VW FBVW Mk. IV: Round 1 - Match 7: throkkenn v. gingerninja - Warhammer 40K Fantasy
 

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  1. #1
    LO Zealot Spector's Avatar
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    131 (x5)

    FBVW Mk. IV: Round 1 - Match 7: throkkenn v. gingerninja

    Note: Player listed first has top deployment zone.

    Map = 10. Woodland Ambush

    First Turn = gingerninja

    Army of Prince Draeth

    Draeth Silverlight
    Elf prince
    Blade of Sea Gold
    Armour of Caledor
    Guardian Phoenix
    Longbow
    Great Eagle
    300pts

    Korhil

    Caralis Fireheart
    Dragon Mage
    Lvl 2
    Silver Wand
    Ring of Fury
    435pts

    10 Archers

    10 Archers

    15 Spearmen
    Full Command
    160pts

    15 Swordsmasters of Hoeth
    Full Command
    Talisman of Loec
    Banner of Sorcery
    315pts

    14 white Lions of Chrace
    Full Command
    Lion Standard
    265pts

    5 Dragon Princes of Caledor
    Full Command
    Banner of Ellyrion
    The Gem of Courage
    225pts

    Lion Chariot of Chrace

    Great Eagle

    Silver Wand – Bearer knows 1 extra spell

    Ring of Fury – Bound lvl 3 – casts fury of Khaine

    Banner of Ellyrion – Ignores difficult terrain, treating it as open

    Gem of Courage – May make 1 Ld test on 3D6, keeping the lowest 2 dice

    Talisman of Loec – One use only: Bearer of this item may reroll any to hit and to wound rolls for 1 close combat phase. Anyone taking hits in this manner must reroll and successful armour or ward saves. At the end of the close combat, the bearer takes a wound, with no saves of any kind allowed.

    Banner of Sorcery - +D3 power dice

    Lion Standard – Unit is immune to fear and terror

    Blade of Sea Gold – Ignores armour saves

    Armour of Caledor – 2+ armour save

    Guardian Phoenix – 5+ ward save

    -------------------------------------------------------------------------------------------------------

    The White Host of Caranthir Elensar

    Caranthir Elensar: Lorekeeper of the White Tower
    Archmage: 360pts
    Lvl 4
    Book of Hoeth

    Elrohir Elensar: Dragon Mage of the Flame Peak
    Dragon Mage: 435pts
    Silver Wand
    Ring of Fury

    Elessar Arnatuilë: Junior mage of the White Tower
    Mage: 140pts
    Lvl 1
    Staff of Sorcery

    17 Spearmen: 176pts (Mage here)
    Full Command

    10 Archers

    14 Swordmasters: 315pts (Archmage here)
    Full Command
    Banner of Sorcery
    Bladelord has the Skeinsliver

    6 Dragon Princes: 200pts
    Champion

    14 White Lions

    2 Repeater Bolt Throwers

    2 Great Eagles

    Total: 2246pts
    PD: 9 + D3 + up to 3 ‘free’ dice + 1 Bound
    DD: 6 + +2 to dispel

    Silver Wand – Bearer knows 1 extra spell

    Ring of Fury – Bound lvl 3 – casts fury of Khaine

    Banner of Sorcery - +D3 power dice

    Skeinsliver - +1 to first turn roll

    Book of Hoeth – All spells successfully cast containing any double, except double 1, are irresistible force

    Staff of Sorcery - +1 to dispel

    Last edited by gingerninja; February 15th, 2008 at 12:02. Reason: ? marks again

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  3. #2
    Now 17% more helpful gingerninja's Avatar
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    262 (x7)

    Right, clearly these enemies have fallen from the light of the Asur and deserve to be punished!!

    Seriously, High elves vs High elves......... lots of asf corpses here.

    Well I have the first turn, so I shall declare my tactics now, and when I get my magic spells, I will describe what I will do with them.

    First of all, I think I have magical dominance here. My opponent has 1, lvl 2 mage, and can generate a maximum of 10 dice per turn. I get 6 dispel dice and a +2 to dispel on all cases. I can generate a maximum of 15 power dice, and my opponent has just 3 dispel dice, so even without the book of hoeth, a lot of my magic is going to get through.

    We both have dragon mages, but I have the destinct advantage of being able to shoot his down quickly, using my bolt throwers. His lack of save and my first turn, should allow me to put the mage in the grave by the end of turn 2 at the latest. My archers will deploy near them, and concentrate fire on any threats to the bolt throwers, such as the eagle or the lord. I know they won't kill the lord, but if he can't fly, he is less of a threat.

    Once the dragon is down, my bolt throwers will concentrate on the dragon princes, while the dragon mage will fly out and crush the chariot, then circling round to flank charge the enemy. The troops will sit back, and wait to be attacked, as there is little his ranged attack can do without support, and my magic should help me there, (once I know what it is, I will tell you by how much....)

    Once the fastest elements of his army are damaged, I will concentrate on flank charges and making my speed count. This combined with my shooting and magic should weaken his numbers quite quickly. My eagles should be able to march block while trying to avoid the sting of his archers, allowing me more time to whittle him down.

    ninja out
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  4. #3
    /botnobot/ DavidWC09's Avatar
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    1283 (x8)

    I vote for Gingerninja because of the edge in magic and shooting.
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  5. #4
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    Well, given that I don't know a whole lot about HEs, throkkenn can still sway me.

    throkkenn has a good edge. his archers can fire from the relative safety of the forest, which will help. He has 4 units of interest IMO: Dragon Princes, Swordmasters, White Lions and Spearmen, and an edge in shooting.

    Gingerninja has the same units, but a superiority in magic. I know how lethal it is, so I think he'll win this pretty convincingly. His first turn could be a nasty prospect of throkkenns Dragon mage with 2 RBTs.

    -AFG

  6. #5
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    Plenty of elves killing elves this round! that makes me happy I think the Magic superiority and repeater bolters will win this one for Gingerninja.

  7. #6
    Bearded Ninja Arklite's Avatar
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    451 (x8)

    right, seeing as these lists are near enough identical we need to look at what both lists don't share.

    throkken:
    prince on eagle
    lion chariot
    10 archers

    ginja:
    archmage
    normal mage
    2X RBT's
    +1 eagle

    from this i seriously reckon local ninja has the upper hand. With a superior magic and shooting phase he can tip the favour to himself when it comes down to combat (all games are eventually resolved in combat after all). With the better odds of having an intact dragon and having great odds of taking out the chariot and enemy dragon, i'm going to have to hand it to ginger ninja


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  8. #7
    LO Zealot Spector's Avatar
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    131 (x5)

    gingerninja wins the match, 4-0.

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