Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
The Map: Gone Fishin'
Top Deployment: Asuryan's Vengeance
First Turn: Asuryan's Vengeance
Lords and Heroes
Level 4 Archmage
Silver Wand, Forlaith's Robe, Talisman of Saphery
Great Weapon, Armour of Caledor, Guardian Phoenix
Level 2 Mage
Seerstaff of Saphery, Dispel Scroll
Barded Steed, Dragon Armour, Shield
Musician, Standard Bearer, Lion Banner
Musician, Standard Bearer, Banner of Sorcery
13 White Lions
Full Command, Standard of Balance
Repeating Bolt Thrower
Repeating Bolt Thrower
Power Dice: 9 + D3 / turn
Dispel Dice: 5 (1 Scroll) (Army-wide rule: +1 Dispel rolls)Deployment:
Spears: Middle, matched up with Grave Guard, 5 wide
White Lions: Lined up with Blood Knights (assuming side of the field with their march banner) 7 wide
Swordmasters: Non-forest side, positioned to flank, 6 wide
Chariot: East side of lake, positioned to flank Spears
RBTs: One on each side of lake, with enough space between units to see the whole field
Eagle: Forest side, behind White Lions, in positioned to fly near forest to march block turn 1
Archers: Front of lake, maximum visibility, ideally deployed to see dire wolves
Both Nobles in Spearmen, Archmage in White Lions, Mage in Archers
Idea behind deployment: RBTs with maximum visibility, especially to small elite units (Black Knights, etc.) Same with archers, to pick off fast moving T3 dire wolves early. Eagle positioned to march block foot sloggers, and my infantry is positioned to let the opponent take the fight to me, but intercept before they encounter ranged. White Lions will intercept Blood Knights, beat them in combat.
Less than 200 words.
White Lions: Their job is the Blood Knights. Archmage is immune to CC damage and will challenge, negating Hero's Blood Drinker. White Lions will strike first even if charged, and will kill 2 Knights in the first round. With his Hero swinging at air instead of an archmage, victory White Lions.
Spears: Anvil the Grave Guard, use Banner to win close combat and quickly kill the unit with CR. Will do best with the Swordmasters or the Chariot in the flank. Swordmasters/Chariot: Provide flank support to spears as needed, or encounter their own enemy units and quickly brutalize them. These two can take anything his army has and win combat, except the Grave Guard.
Eagle: March block faster units until RBTs and archers can deal with them. Then march block and misdirect zombie tarpits.
Archers: Find visible T3 units (dire wolves) and get rid of them. Protect mage.
RBTs: Spread shot the crap out of his expensive elite units.
Noble in Spears: Protect BSB from challenges, and put up quite the fight. He will last against the Vamp Lord, and will likely wound him each round, forcing him to waste Invocations that cast on 7+ (thank you Drain Magic) to heal himself. Very good chance of killing the general, which would be good game Vamps.
BSB: Rolls a D6 every turn to see how many more Grave Guard die.
Archmage: Blast with Light on approach with White Lions. Act as a challenge absorber with defensive magic items.
Mage: Buff Spears with 5+ ward against the Grave Guard. Arrow Attract units the RBTs shoot at.
Use the terrain to my advantage (White Lions in the forest if possible, lake to protect from fast units charging down the flank of my ranged line).
With superior ranged and offensive magic, let enemy come to me. (Blast him with Lore of Light which eats undead, and ranged in tandem with Arrow Attraction.) Also, use ranged and magic to significantly soften his flankers for his Grave Guard, far more than he will be able to raise on his turn, due to superior High Elf magic defense.
Shut down his magic phase with +1 dispel and Drain Magic to make Inv. of Nehek astronomically harder to cast. Drain Magic shines against lists that spam low casting value spells.
Utilize ASF to allow myself to be charged and still cut down a significant amount of the front line of any of his units (yes, even Blood Knights).
Generally, outmaneuver him and get into fights that I choose. Use ASF to kill units that would otherwise hurt a lot. Outkill (or outbanner) him to beat his CR, and watch his units crumble.
Thralls of Darkness
--Vampire Lord (lvl 3) (goes with GG)
Flayed Hauberk, Crown of the Damned, Book of Arkhan
Forbidden Lore, Master of the Dark Arts, Summon Ghouls
Invocation of Nehek, Vanhel's Danse Macabre, Curse of Years, Wind of Undeath
--Vampire (goes with Blood Knights)
Barded Nightmare, Blood Drinker, Dread Knight
Invocation of Nehek, Summon Undead Horde
--Vampire (goes with large Ghouls)
Nightmare, Hand of Dust, Avatar of Death (Shield),
Invocation of Nehek, Curse of Years
--Vampire (goes with small Ghouls)
Nightmare, Helm of Commandment
Dark Acolyte, Avatar of Death (Shield)
Invocation of Nehek, Gaze of Nagash
--x22 Grave Guard w/ FC
--x23 Zombies w/ Musician and Standard
--x22 Zombies w/ Musician and Standard
--x14 Ghouls w/ Ghast
--x10 Ghouls w/ Ghast
--x5 Dire Wolves
--x5 Dire Wolves
--x5 Black Knights w/ Standard of Hellish Vigor
--x4 Blood Knights w/ Royal Standard of Strigos
Love that combination of items on the Archmage- very tricksy and elvish!
A close one this, but I think the Vamps shade it, as i can't see the white lions stopping the Blood Knights. i also think the Eagle and Lion Chariot are going to struggle to make an impact, whereas the tar pit/ bolt fodder zombies will allow the powerful VC units such as the GG and knights to make a nuisance of themselves and destroy the elite HE infantry.
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
Elves will take this. Just
Funnist warhammer moment ----> http://www.youtube.com/watch?v=Kr2jlCyCJBI
I think the High elf player has missed a trick here, not using the eagle to bait the blood knight unit around the board, luring it into a position for a flank charge from the white lions, guaranteeing a massive victory, not relying on the bloodknights only killing 2 in return.
The Spearman unit will hold up against almost any unit as it has a massive amount of combat res, meaning it is a very solid centre to this army. That, combined with the swordmasters and bolt throwers, I can see this being a minor victory for the elves.
New LOChat functions now avaliable.
Need a list designed for any Fantasy army: Click Here
This one is a tougher one. Both armies can sginficantly damper the other's magic phase, but not so much in a way to completely stop it.
I think given the tatics, the elves are too concerned about the grave guard. They should be the last unit to attack really, as every other unit will provide much, much easier VP. The Battle Banner always suffers from not having any real protection. If th player had given his mages the lore of metal, I'd lean much more their way as the black kngihts and blood knight would be in trouble. THe issue I have the the Vapire player is that those ghoul units are very, very small. With a lot of magic being dispelled, and the rest needed to bring back their knights and grave guards, those ghoul units won't last, making their hero level vampires in a tough spot.
I think this game will come down to whether or not the repeater bolt throwers can pick tagrgets wisely, and knock a couple of units out. Because of this, it seems as if Asuryan's Vengeance hols the cards on this one.
Two very tough lists. Good thing this is double elimination.
I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.
I think the High Elves will win here, I do not see enough to screen the important things from the RBT's, and after neutralizing threats / destroying the small units of bunker ghouls, it will spell disaster. The spears are going to be rock solid as well here.
It's Adventure Time!
2010 'Ardboyz Champion
Going with the VC for the win. The VC list has a really nice combination of speed, powerful characters, cannon fodder zombies, really hard hitting units and magic (I counted 11 PD). If the VC player is smart, he'll look to tarpit at least one of the elite elf units and then exploit summoning and VHD to take the flanks and dismantle the others. The Elves may cause some damage with the RBTs, but it won't be enough to stem the tide.
I'm liking HE for this one. Got enough combat/shooting/magic(defense) to prevent the VC's doing too much.
I think that if the BTs can do enough damage to the knights, that will set them up for an easy killing by the elite HE infantry. Once they start to fade back, I think they have enough attacks to beat off the zombies and ghouls.
Magic has potential, but I can't see it being game-winning, since both sides have so much of the stuff.
Asuryan's Vengeance take the win after a drawn-out infantry battle.