VW Round 2 Match 6: Cyric the Mad + Nepthysis vs Wuggles + Superbock - Warhammer 40K Fantasy
 

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  1. #1
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    Round 2 Match 6: Cyric the Mad + Nepthysis vs Wuggles + Superbock

    EDIT: Some points costs have been removed due to GW Copyright. -Spector

    Wuggles + Superbock (1st turn)

    Vampire Counts
    lvl 2 Necromancer with Book of Arkhan: 125 pts
    Spells: Necromancy, 1 Invocation of Nehek, 4 Hand of Dust
    (Bound spell: Vanhels Danse Macabre, PL3)

    15 Skeletons w/ Hand Weapons, Shields, Light Armor- 150 pts

    5 Dire Wolves

    5 Dire Wolves

    5 Black Knights with Barding- 125 pts

    Ogres
    Bruiser- General, Cathayan Longsword and light armor 138

    3 Bulls- musician and second hand weapon 127

    4 Ironguts

    20 gnoblars- with champion 42


    Total points: 999
    Power Dice: 4 (1 Bound spell)
    Dispel Dice: 3


    VS


    Cyric the Mad + Nepthysis "Fat, Black, Horny, and Joe"

    Leezards (500pts)
    Scar vet (111)
    Great Weapon
    Light Armor
    Spawning of Tepok

    10 Saurus Warriors (13
    Spawning Champion
    Musician

    11 Skink Skirmishers (77)
    Scouts

    3 Kroxigor

    Woodies (500pts)
    Noble (113)
    Light Armor
    Shield
    Great Weapon
    Hail of Doom Arrow
    [This character joins the Wardancers]

    10 Dryads

    10 Dryads

    7 Wardancers (147)
    Musician
    Bladesinger

    Grand total = 1000pts even
    PD: Doesn't Matter (2)
    DD: 3

    Items & Miscellany:
    Spawning of Tepok: +1 Dispel Dice
    Hail of Doom Arrow: 3D6 S4 Magical Arrows. One Use.

    Last edited by Spector; November 5th, 2007 at 16:46.

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  3. #2
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    I see this one going to Cyric the Mad + Nepthysis

    Kroxigor are nasty, and should be more than a match for the ogres.

    The scouting skinks will be a pain from the start, being able to poison units small units to death, or easily weaken the Ogres up a little.

    With magic, the VC have a slight advantage, but only by 2 Pdice. I dont think this will be enough to keep the skellies alive, considering how nasty Saurus, wardancers AND dryads are in combat, they should be able to tear apart most of the enemy units.

  4. #3
    /botnobot/ DavidWC09's Avatar
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    1283 (x8)

    I have a hard time seeing Fat, Black, Horny, or Joe inflict enough damage against Wuggles and Superbock.

    Wuggles and Superbock have an edge in magic, speed, and hitting power. I'm going with them.
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  5. #4
    Senior Member Carnifexus's Avatar
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    48 (x1)

    Gotta Agree with David here, The speed of the Ogres and Necro List will allow them to choose there battles and with no large units to provide SCR against some nasty ogre units I see too many losing and breaking. The Kroxigors are the bright hope it will be close but Wuggles + Superbock will Smash and Crash to Victory
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  6. #5
    Member shrither's Avatar
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    3 (x1)

    i'm going with wuggles + Superbock

    this is because of cyric's and Nepth's lak of magic will really show in this battle.

    i think that the kroxigor's will do some damage, but not enough to make a huge impact on the battle.

    and haveing a necromancer unchallanged to me spells doom for the opposing army. especially because he has the book of arkhan.
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  7. #6
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    This is nothing to do with the fact that he's a Mod (honest;Y), but I'm going to vote in favor of Cyric and Neppy.

    A single unit of 15 Skeletons won't be able to do a whole load of damage, too many units are Immune to Fear, and they have too much killing power. The Bulls are in a unit too small to be effective, the Necro. won't be able to do much (Hand of Dust should be pretty much useless, as it involves him getting into combat), and Cyric and Neppy have an adequate magic defense to stop the Invocation on enough occasions to make a significant difference.

    The only threat are the Ogres, but they're in such small units that the Skinks will do much damage, and the Wardancers can stuff them up by doing their 4+ ward Save dance.

    -AFG

  8. #7
    The Unpredictable Tossy's Avatar
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    77 (x1)

    Cyric the Mad + Nepthysis "Fat, Black, Horny, and Joe"

    I see those dryads and wardancers marching up the field taking alot of the attention away from the liz warriors getting around the rear.

    i think if the knights fall then the woodies and lizzies should be able to fell the only other scary things on the field with ease... in my experience, Ogres run like hell if 1 dies due to low unit sizes
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  9. #8
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    Another draw at 3-3. Voting will continue for 1 day. After that a power vote will be taken.

  10. #9
    Monkey of Mystery The Paint Monkey's Avatar
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    743 (x8)

    Wuggles + Superbock


    The hittyness is with them- unit-wise and magic-wise. With no real way to shut down that necromancer then the undead will be able to get where they want to be and control the movements of the enemy enough to let the ogres do some real bashing. There's also not much in the opposing list that can produce big static CR, the one thing that really causes ogres trouble.
    Last edited by The Paint Monkey; November 9th, 2007 at 02:50. Reason: My brain has exploded.
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  11. #10
    LO's unofficial Jester Visitor Q's Avatar
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    377 (x8)

    Wuggles and superbock. I think their charge will be fairly devestating while the woodelves and lizardmen will be hard pressed to bring down those Ogres.
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