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in the depths of the forest, the old man placed his finished crown on the pedestal, and took one last look at the arena he had constructed, with a simple tower nearby for the contestants to stay in. He tossed a spark of magic onto the crown, which began to sing a subtle and beautiful song, felt by all, yet heard by none. He grinned, and ran his tongue over his tooth. Champions would come here, led by the calling of the crown, and they would fight for it. His work here pleased him. He lifted up his arms, and dissolved.
This is a new type of arena, dreamed up by me. The idea is relatively simple: each week, an arena match is fought. The match will be fought between the player who won the last match, and a challenger from LO. The match is finalized and rolled on Fridays, and put up on Sundays.
Whoever is defending champion may use the following item in any arenas where prizes are allowed. (Note: you cannot put in on a character after you lose it):
The challenger crown: 30 points, enchanted item.
gives +1 attack, +1 weapon skill, and a 6+ armour save that may be combined with other equipment normally. (not helms).
The crown has a discount of: 2.5 points X the users current win streak. (i.e. if a player has a four win streak, the crown costs 20 points.)
Of course, there will be weeks when no new arenas are starting for you to use the crown in. that's tough, you'll just have to try to hang on to it.
Every character must be fully legal, and costing no more than 250pts. This is absolute. I will not be accepting any characters that are 251pts.Characters are to have a background and description. Include a fighting style if you want, but this point is all optional.
Simply post here declaring your challenge, and pm me your character. If multiple people challenge, then who gets to fight is randomly determined, and anyone who failed to gettheir character into a fight may reenter next week. The defending champion must also pm me a character, and it does not have to be the same one as before.
you cannot enter if:
you have lost a battle in the last three weeks. This is so we don't get continually the same players repetitively challenging.
Tress of Isolde
Sword of Fate
Van Horstmann's Speculum
The Daemon Sword
The Bane Head
The Grudge Rune
The Talisman of Saphery
The Ring of Corin
Virtue of Confidence
Annoyance of Netlings
Palanquin mount (for DoC)
Also, any item which I have missed here that includes in its rules "nominate one enemy character" is illegal.
Gaze of the Gods - same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos.
Warpstone amulet - same points cost, but roll to see if you die BEFORE the fight instead of afterwards.
Talisman of Loec - may not be taken in conjunction with anything that confers Killing Blow to the bearer.
Pendant of Khaeleth - Grants a ward save proportional to the armour save modifier of the opponent’s Strength score (i.e. 6+ ward against S4 hits, 5+ against S5, 4+ against S6, 3+ against S7…). A 1 always fails.
The Morning Star of Fricasse - Cannot be taken with the Gromril Great Helm. OK, it can, but don't expect your character to get a nice writeup. The same applies to any Dwarfs who aspire to take the MRoBreaking. No obscene armour saves to go with it.
* Tomb Kings: Tomb Kings and Princes get 25pts extra – they may not exceed their magic item limit.
* Vampires get 35pts extra – they may not exceed their magic item limit.
* Skaven Warlords may go up to 20pts over their magic item limit providing that they do not exceed 250pts in total. The Appendix Plague Lord is no longer permitted: the Plague Lord from the Lustria book replaces him.
* Empire Generals (not Grand Masters) and Arch Lectors who do not take a Runefang may go up to 20pts over the magic item limit providing that they do not exceed 250pts in total.
* Wood Elf characters (not dryads) get 20pts extra – they may not exceed their magic item limit.
* Dark Elf Assassins are counted as Hero choices for all intents and purposes.
* Chaos characters can take the marks of Tzeentch and Slaanesh for free.
* Bretonnians must pray to gain the Blessing, allowing their opponent to charge them and gain all the benefits thereof in the first round of each combat. A Bretonnian player who does not wish to pray should specify this before the match is rolled.
* Goblin, Night Goblin, and Skink characters may also receive a 20pt bonus to their magic item limit. Just to be nice to the little guys.
* Hero-level characters get an extra 50pts added to their magic item allowance.
How I will establish the winner of every fight
If you have never fought in one of these, the point is to pit two characters against one another, one on one. In all essence it is a challenge as in a normal game but with a few differences. Namely, they’re trapped in an arena with the only way out is to kill or be killed.
I will roll a match up between two characters until one perishes. The one who remains standing will be the victor and progress to the next round; all wounds etc will be completely healed. It is as though the fight never took place!
- First round of combat
In the first round of combat, both warriors count as charging for the purposes of lances and other special rules. If neither warrior has a 'strike first' ability (or a 'strike last' ability), the person with the highest Initiative will strike first. If both warriors are equally entitled to strike first (usually because they have equal initiative), striking order will be determined randomly. In essence, we will follow the rules as outlined by GW for ASF, great weapons, and the like.
- Later rounds
In later rounds of combat, neither warrior gets charging bonuses (pretty obvious ). Strike order will be determined using the same system as in the first round of combat - however, in cases of equal initiative; the die to determine strike order is not rolled. Instead, the person who struck first last time will strike first, combat alternating between each warrior.
- Break tests
Break tests are ignored in the Arena (where are they going to run in a ring of death?). Other psychology that may force an opponent to flee from combat is also ignored. THERE IS NO WAY TO FLEE IN AN AOD. For this reason, panic, unbreakable and stubborn also have no effect.
In addition, undead warriors ignore the rule that causes them to take wounds from combat resolution. In a similar manner, daemonic characters do not suffer from instability.
- Fear Fear is handled similarly to normal. In the first round of combat, a warrior facing a fearsome foe will take a Ld test. If he fails, he will hit on 6+ for that round of combat. After that, fear has no effect.
Hatred Hatred is also handled as normal. The warrior will re-roll failed 'to hit' rolls against hated foes in the first round, unless a specific army book overrules this.
- Stupidity Since stupidity is ignored in combat, it only effects the first turn when the model suffering stupidity is attempting to charge. He or she will take a stupidity test as normal; if failed; the model strikes last, no matter what. I.e., no ASF for failed test.
- Frenzy While there's nowhere to run, you can still have the frenzy knocked out of you; therefore, models do lose frenzy as normal. Not that outnumber does not count for CRes here.
Killing Blow KB will be worked out slightly differently. The D2+N rule will be used. This means the KBed character will suffer D2+(Starting Wounds-2). This gives a 50 chance of killing outright. Armour and Regeneration is still ignored.
there is no magic.
as this arena gives out a prize, you can use arena prizes here.
To start with, only GW legal armies may be used, but this and other rules may change as this progresses.
I start off as the defender.
Despite the length of this post, I'll probably have missed something, so feel free to ask any questions you may have.
I have a bad feeling about that crown, and the fact that the first character entered will be yours, but what the heck. I'll challenge.
*goes and summons Fluffy from the darkness of the Cumference household*
Ok, Skina can be up first to face AFG That crown is mine... to go along with the rest of his extras.. he's gonna be too heavily burdened to move soon lol.
I will take up a place next in the queue. Can I use the sword I gained from the previous arena? Also, I assume the obsidian armour, and chaos runeshield are now removed from the allowed list, or are they still ok, as they only nulify weapons?
Also, will chaos characters get a roll on the eye of the gods table before the match starts?
Last edited by gingerninja; November 19th, 2008 at 10:11.
New LOChat functions now avaliable.
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Match one: Skinja vs Fluffy the helper monkey
A cute and furry little monkey, with a tabard bearing the crest of Sir Cumference hopped into the arena, and looked curiously at the pedestal in the middle of it. He hopped over to it, and looked at with interest at the crown resting on it. He picked it up, and placed it on his head, then began prancing around the grassy ground, celebrating his find.
Suddenly, the crown was whisked off his head, and he turned, to see a skink walking away from him. He followed after him, and tugged at his cloak. The skink span around, dagger leaping to his hand, but relaxed when he saw the little monkey looking at him pleadingly. He turned away again to leave, and hit the ground hard as Fluffy jumped onto his back and began to strangle him.
Skinja rolled forwards, flipping the monkey onto his back and squashing him, before leaping up and drawing his slim blade. He was a small skink, with dark and camouflaging scales. He wore light armour, made from a dark-skinned beast. Fluffy leapt once more at him, his dagger clutched in his paw, and stabbed at the skink’s neck, who rolled backwards to avoid the blow, simultaneously delivering a sword thrust into Fluffy’s leg, who screamed, and slashed his jagged dagger into the ninja’s stomach, slashing through the scaly armour he wore, and releasing a spray of black blood over Fluffy.
The diminutive ninja somersaulted backwards, kicking Fluffy in the teeth as he went, and landed on his hands, then flipped over to his feet, now more cautious of the psychotic monkey’s speed.
Fluffy looked around for the thieving skink, but he had vanished. Suddenly, a dart struck the back of the little monkey’s neck, and delivered a toxin lethal to humans, but ineffective on monkeys. Fluffy span around, enraged, and saw the ninja. He ran at him, and plunged his dagger between his eyes.
The skink shattered into shards, revealing the arena wall behind him. Before Fluffy could ponder this, another dart hit him at the base of his skull, and he felt his vision fading. He turned around once again, sluggishly, to see the ninja in mid-leap at his head, sword outstretched. He swung his dagger sluggishly, but the skink easily twisted to avoid it, and the skink’s blade plunged between his eyes.
From the window of the tower, the old man watched as the skink cleaned his blade of the monkey brains, picked up the crown and departed. He would soon be called back, and the old man knew this.
Skinja: Three hits, three wounds, one save
Fluffy: One hit, one wound, no save
Skinja: three hits, one wound, no save.
Pheonix is the defending champion, we now need new challengers.
There has been something seriously screwed up in your dice of late... O_o
Nice job of writing it though. Loved he mental imagery of Fluffy fighting for that crown.
Bring it on Ginger
Funniest match ever.
Worshipper of Dice
Last game: Victory Dark Elves vs High Elves & Orcs & Goblins
WDL: Dark Elves:37/6/8 Space Marines:7/3/3
All right, I'll reserve a spot after Gingerninja. My book of grudges states that I owe him for beating me in AFG's final.
Now then, to come up with a character...
I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.