VW VCL: Group 4 Match 2: RobtheGuru vs BraveSirRobin - Warhammer 40K Fantasy
 

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  1. #1
    Now 17% more helpful gingerninja's Avatar
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    262 (x7)

    VCL: Group 4 Match 2: RobtheGuru vs BraveSirRobin

    Map: Axe Bite Pass
    Top Deployment: BraveSirRobin
    First Turn: BraveSirRobin (Depending on Prayer)

    RobtheGuru's list and tactics:


    Lord

    Krull Bloodfist(Chaos Lord) - 385
    +MoK
    +Juggernaut
    +Aether Sword
    +Crown of Everlasting Conquest
    +Shield

    Hero

    Karnak the Flailer(Sorceror) - 151
    +2 Dispel Scrolls
    +Chaos Steed
    (for the purposes of fluff i do not cast any magic)

    Thrognar the Crusher(Sorceror) - 151
    +2 Dispel Scrolls
    +Chaos Steed
    (for the purposes of fluff i do not cast any magic)

    Core

    6 Marauder Horsemen - 120
    +MoK
    +Flails

    6 Marauder Horsemen - 120
    +MoK
    +Flails

    6 Marauder Horsemen - 120
    +MoK
    +Flails

    6 Marauder Horsemen - 120
    +MoK
    +Flails

    6 Marauder Horsemen - 120
    +MoK
    +Flails

    6 Chaos Hounds

    6 Chaos Hounds

    5 Chaos Hounds

    Special

    5 Chaos Knights - 280
    +MoK
    +Full Command

    5 Chaos Knights - 280
    +MoK
    +Full Command

    Khorne Chariot - 150
    +MoK

    Khorne Chariot - 150
    +MoK


    Total Models: 62
    Total Units: 15
    Total Dispel Dice: 4

    Total Cost: 2249
    Ah well, not the best of opponants to come up against lol. Either way, this army was made with the intention of being fun while still a tad bit competative, so hopefully my tactics can show that:

    Deployment:

    -3 Units of hounds side by side across the middle
    -2 Units of Marauders flanking the left side of hounds
    -2 Units of Marauders flanking the right side of the hounds
    -2 Chariots out on the right flank
    -2 Units of Knights behind the wall of bodies
    -Last unit of Marauders covering left flank next to knights
    -Krull in with left unit of Knights
    -Karnak with unit of marauders next to knights
    -Thrognar with right unit of Knights

    Tactics:

    -Move forward, baiting him with hounds
    -Chariots cover the right flank to deter any charges
    -Knights are the key along with my lord
    -Front Line to leave a gap big enough for my lord to charge through if the chance permits itself
    -Marauders to wear down the flanking units
    -Knights to hit hard and pound at the enemy, using their superior save to survive hopefully
    -Mainly, trying to bog down the enemy with hounds/marauders, ready for my knights and Lord to finish off

    BraveSirRobin's list and tactics:


    Lords:

    Lord on Pegasus (286) (General)
    Sword of Heroes
    Virtue of Audacity
    Gromril Great Helm

    Heroes:

    BSB on Pegasus (173 )
    Warbanner
    Virtue of Duty

    Damsel lvl 1 (130 )
    2x Dispel Scrolls
    Warhorse

    Core:

    6 Knights Errant (161) A
    F.C
    Errantry Banner

    6 Knights Errant (141) B
    F.C

    6 Knights Errant (141) C
    F.C

    6 Knights of the Realm (168 ) A
    F.C.

    6 Knights of the Realm (168 ) B
    F.C.

    Special:

    4 Pegasus Knights (230 ) A
    Champion, musician

    4 Pegasus Knights (230 ) B
    Champion, musician

    4 Pegasus Knights (230 ) C
    Champion, musician

    Rare:

    Trebuchet (100 )
    Yeoman Craftsman

    Trebuchet B

    Total Army: 2248

    Power Dice: 3
    Dispel Dice: 3 (+ 2 Dispel Scrolls)

    I will have one treb in the back corners in my deployment zone (the one treb will be alongside the rubble, not behind it). The other units of knights will then set up along my deployment zone. My tactics are from then on quite simple. My trebs first targets will be the chariots, and then any screening units. I won't charge first turn, as my general will be positioned near my KE units, to provide leadership bonus. First turn, Pegs will fly over the top, and my general will seek out his general, with my BSB as well, to provide combat res. I will then use my superior mobility ( M8 knights ) to set up bait and flee on his knight units ( KOTR fleeing and KE charging) and will then mop up his light cavalry in later turns. If he doesn't advance towards me first turn, I will simply sit back and let my trebs give me at least a minor victory.

    Good luck RobtheGuru, and I hope I haven't bored anyone with my tactics

    Brave Sir Robin!

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  3. #2
    gone fishin' avatar of khaine's Avatar
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    108 (x4)

    my vote goes to brave sir robin, because his tactics appear to counter his opponent's.
    Avatar's Arena #3 let the games begin!
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  4. #3
    Son of LO ArtificiallyEnhanced's Avatar
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    321 (x8)

    Brave sir Robin seems to have the measure of Rob the guru here, better manoeuvrability and active in more phases.
    http://www.armyroster.com Check out my ToP WIP in the projects section!


  5. #4
    Member GrandDukeJerot's Avatar
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    7 (x1)

    Brave Sir Robin for the win, he knows what to do against mobile WoC.
    All Hail the Angry Fencing Coach!
    Armies:
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    40k - Currently Undecided
    "One death is a tragedy. One million is a statistic." - Josef Stalin
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  6. #5
    It's what's for dinner daelrog's Avatar
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    254 (x5)

    Sorry Rob, but Brave Sir Robin has this one. A cavalry army against THE cavarly army just won't do well. Your greatest advantage in your list is speed, and he has you on it. Really this comes down to who gets the charges, but if done right, two equal players will see the brets through.
    I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.

  7. #6
    Member Lore_Colten's Avatar
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    8 (x1)

    Sir Robin.

    so many knights, the only thing not moving are the trebuchets.
    Funnist warhammer moment ----> http://www.youtube.com/watch?v=Kr2jlCyCJBI


  8. #7
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    Brave Sir Robin's tactics seem much sounder. One thing that was really standing out to me were the khornate chariots. But then, finding them being deployed on the right seems to be a minor tactical blunder which means Sir Robin should find them that much less of a threat (put it this way- what's deploying opposite them?).

    From there, I think the advantage in speed and hard-hittyness means the Bretts should ride home with a couple more banners to add to their castle walls.

  9. #8
    /botnobot/ DavidWC09's Avatar
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    1283 (x8)

    I think the pegasus knights are the real problem for WoC. Hounds can flee and misdirect leaving countercharges, but marauders will have a tough time killing Brets. And Brets have more knights than WoC and can flee charges, too.

    Brettonians
    Last edited by DavidWC09; December 17th, 2008 at 05:21.
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  10. #9
    RAWR! KROXIGOR!! kroxigor01's Avatar
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    288 (x6)

    RAF and MSU!? BraveSirRobin is the clear winner. Too manoeuvrable, too hard hitting and too many units. I do think the Trebuchets harm the list as a whole though, maybe another unit of Pegasus knights and another KotR unit would be more effective?

  11. #10
    Now 17% more helpful gingerninja's Avatar
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    262 (x7)

    BraveSirRobin takes this battle 8-0

    ninja out
    New LOChat functions now avaliable.
    Quote Originally Posted by Cheredanine View Post
    Dr Gingerninjas therapy room for kids with a poor grasp of both english and Warhammer, please take a ticket from nurse deciever


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