VW VCL: QF Match 3: Arklite vs GrandDukeJerot - Warhammer 40K Fantasy
 

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  1. #1
    Now 17% more helpful gingerninja's Avatar
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    262 (x7)

    VCL: QF Match 3: Arklite vs GrandDukeJerot

    Map: Knight on the Town
    Top Deployment: Arklite
    First Turn: GrandDukeJerot


    Arklite's list:

    Rune lord
    Anvil of doom
    shield
    Rune of stone
    Rune of the furnace
    Rune of resistance
    Master rune of balance
    2X rune of spell breaking
    453 points

    Thane
    Battle standard
    Master rune of gromril
    Rune of striking
    125 points

    Thane
    Master rune of swiftness
    Rune of cleaving
    Rune of fury
    Rune of stone
    Shield
    142 points

    Core

    Dwarf warriors [20]
    Full command
    Shields
    205 points

    Long beards [19]
    Full command
    Shields
    Master rune of grungi
    303 points

    Quarrellers [10]
    musican
    shields
    125 points

    Special

    Iron breakers [19]
    Full command
    Rune of stoicism
    2 Ancestor Runes
    332 points

    Bolt thrower
    Rune of penetrating
    Engineer
    85 points

    Bolt thrower
    Rune of penetrating
    Rune of burning
    Engineer
    90 points

    Stone thrower
    Rune of penetrating
    Rune of accuracy
    130 points

    Organ gun

    Gyrocopter

    GrandDukeJerot's list and tactics:

    Lord -
    Arch Lector of Sigmar - 300
    War altar, Sword of Power, Dawn Armor

    Heroes -
    Warrior Priest - 119
    Great Weapon, Armor of Meteoric Iron, Joins Greatswords

    Captain - 76
    Plate Armor, Lance, Shield, Barded Warhorse, Joins Knights 1

    Warrior Priest - 155
    Barded Warhorse, Heavy Armor, Sword of Sigismund, Shield, Joins Knights 2

    Core -
    7 x Knights 1 - 185
    Musician, Standard Bearer, Joined by Captain

    7 x Knights 2 - 185
    Musician, Standard Bearer, Joined by Mounted Warrior Priest

    20 Swordsmen - 215
    Musician, Standard Bearer, 2 x 5 Handgunners

    20 Swordsmen - 215
    Musician, Standard Bearer, 2 x 5 Crossbowmen

    20 Swordsmen - 215
    Musician, Standard Bearer, 2 x 5 Crossbowmen

    Special -
    14 Greatswords - 158
    Musician, Standard Bearer, Joined by Warrior Priest on Foot

    Cannon -

    Cannon -

    Cannon -

    Rare -
    Hellblaster Volley Gun -

    Thankfully, I got the first turn.

    Deployment from left to right:
    Knights (Priest), Block of Swordsmen w/ Xbows (in forest), Cannon (In between sections of forest), Cannon (to the right of forest), Knights (captain), Swordsmen w/ guuns, Arch Lector, Cannon, Swordsmen w/ guns, Greatswords, Hellblaster

    Magic in this game is going to be a dud - I'm not going to get anything off, and if the Anvil works like I think it does (haven't played Anvil), He won't be getting away with much either. Since I get the first turn, I'll advance as rapidly as possible while the firing line tries to take out the closest shooting unit to them. Cannons will go for their artillery, hoping to end the battle before it begins.

    The fact that I got first turn is what think gives me a chance at winning. If I get my Knights and Arch Lector into CC turn 2, with the greatswords in Turn 3, they'll have relatively few casualties. Which means that they'll be able to strike the Dwarves with full force. And as tough as they are, I don't think they'll be able to handle it. This is going to be a mad dash for me, while the dwarves hope to postpone my arrival on their battle lines long enough to whittle down my CC troops to a manageable size.

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  3. #2
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    No tactics sent in by Arky? o_O

    I think Jerot's decision to rush the Knights in was too rash. The Waltar (being a large target and a chariot) has "SHOOT ME! SHOOT ME!" written all over it if you happen to be a Bolt Thrower with +1S. Even with the ward save, I'm not convinced it'll last the turn.

    The Knights will bounce off the infantry, leaving the Greatswords a bit outnumbered in a war of attrition. The State Troops won't like the Grudge Thrower or the Organ Gun looking right at them, and the Anvil can sit back and fight the Artillery battle (picking off crews... eventually), especially with the BSB minimising Cannon casualties, before the combat ensues in which the Empire will be too depleted to win by attrition.

    Dwarfs win.

    For reference purposes, the Anvil requires no LoS, has infinite range, and can't be dispelled. Yes, I think it's cheesy too, as do 90% of all gamers.
    Last edited by ArchonFarseerGuy; January 8th, 2009 at 19:50.

  4. #3
    Herman1004 Rising Leviathan's Avatar
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    125 (x4)

    So thats a vote for Dwarfs then?

    I'll probably make a stir, but I disagree with you and vote Empire.
    More numbers (My count), lot's of cannons and hellblaster + turn one. The turn one will make a HUGE diference, I'd go with beardlings if they had the first turn.

    Regards,

    EDIT: I may change my vote if Arky sends his tactics.
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  5. #4
    Son of LO ArtificiallyEnhanced's Avatar
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    321 (x8)

    Arklite. Why oh why do I keep voting for you. I don't even like dwarves.
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  6. #5
    It's what's for dinner daelrog's Avatar
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    254 (x5)

    Unfortunately, the anvil is cannot be diseplled. This is a tough one to call because the EMpire can really give arklite a run for his money when it comes to artiellry. THen again, I don't see is unit doing so well when they come into close combat.

    THis one is really close, but the Dwarfs should at least be able to win in close combat. Shooting is up for grabs.
    I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.

  7. #6
    /botnobot/ DavidWC09's Avatar
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    1283 (x8)

    I like Empire. Shooting is up for grabs, but Empire goes first, and if he does take out enemy artillery, Dwarfs will be hosed. Close Combat will be, uh, close, but Empire can be dodgy. Taking knights and the Arch Lector out is likely a mistake, but one that can be overcome.
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  8. #7
    LO Zealot andre's Avatar
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    69 (x3)

    Well, like I said before, I really dont like these evil dwarf lists.
    An on a differant field i might evn have found an excuse to vote against it.
    But hose wall make it very very difficult to see how the blocks will be broken.
    Dwarfs

  9. #8
    Member flesh_pile's Avatar
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    This looks like a pretty evenly balanced battle between evenly constructed forces but I'm going to go with Dwarves for this one. Both sides will be about equally ineffective during the magic phase. First turn is nice for the Empire but they probably won't be able to take out all the artillery pieces which can then pound on the knights or the cannons (especially the gyrocopter which can stay out of site/range and then swoop in to attack). The knights probably won't be able to break any of the Dwarf units and they will get whittled down in the following CC turns. After the knights are dead, the dwarves can work on the state troops with relative ease.

  10. #9
    Slaaneshi Battle Barge CO
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    127 (x5)

    I'm going to vote Empire on this one.. they should have enough shooting to attrit the dwarves to a manageable level before getting into hth.
    "Is Archon Braigh-Dee going to have to choke a Wych?

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  11. #10
    Now 17% more helpful gingerninja's Avatar
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    262 (x7)

    Dwarves take this one 5-3

    ninja out
    New LOChat functions now avaliable.
    Quote Originally Posted by Cheredanine View Post
    Dr Gingerninjas therapy room for kids with a poor grasp of both english and Warhammer, please take a ticket from nurse deciever


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