariots they will be able to hold and then beat it down when it doesn't have the impact hits anymore.
For these reasons essentially, I give the win to Tossy + Demandred "Lord Hyppee Lefleur's Tree Hugging Knights"
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
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I'm with teno here. I don't see all that much threat from the DE side and the combined shooting of the woodies and brets should be enough to thin out the orcs to a manageable number.
EDIT: Tossy and Demandred FTW!
Last edited by Ironangel256; November 7th, 2007 at 13:36.
IRON WITHIN, IRON WITHOUT!
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I think Tossy and Demandred will have this one, just.
Despite the large Orc units, the Bret Knights are good enough to make a mss of them on the charge.
Their shooting capabilities are slightly better too, Glade Guard have some nasty shots, and those skirmishing bowmen have a great manouverability advantage.
As do the dryads, these guys are quite nasty. (Another one of GW's mistakes, but we all have to live with it) They should be able to well in combat too, with 2A each and a ward they tend to make a mess of most things.
Admittedly the Chariots may pose a threat, but i dont think it will be enough.
I Agree with David again here, THe knights will need to be jsut out of charge range of the chariots and as such will be very close to a failed charge on the ork units, chariots will then charge them which should see a few go down and they will more than likely flee, or they will flee taking them out for most of the game.
DE shooting is not to be laughed at nor are the dark riders, the dryads are nasty but orcs the strong orc units will make easy work of them. win for Flameseeker + Anthraxium
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i agree with david and carni here too.
the fast cavelry and xbowmen shooting, plus the vast amount of orcs, make it...
Last edited by shrither; November 8th, 2007 at 01:26.
Vampire counts 0-0-1
I think that if the orcs and the dryads ranked up, the dryads have the power to reduce the orks front rank to nearly nothing in combat, therefore only taking attacks from one or two which still need to hit, wound, and make it through their ward save. this is assuming the dryads dont double team the orcs and make them flee. Orcs could also fail their fear test and only be hitting dryads on 6's
As to the dark riders and warriors, I guess they could put the hurt on my peasants and maybe the glade guard (both of which out range the xbows) but against the knights, the xbows aren't going to reduce their armor at all, so they still get a 2+/6+, and against the dryads they are only going to wound on 5's and the dryads still get their save.
Even if they do get shots off, between moving and shooting, multiple shots, and (probably) shooting at long range, I don't see them doing much damage with the negative shooting modifiers and low strength.
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