VW VW Tourny Round 2: Timk1111 vs. Andre - Warhammer 40K Fantasy
 

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  1. #1
    I've had enough! timk1111's Avatar
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    205 (x7)

    VW Tourny Round 2: Timk1111 vs. Andre

    VW Tourny Round 2: Timk1111 vs. Andre

    Table - Table 4
    Top Deployment - Andre
    First TUrn - Timk1111 (praying brets)

    Timk1111's list:


    Plague Bringer's Herd of Pesilence

    L - Beastlord Plague Bringer
    Mark of Nurgle, Slaughterer's Blade, Trollhide Armour, Crown of Horns, Shield

    H - Bray Shaman Muucrar
    Lev 2, Mark of Nurgle, Chaos Armour, Dispel Scroll, Braystaff
    Spells - Buboes, Afflictions (1,5)

    H - Brayshaman Puschar
    Spells - Buboes, Afflictions (6 [1],5)

    C - 23x Beastherd
    15x Ungor, Full command

    C - 16 Beastherd
    9 Ungor, Full command

    C - 10x Beastherd
    Foerender

    C - 10x Beastherd
    Foerender

    C - Chariot

    C - Chariot

    C - 18x Bestigor
    Full Command

    C - 5x Hounds

    C - 5x Hounds

    S - 4x Minotaurs
    Mark of Nurgle, Light Armour, Great Weapons, Standard

    S - 6x Centigor
    Shield, Standard, Muso

    R+S - Shaggoth
    Light Armour, Great Weapon

    R - 1x Spawn

    TOTAL - 2249

    Powerdice: 6
    Dispel Dice: 4 + 2x Scrolls

    Items:
    Slaughterer's Blade: Great Weapon. Each wound inflicted heals 1 lost wound on a roll of 4+.

    Trollhide Armour: Regeneration on 6+.

    Crown of Horns: 5+ Ward save. +1 to rally for unit.

    Chaos Armour: 4+ armour save

    Braystaff: Choose how to use it at start of each combat. Either a Great Weapon, or grants +2 to armour save.

    Mark of Nurgle: +1 Wound and causes Fear.

    Pre game comments:
    Ambushers: Both smaller herds will ambush this game.

    Deployment: Minotaurs on far left, with one unit of Hounds in front of them, Shaggoth on the extreme right, to make his way around the hill into enemy flanks, Centigor next to the Minotaurs, 2 bigger Herds try to get behind the forest, HOunds in front of this Herd next to the forest, Bestigor in middle, Chariots next to the Hounds as well, Spawn goes whereever his Mounted Yeomen are to try and aim for them.

    Tactics - Beastlord and Chaos Armour Brayshaman join the Big herd, Other Shaman joins to mid sized Herd. Basicly I need to try and bait the Brettonian line in with charges that I flee from - this is done using Chariots and Hounds. If I can get in a godd enough position, I can even accept the charge, but also angle the Brettonian units, so they expose a flank (kinda like how Skaven Slaves do it). I've then got plenty of muscle to counter charge with - Minotaurs, Centigors, a Shaggoth and Bestigors.

    The role of Ambushers here is to provide flank support (only in a combo charge though), and crossfire support. My Beastlord should be able to take his Lord of 'Challengy Death', who's Sword has no affect against my T4 general, and if he does manage to hurt him, I can heal the wound back anyway.

    So that's it. Thanks for voting everyone!
    VS.

    Andre's List:

    Brettonnian lord - 240
    - Barded Warhores, Heavy armour, Shield, Lance
    - Sword of heroes
    - Gromril great helm
    - Virute of Confidence
    - Gauntlet of the duel

    Paladin Battle Standard Bearer - 124
    - Barded warhorse, Heavy armour
    - Sword of might
    - Virtue of duty

    Damsel - 125
    - warhorse
    - dispel scroll
    - Chalice of malfleur
    Spell - Mistress of the Marsh

    Damsel- 130
    - warhorse
    - 2 dispel scrolls
    Spell - Mistress of the Marsh


    8 Knights of the Realm - 241
    - Full command
    - War banner

    6 Knights of the realm - 168
    - Full command

    6 Knights of the realm - 168
    - full command

    8 knights errant - 201
    - full command
    - errantry banner

    10 bomen - XXX
    - Skirmishers

    4 pegasus knights - 230
    - musician

    6 mounted squires - 103
    - Shields
    - Musician

    5 mounted squires - 87
    - Shields
    - Musician

    8 Grail Knights - 359
    - Full command
    - Conquerors Tapestry

    Total - 2246

    Tactics - Ride everyone in to the grass...
    If facing big shooty armies of doom, get everything in charge range of something for turn two (except bowmen who sit back and nick a table quarter+shoot at large targets...)

    AHHHH...

    sorry for late tactics, ill keep them brief as Tim has already put his up.

    Basic tactics are to get the grail knights up against the shaggoth and the knights errant up against the minataurs to make use of the strength six attacks.

    Because theres no shooting, i dont see too much pressure on my army to make foolish charges against units that will obviously flee.

    Therefore i'd be abler to take my time, an use the pegasus knights and mtd squires to potentially bring the beastmen out of position themselves.

    I dont see too many tin oppeners in the beastmen army.
    An they'll break fairly easy to sucessful charges because of ld8.


    good luck tim.

    Last edited by gingerninja; October 2nd, 2008 at 17:08. Reason: Tactics added


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  3. #2
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    I can't realistically see the Bretts breaking the big things on the charge before they themselves get torn limb from limb. Ambushes will be plain annoying to poor andre here too,

    Beasties for a Major Victory

  4. #3
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    26 (x1)

    Brettonians for a major victory

    I dont see the beastmen being able to inflict enough casulties against kinghts with wards saves.

    Looks like brettonia, in those grail knights has something to counter the shaggoth.
    An just generally enough units to deal with the horde of charge fleeing beastmen...

    (sorry tim,...)

  5. #4
    Monkey of Mystery The Paint Monkey's Avatar
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    743 (x8)

    Yeah, I can't see much there that the knights can't trample, especially if they get to pick their fights (I'm guessing ambush will make this difficult but not impossible).

    Minor Victory to Bretts
    No more NG spearmen, thanks! Now I need some pump-wagons!

  6. #5
    /botnobot/ DavidWC09's Avatar
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    1283 (x8)

    Minor Victory to Brets.

    Too much armor and hitting power from the Brets. BoC have a shot but it will take lots of cunning and rallying those fleeing troops. The shaggoth and minos will make Andre pay his dues, but otherwise, it looks like a steamrolling to me. I call it minor since timk will claim quarters and still cause some hassles with baiting charges.
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  7. #6
    Now 17% more helpful gingerninja's Avatar
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    262 (x7)

    In the end, I can't see the Brets not smashing any unit that they successfully hit. As long as they are close by the Beasts line when they charge, then they could overrun without resistance.

    Brets for a minor victory here.

    ninja out
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  8. #7
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    A few more forests would be nice for the Beasts to hide in tbh... i don't think they will be able to stand up to the Bret Charges, Major Victory for them.

  9. #8
    I've had enough! timk1111's Avatar
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    205 (x7)

    Andre's Brettonians win this match 4 votes to 1.

    Average winning score: 2

    Match Closed


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