VW FBVW Mk. IV: Round 2 - Match 17: SWAT v. Ilushia - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Results 1 to 9 of 9
  1. #1
    LO Zealot Spector's Avatar
    Join Date
    Jul 2006
    Location
    Maryland, United States
    Age
    29
    Posts
    1,931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    131 (x5)

    FBVW Mk. IV: Round 2 - Match 17: SWAT v. Ilushia

    Map = 18. After the Siege

    First Turn = Ilushia

    The Daemon Dogs of Deathly Disembowelment

    Chaos Lord 377
    Mark of Khorne;
    steed; Barding
    Berserker Sword
    Armour of Damnation
    Gaze of the Gods
    Shield

    5 Chosen Chaos Knights of Khorne 305
    Champion
    Musc

    6 Chaos Knights of Khorne 278
    Champion
    Musc

    6 Chaos Knights of Khorne 278
    Champion
    Musc

    6 Chaos Knights of Khorne 278
    Champion
    Musc

    6 Chaos Knights of Khorne 278
    Champion
    Musc

    5 Warhounds

    5 Warhounds

    5 Marauder Cav 81
    Flails
    Musc

    5 Marauder Cav 81
    Flails
    Musc

    Spawn Khorne

    Spawn Khorne

    5 Furies

    Total - 2241
    PD - 2

    DD - 8

    Berserker Sword – Model adds number of attacks equal to the Unit strength of models in base contact / 2

    Armour of Damnation – Enemy must reroll successful attacks against bearer

    Gaze of the Gods – 4+ ward. If the model flees he is turned into a spawn

    ---------------------------------------------------------------------------------------------------------

    Blacksun Ogre Tribe

    Tyrant Maulgar Foeslayer Ghosteater Headcracker Skullstomper Giantbreaker (Ogre Tyrant) (General)
    +Giantbreaker Big Name
    +Siegebreaker
    +Heavy Armor
    +Wyrdstone Necklace
    Cost: 281

    Grog the Fat (Butcher) (Level 2)
    +Bangstick
    Cost: 155

    Grut the Unclean (Butcher) (Level 2)
    +Skullmantle
    Cost: 150

    Ogre Bulls
    +4x Ogre Bulls
    +Full Command
    +Ironfists
    Cost: 210

    Ironguts (Add Tyrant)
    +7x Ironguts
    +Full Command
    +Warbanner
    Cost: 411

    Ogre Bulls
    +4x Ogre Bulls
    +Full Command
    +Ironfists
    Cost: 210

    Leadbelchers
    +4x Leadbelchers

    Yhetees
    +4x Yhetees

    Slavegiant

    Slavegiant

    Total Points: 2247
    Power Dice: 6 (+1 bound spell)
    Dispel Dice: 4

    Magic Weapon/Items:

    Giantbreaker: +1 Strength

    Siegebreaker: +3 Strength, Enemy Uses Init Not WS.

    Wyrdstone Necklace: 5+ Ward save. Roll a D6 at start of game, on a 1 lose a wound.

    Bangstick: Bound Spell 3 - D6 S4 hits 24" range

    Skullmantle: -1 to Ld Checks caused by Butcher or unit joined

    Warbanner: +1 Combat Res

    Last edited by Spector; February 23rd, 2008 at 22:19.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    /botnobot/ DavidWC09's Avatar
    Join Date
    Nov 2004
    Location
    Wayward, Texas
    Posts
    12,489
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1283 (x8)

    Good god! A strength 9 tyrant!

    That tyrant is ugly, but...

    The superior charge range of chaos will beat the ogres. They have enough magic defense to stop the butchers. They will eat through the armor saves of the ogres.

    I've played against a Chaos army a whole lot like that (not with my Ogres), and I know what it's like playing ogres against all-mounted armies. I just can't see Ogres lasting very long.

    I vote Chaos.
    Painting Videos--My Warriors of Chaos--WHFB Tactica Index
    *************************************************

  4. #3
    I've had enough! timk1111's Avatar
    Join Date
    Apr 2006
    Location
    Brisbane, Oz
    Posts
    2,041
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    205 (x7)

    As I have already mentioned, please change the DD dice pool of the Chaos army to 8. Spawn dont count. This was the main reason I was beaten as well......

    Im giving this to the Ogres

    It wont take a great deal of baiting to get knights in charge range, the bulls or slave giants can easily achive this, Once the Iron guts have the charge, KLhorne knights cant flee, And then the battle line is broken.


    The yhettes will prove tough, too, I think. -1 to hit in combat nullifies the high WS of the knights, and open up the 'rubber lance'...or 'rubber sword'...

    Im pretty sure leadbelchers out range the charge of the knights, too. Being the case, they will destroyer one unit at least. Even if not to the last man, but the unit should be rendered useless anyway.

    Tim


  5. #4
    Banned ArchonFarseerGuy's Avatar
    Join Date
    Aug 2006
    Location
    Jafaland, New Zealand
    Age
    25
    Posts
    4,252
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    458 (x8)

    The Chosen Knights have a longer charge range than the Ogres. One charge WILL see the Ogres crushed and out of the Ogres LoS ready for a fresh new charge.

    Also, with the Warhounds generally getting in the way, I can't realistically see Chaos losing this.

    -AFG

  6. #5
    King of Librarium's Tombs Phoenix's Avatar
    Join Date
    Feb 2007
    Location
    Lancaster / Warwick, UK
    Age
    28
    Posts
    7,143
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    579 (x8)

    Chaos has to take this. Nothing can stand up to those Knight charges, unless all the rolls are fluffed, but even then there is plenty of backup.

  7. #6
    Nightlord frozencore's Avatar
    Join Date
    Jun 2006
    Posts
    1,795
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    255 (x6)

    Chaos has this. Unit for unit each of those chaos knights can take out those ogres. The knights have the range for charges and all those s5 attacks will cut right through those ogres. Khorne has more than enough dispel dice to deal with the Butchers. Overall, with equal generals on each side this would almost be impossible for the ogres to win.

  8. #7
    Member
    Join Date
    Dec 2007
    Age
    26
    Posts
    65
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    Agreed, the knights are just too armored. The fact that they are out-armored, out-maneuvered, and Chaos has the dispel dice to basically nullify the magic.
    "Fiat justitia et pereat mundus"
    -Let justice be done, though the world perish.

    NG Army (The Very Little WAAAGH) 6-1-0

  9. #8
    Now 17% more helpful gingerninja's Avatar
    Join Date
    Mar 2005
    Location
    In the ninja lab.......of course it exists!!!!
    Age
    33
    Posts
    2,247
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputation
    262 (x7)

    If the ogres had a couple of baiting units, some gnoblar trappers/ gnoblars for instance, then they could easily dodge the charges, and counter attack. However, they don't, so I can't see anything but a Chaos victory here

    Chaos will win

    ninja out
    New LOChat functions now avaliable.
    Quote Originally Posted by Cheredanine View Post
    Dr Gingerninjas therapy room for kids with a poor grasp of both english and Warhammer, please take a ticket from nurse deciever


    Need a list designed for any Fantasy army: Click Here

  10. #9
    LO Zealot Spector's Avatar
    Join Date
    Jul 2006
    Location
    Maryland, United States
    Age
    29
    Posts
    1,931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    131 (x5)

    SWAT eliminates Ilushia, 6-1.

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts