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Ok ive had no objections so im going ahead with the plan.
These 3 teams are facing off in an all on all match. You vote for the winner as usual, but this time you have to take into account 2 opponants.
Votes should not only be decided on who will be the last standing, but also depend on how much the team you vote for can kill.
(thinks Victory points where teams also get pts for anything thay have left after 6 turns)
This one could depend a lot on the tactics we get from each team, hold ground and survive or charge in and kill!
The victors will advance to face the Undefeated Tossy and Demandred in the final.
So, onto the teams:
Flameseeker + Anthraxium(1st turn)
Noble (General) -123
Sea Dragon Cloak
Seal of Ghrond(+1 DD)
6 Dark Riders-151 (Noble here)
10 Xbow men-115
Cold One Chariot-97
Black Orc Big Boss- 89pts
19 Orc Boyz-158
Additional hand weapon
20 Orc Boyz-165
Additional hand weapon
Orc Boar Chariot
Arklite + Stonehambey "Drokki Grungbad’s 20 bolt salute and Tooth and Claw"(2nd turn)
master rune of gromril
brace of pistols
Rune of accuracy
master rune of gromril: 1+ save
Brace of pistols: 2 pistols
rune of accuracy: re-roll the scatter dice (gives 5/9 chance of a direct hit)
Master engineer: when attached to the grudge thrower provides re-rolls on the artillery dice.
Saurus scar veteran
Charm of the Jaguar warrior
15 Saurus warriors
5 Saurus cavalry
Charm of the Jaguar warrior: provides the bearer with Movement 9
Spector + Gingerninja ''Hoof and Claw''
Scar Veteran: 121pts
Blessed spawning of Itzl,
Light Armour, Shield, Spear
Mounted on Cold one
Scouts with Blowpipes
Javelins and Shields
Javalins and Shields
5 Saurus Cavalry: 185pts (Scar Vet here)
Paladin (General) - 124 points
-Lance of Artois, Armor of Agilulf. barded Bret Warhorse
(5x) Knights of the Realm (Paladin joins)- 144 points
(10x) Peasant Bowmen - 65 points
(3x) Pegasus Knights
Lance of Artois: Gives the model the Killing Blow ability.
Armor of Agilulf: Heavy armor and shield conferring a 4+ armor save. Gives the model WS 10.
Well I will speak on this horrible battle, seeing as I am the first here.
We have the armour advantage over our enemies, as well as the speed, (for the most part). This should allow us to pick and choose where we fight, get shot at etc.
The scouting skinks will first take out the crew of that blasted stone thrower. 1 round of shooting should cause 2 casualties to them, limiting its effectiveness (hopefully). The other skinks will shield us from as much shooting as possible, and hope to draw charges for our units to counter charge from.
There is no unit on the board that can do more damage on the charge than the saurus cav with scar vet in in out possesion, so I think we can win this....
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Well, this will be very hard to vote on (and I speak for myself here).
Given that Arky and Stoney will be a target in this one (they'll be ganged up on), it will either be won by Flame and Anthrax or Spec and ginger. (The Italics means I have no idea out of those 2).
3-way battles in my experience are won by politics. Generally one player stays out of the action until it's safe or two players gang up on one, then turn on each other, the winner generally being the one who's lost the least casualties in the conflict that's just occured.
i am totally with david on this
i am taking this without thinking of alliances, just what army would beat the other 2... both individually and as a team
i know who i think would do it. I just not sure about the tacticians
Wash: This landing is gonna get pretty interesting.
Mal: Define "interesting".
Wash: [deadpan] Oh God, oh God, we're all going to die?
bah! lord knows its two on one here... bloody scheming elves, orcs, manlings and lizards....*grumble*
Well seeing as EVERYONE is going to be coming at us I see no reason we should oblige them in close ranged combat early.
The grudge thrower will be making use of its entrenched rules with glee in the face of the enemy (even though poison might make the difference) there are several units of general "holy crap danger!" priority and the shooting will move to eliminate them as soon as possible. if skinks close into shooting range the jaguar saurus of doom will work to chase them down with help from our own saurus cavalry but make sure not to stray too far out. honestly.. i can't see us doing too well but by damn are we going to put up a fight! If anything we might cause so much damage we win through victory points >=]
*doffs top hat, dons monicle and assumes boxer pose*
bring it on!
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
Dont forget its supposed to be voted on a kind of Victory point system, so even if Arky and Stoney find themselves ganged up on, if they manage to kill more of the combined enemy that each individual enemy kills of them, then theyll have it.
I lmow this is a bit unorthadox, but i just wanted to see what would happen and also hopwfully get out some new and interesting tactics / comments etc. Sorry if its too hard to decide lol.
Last edited by Phoenix; November 26th, 2007 at 23:28.
ummm wow this is different, i guess i would side with hoof and claw, but being the devious dark elf I am as soon as arky and stoney are effectivley destroyed the orcs and my dark riders would attack the brets in the rear and flank.(the orcs are slower so they would have an excuse to be behind of the brets).
I think there's too many possibilities here. We have no idea how it will go with Arky and Stoney being ganged up on (and face it, that would happen), we have no idea how much they'll bring down with them or what will happen once they're out. So I'm going with Vote Withheld until further notice.
Last edited by ArchonFarseerGuy; November 26th, 2007 at 00:09.
Hmm ok maybe not the best of ideas this lol, currenly a draw at 0 - 0 - 0! Woot! And i can cardly be the only one to put a vote in, hence im gonna leave this open for a day longer, i.e closing monday night.