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VW Tourny Round 2: Phoenix vs. Dwayne
Table - Table 5
Top Deployment - Dwayne
First Turn - Dwayne
Legion of the Scorpion King
Collar of Shapesh
Armour of the Ages
Vambraces of the Sun
Cloak of the Dunes
Staff of Ravening
Casket of Souls
24 Skeleton Warriors
Banner of the Undying Legion
20 Skeleton warriors
2 Tomb Swarms
Screaming Skull Catapult 110pts
Skulls of the Foe
Incantation Dice: 2x1D6 + 4x2D6
Bound Spells: 1xPL3 + 1xPL4
Power Dice: 2
Dispel Dice: 5 (and -1 to enemy casting rolls) (2 Scorps with MagRes1)
Collar of Shapesh:- Transfer a wound on a roll of 4+ to a model within 4”
Armour of the Ages – 5+ armour save, +1 wound
Vambraces of the Sun – 1 model in base contact loses 1 attack
Cloak of the Dunes – May fly
Hieratic Jar – Cast 1 extra spell for one turn
Staff of Ravening – Bound lvl 4, range 18”, 3D6 Str 2 hits
Banner of the Undying Legion – Bound lvl 3. Casts summoning spell on unit.
Pre game comments:VS.Right guys, you all know what TK do, how they work, and how their defensive list plays. So rather than repeating myself over and over, im gonna try and keep it simple.
Right, so, VC again, yay! Luckily all ill need to do to get a win here is to get rid of that BK+Lord Unit... no easy task, but...
This may seem a bit strange, but bear with me. My Casket and SSC will deploy as far back as possible, both directly behind the rocky formation, next to each other with the SSC on the right of the Casket. This will infact give the SSC maximum line of sight across the battlefield, and unless the BKs have deployed directly across from it (i.e behind the rocks from their PoV) then the SSC will be free to send every possible shot their way. If they have deployed opposite, then they will waste a lot of time trying to reach me while staying hidden from fire.
From that position the Casket will also have max LoS (second to the SSC). Magic will be concentrated on firing the SSC twice er turn blah blah... you know it already lol
Kings unit to the right of the Cas/SSC, and the other bowmen to the left, both starting 10 wide, reforming later. Some Chariots out on the far left.
Ushabti next to the Kings unit (probably, this would depend somewhat on the enemies deployment) and the other Chariots to their Right
If a few remaining BKs get too close, ill send the Scorps into their flanks for some KB fun
The Ushabti will have fun rending the other Knight unit to bits, as well as any remaining BKs they can get the charge on, and zombies... generally they will reak havok all over lol.
Carrion will aim for the Hounds primarily, and this is also where archer fire and the SoV will be concentrated, along with any spare charges from Scorps and Swarms. Chariots will be able to run through the puppies and into the zombies, creating a nice mess in their wake.
Once the faster units are dealt with, the Zombies should fall easily enough.
Finally, good luck to Dwayne, and game on!
Vamp lord ;Death knight,Master of black arts,Gem of blood,
+ 1 LV , Dreadlance
Spells - Invoation of Nehek, Raise Dead, Gaze of Nagash, Summon Undead Horde (1,3,6)
Necro; Corpse cart, Sceptre, dispell scroll=205pts
Spell - Raise Dead
Necro; Corpse cart, 2 dispell scrolls=205pts
Spell - Raise Dead
Necro; black periapt=70pts
Spell - Vanhel's Danse Macabre
480 total for heroes
20 zombies- XX
20 zombies- XX
20 zombies- XX
6 DWs- XX (DW= dire wolves)
6 DWs- XX
6 DWs- XX
6 DWs- XX
5 DWs- XX
5 BKs, banner of burrows- 181pts
9 Blood Knights, full command, banner of blood keep- 620 (Vampire lord here)
10PD +2 each VC magic phase
5 DD with three scrolls
It'll be a tough ask, but I think Phoenix's plan could well work, and the Bloodies will end up on the wrong end of some armour-save ignoring SSC shots. Several of them, and said unit will be easy to tarpit.
Major Victory- if the King can beat the vampire, then it's all over for the VCs. Sorry Dwayne.
Last edited by ArchonFarseerGuy; October 5th, 2008 at 09:45.
Minor victory to vampires
There is the rest of the army, an I dont think they'll manage to kill off all the blood knights. Who will then cause massive damage...
My money's on Phoenix. They have reasonably equal combat units and a herd of fast extra units but I reckon Phoenix has more options available to him and will be able to dictate the battle. With those Knights in danger from pretty much everything I don't think Dwayne has the versatility to recover. Still- it'll be close so I'm only going to go Minor Victory to the TKs.
No more NG spearmen, thanks! Now I need some pump-wagons!
TK with Major victory
I reckon with that plan the Tk are pretty solid against the one dimensional vampires.
the blood knights will still get to combat but i dont think that there will be enough of them left to make the impact.
I do like Phoenix plan. It should reap dividends, but I can't see it causing a massacre. This one will be tight on a magical front, and if that Blood Knight unit hits the line with the front line intact, the unit it hits is gone.
Also, Vampires can make new units, and the TK can't. I would say that the plan will work, but it will be tight.
TK but only by a minor victory
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TK for Major Victory on this one. Phoenix plan is very good and I can't see dwayne countering it in any way. Also, if the BKs is lost on turn 1 or 2 this could easily be a massacre.
5000p. High Elves
I'm going to go Minor Victory to teh undead...Well the Vampire counts
Why? There are no misdirection units in the TK army , and those BK will tear apart anything that they get to charge. IF they get teh charge, then it is goonight vienna for the TK, regardless of what they do to the rest of teh army. SSC is dangerous, but its main aim is as a terror weapon - no good against an army ItP
I think Dwayne going first seals the deal. Death Star races across the field. Dogs race up and sit on its flanks. TK can't kill it frontally, and one round of shooting is not nearly enough.
If the TK plan had been to move a scorption right up in the Blood Knight's face and angle so that their mandatory overrun put them in position to get flanked I'd give it to them, but sending scorpions in on the flank/shooting is not going to work. I say the VC win by doing enough damage on their initial charge/hiding their points thereafter to pull off a Minor Victory.
I don't see VC winning many combats other than whatever the Blood Knights can do.
The two corpse carts will trouble the Tomb Kings, and it'll be a cool magic slugfest. But those scorpions are hell for necromancers.
The Casket of Souls could wipe out several dog units in the early rounds.
I really can't see VC winning this one.
Tomb Kings for a solid victory.