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Lacrimosa’s long plan was finally nearing its completion. Champions would come to this arena, fighting for their various ideals, their homes, glory… her. And when the champions fought, fifteen would die, and feed her hunger, and one would live. It would be better than killing them herself, their life was so much more powerful when they fought for their dreams. Also, this avoided those irritating questions from the law. As for the victor, his fate remained undecided. Perhaps he would serve, perhaps he would die. When the champions she had chosen came to this place, following the paths she had laid out for them, their destiny became hers to control.
Only with the patience of the undead was she able to bear the wait.
*I am after 16 characters. This will be first-come first-served. If spots are reserved for too long, they are lost.
*Every character must be fully legal, and costing no more than 250pts. This is absolute. I will not be accepting any characters that are 251pts.
*Characters are to have a background and description. If not, they will be fair game for me. Include a fighting style if you want, but this point is all optional. I decide why your characters are there, although posting a personality may influence this decision.
*Please read through all these rules. I know they're dry and boring, but I've modified a few to suit my tastes, I mean, to bring them more up-to-date.
Registration couldn't be easier[IMG]file:///C:/DOCUME%7E1/Steve/LOCALS%7E1/Temp/msoclip1/01/clip_image002.gif[/IMG]. Simply post here with your character's name, background and fluff, and- of course- what the character actually has.
Tress of Isolde
Sword of Fate
Van Horstmann's Speculum
The Daemon Sword
The Bane Head
The Grudge Rune
The Talisman of Saphery
The Ring of Corin
Virtue of Confidence
Annoyance of Netlings
Palanquin mount (for DoC)
Also, any item which I have missed here that includes in its rules "nominate one enemy character" is illegal.
Gaze of the Gods - same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos.
Warpstone amulet - same points cost, but roll to see if you die BEFORE the fight instead of afterwards.
Talisman of Loec - may not be taken in conjunction with anything that confers Killing Blow to the bearer.
Pendant of Khaeleth - Grants a ward save proportional to the armour save modifier of the opponent’s Strength score (i.e. 6+ ward against S4 hits, 5+ against S5, 4+ against S6, 3+ against S7…). A 1 always fails.
The Morning Star of Fricasse - Cannot be taken with the Gromril Great Helm. OK, it can, but don't expect your character to get a nice writeup. The same applies to any Dwarfs who aspire to take the MRoBreaking. No obscene armour saves to go with it.
* Tomb Kings: Tomb Kings and Princes get 25pts extra – they may not exceed their magic item limit.
* Vampires get 35pts extra – they may not exceed their magic item limit.
* Skaven Warlords may go up to 20pts over their magic item limit providing that they do not exceed 250pts in total. The Appendix Plague Lord is no longer permitted: the Plague Lord from the Lustria book replaces him.
* Empire Generals (not Grand Masters) and Arch Lectors who do not take a Runefang may go up to 20pts over the magic item limit providing that they do not exceed 250pts in total.
* Wood Elf characters (not dryads) get 20pts extra – they may not exceed their magic item limit.
* Dark Elf Assassins are counted as Hero choices for all intents and purposes.
* Chaos characters can take the marks of Tzeentch and Slaanesh for free.
* Bretonnians must pray to gain the Blessing, allowing their opponent to charge them and gain all the benefits thereof in the first round of each combat. A Bretonnian player who does not wish to pray should specify this before the match is rolled.
* Goblin, Night Goblin, and Skink characters may also receive a 20pt bonus to their magic item limit. Just to be nice to the little guys.
* Hero-level characters get an extra 50pts added to their magic item allowance.
How I will establish the winner of every fight
If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a challenge as in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.
I will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round; all wounds etc will be completely healed. It is as though the fight never took place!
- First round of combat
In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly. In essence, we will follow the rules as outlined by GW for ASF, great weapons, and the like.
- Later rounds
In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative; the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first, combat alternating between each warrior.
- Break tests
Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. THERE IS NO WAY TO FLEE IN AN AOD. For this reason, panic, unbreakable and stubborn also have no effect.
In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.
- Fear Fear is handled similarly to normal. In the first round of combat, a warrior facing a fearsome foe will take a Ld test. If he fails, he will hit on 6+ for that round of combat. After that, fear has no effect.
Hatred Hatred is also handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes in the first round, unless a specific army book overrules this.
- Stupidity Since stupidity is ignored in combat, it only effects the first turn when the model suffering stupidity is attempting to charge. He or she will take a stupidity test as normal; if failed; the model strikes last, no matter what. I.e., no ASF for failed test.
- Frenzy While there's nowhere to run, you can still have the frenzy knocked out of you; therefore, models do lose frenzy as normal. Not that outnumber does not count for CRes here.
Killing Blow KB will be worked out slightly differently. The D2+N rule will be used. This means the KBed character will suffer D2+(Starting Wounds-2). This gives a 50 chance of killing outright. Armour and Regeneration is still ignored.
Magic- Everyone gets one dispel die. It's down to my decision whether a spell is allowed or not. Dwarfs, Khornate champions etc get plus one die. Magic-resistant characters get plus one per point of magic resistance they have.
50-50 calls- I claim power in any dispute, and will be as fair and unbiased as possible. This is why I will not be taking part in this AoD (unless I really want to).
Challenges- You can now challenge for the third time in an LO AoD. To make a challenge, simply post something along the lines of 'I challenge...', making it very clear who you are and who you challenge. Frequently, people will add some fluff to their challenge, giving their reasons for fighting (and naturally, some goading insults). This is encouraged, but ensure that at the bottom of your post you say the word "I challenge...”
The character must then respond. An accepted challenge will result in the two of you being paired against each other in the next round of combat. A declined challenge will ensure that you will not be paired together (unless you must be, due to lack of other players). An unanswered challenge will be treated as if the challenge never happened (though sometimes an unanswered challenge will be treated as an acceptance). Aside from the pairings in the next round, an accepted / refused challenge has no additional effect.
Time- I will endeavour to get fights up as fast as I can. But, this is likely to improve in speed in two weeks.
Characters- I don’t have the army books or rulebook, so with your character post a synopsis of what he does, his abilities etc. (yes, I do know enough to roll the matches.)
Questions- Despite the length of this post, I will most likely have missed something, so ask any questions you have. AFG doesn’t bite. I might.[IMG]file:///C:/DOCUME%7E1/Steve/LOCALS%7E1/Temp/msoclip1/01/clip_image003.gif[/IMG].
Get submitting everyone, good luck, and may the best character win![IMG]file:///C:/DOCUME%7E1/Steve/LOCALS%7E1/Temp/msoclip1/01/clip_image005.gif[/IMG]
Note that AFG stole these rules from here, which I then modified, and corrected the bad grammar. (No offence.)
Well, i've comitted myself to it now.
I'll PM you my character. Expect the worst creature EVER!
(It's nothing top secret, I'd just rather wait for the character to be posted a little bit later as a nice, pleasant surprise).
Last edited by daelrog; October 9th, 2008 at 22:07.
I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.
Now to decide- someone from Team Archon*, or the Dawn Killing Fields...
*actually, that reminds me. I need to update a few characters
Spot Saver! I'll get my character up today. So just to clarify, Vamps get an extra 35pts, meaning 285 total?
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
It's the case in my arenas, so I imagine that would be so.
I wander....... I cant think of what i want to take....Hur Hur Hur... 'Upid 'umies...
Count Orcy Ness Besties!
Following a long and lonely life in the Green 'ands, Orcy Ness had migrated north in search of a mate. Instead, he found a bloodthirsty vampire. Orcy Ness was no match for a vampire, and was bitten on the neck, thus sealing his fate as a vampire.
Hes come to the arena to seek realise from his ghastly form.
Vampire Lord Orcy Ness Besties.
Avatar of Death
Gem of Blood.
WS 7, BS 5, S5, T5, W3 I7, A4, Ld10.
Heavy Armour, Hand Weapon and Shield,
When he suffers his first wound, roll d6. On a 1, nothing happens, and i take my wound as normal, and take an EXTRA wound. on a 2+, the wound is ignored, and rebounded back, with no armour saves.
biting blade is -1 AS, but i will only use if someone has something that makes it bad to not use a magic weapon (its a back up)
Last edited by Lore_Colten; October 10th, 2008 at 00:25.
Funnist warhammer moment ----> http://www.youtube.com/watch?v=Kr2jlCyCJBI
My character has been sent via PM and will be kept a secret until the first round...mwahahahaha!
Last edited by RobtheGuru; October 10th, 2008 at 18:23.
Edit: Actually no I will not enter until the WoC rules are legal, only thing I feel like playing.
Last edited by Stunted_Merc; October 10th, 2008 at 06:50.
you say you generate dispell dice? i also want to know if this means spells are allowed, or is it just to counter bound items?