VW Round 3 Match 3: Spector + Gingerninja vs Wuggles + Superbock - Warhammer 40K Fantasy
 

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  1. #1
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    Round 3 Match 3: Spector + Gingerninja vs Wuggles + Superbock

    Wuggles + Superbock (1st turn)

    Vampire Counts
    lvl 2 Necromancer with Book of Arkhan: 125 pts
    Spells: Necromancy, 1 Invocation of Nehek, 2 Hand of Dust
    (Bound spell: Vanhels Danse Macabre, PL3)

    15 Skeletons w/ Hand Weapons, Shields, Light Armor- 150 pts

    5 Dire Wolves

    5 Dire Wolves

    5 Black Knights with Barding- 125 pts

    Ogres
    Bruiser- General, Cathayan Longsword and light armor 138

    3 Bulls- musician and second hand weapon 127

    4 Ironguts

    20 gnoblars- with champion 42


    Total points: 999
    Power Dice: 4 (1 Bound spell)
    Dispel Dice: 3



    VS


    Spector + Gingerninja ''Hoof and Claw''

    Lizardmen:
    Scar Veteran: 121pts
    Blessed spawning of Itzl,
    Light Armour, Shield, Spear
    Mounted on Cold one

    10 Skinks
    Scouts with Blowpipes

    10 Skinks
    Javelins and Shields

    10 Skinks
    Javalins and Shields

    5 Saurus Cavalry: 185pts (Scar Vet here)
    Musician

    Bretonnia:
    Paladin (General) - 124 points
    -Lance of Artois, Armor of Agilulf. barded Bret Warhorse

    (5x) Knights of the Realm (Paladin joins)- 144 points
    -Full Command

    (10x) Peasant Bowmen - 65 points
    -Brazier

    (3x) Pegasus Knights

    Lance of Artois: Gives the model the Killing Blow ability.
    Armor of Agilulf: Heavy armor and shield conferring a 4+ armor save. Gives the model WS 10.

    Total points: 994 points
    Power Dice: 2
    Dispel Dice: 2


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  3. #2
    Now 17% more helpful gingerninja's Avatar
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    262 (x7)

    Interesting battle this. The scouting skinks will be used to try and elminate the orges as they advance, fleeing from charges as neccessary and shooting blowpipes when they can. The poison from them will wound these high toughness beasties easily.

    I will move behind the skink screens and charge with my cavalry when the opportunity presents itself. There is very little than can stand up to a front on charge from these combat monsters.

    The dispel dice will go into stopping the raising of more troops with Invocation of Nehek being the top priority.

    My cold blooded rule will limit the effect fear has on my half of the armt, as most of my troops will be near the general. The javalin skinks will throw and bait charges, allowing us to gain an advantageus position.

    ninja out
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  4. #3
    Skeletor=Pimp. Stunted_Merc's Avatar
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    82 (x2)

    Oooh I like this match-up, really seems pleasing. As hard as it is for me to do it, I'm putting my vote towards the Vamps and Ogre's. If played right those Peggy Knights could become useless, and Ogre's can take a Knight charge and deliver some fatal blows. Since I'm not in the right mind right at the moment I'll post more later.

  5. #4
    Son of LO Phaeron Typhoon's Avatar
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    172 (x7)

    I'm gonna have to give my vote to Spector + Gingerninja ''Hoof and Claw''

    The skinks can really put the hurt on much of the opposition (especially the Ogres) and the peg knights could marchblock, or if they get lucky even assasinate the necromancer, in which case the rest of the undead army is in trouble. The Saurus Cavalry and KotR also make for some serious heavy hitters.
    "I am the architect of fate!"

  6. #5
    Senior Member Carnifexus's Avatar
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    48 (x1)

    I vote for Spector + Gingerninja ''Hoof and Claw''

    IMO this is so one sided its evil. the skinks will happily account for many ogres, while the bretonians out distance the fast units of the enemy and are far more evil on the charge. With the skeleton unit only being 15 strong the skeletons could easily crumble to a combined knights, pegasus, charge not much the others can do except react, bad luck on the match up.

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  7. #6
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    This seems somewhat unfair. The VCs and Ogres don't have enough tarpits. The Skinks will be able to draw the Ogres out of position with some cunning placing and strategic fleeing. And with the Peasants in support, they'll be hard pressed to lose. But I think their big advantage lies in their Pegasus Knights and Knights of the Realm. Spec and Ginger realistically can't lose this.

    -AFG

  8. #7
    Quis custodiet ipsos custodes? Cyric the Mad's Avatar
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    706 (x8)

    Giving this one to Spector + Gingerninja ''Hoof and Claw''. As these folks said, the lizards and Brets have too many toys to counteract almost every single advantage their opponents can throw out. Of course, real games always play out quite differently to the theory. Would be a fun match to watch.

  9. #8
    /botnobot/ DavidWC09's Avatar
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    1283 (x8)

    I agree. Gingerninja and Spector will win. Poison is an ogre's worst enemy, and the Brets have the advantage in terms of charge.
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  10. #9
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    Spec and Ginger should have this one pretty soundly. There is not a lo that can stabd up to the Bret cav charge, and combined with Pegasi and Saurus Cav, is going to hurt a lot for the Ogres and VC.
    Also the skinks poisoned shooting will be great at weakening units, especially the ogres.
    I dont think the VC magic edge is quite enough to bring the skelies upto huge tarpit level before they get wiped out either.

  11. #10
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    Spector + Gingerninja eliminate Wuggles and Superbock 6 - 0

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